Refactor Block & Tile: getPos() to getPosition() (#4395)

this also changes the name of the class property 'pos' to 'position' as well as Block->getPosOffset() to Block->getPositionOffset()
This commit is contained in:
SalmonDE
2021-08-23 15:01:32 +02:00
committed by GitHub
parent 22316976fa
commit 7fd712c1ff
93 changed files with 402 additions and 402 deletions

View File

@ -39,7 +39,7 @@ class Ice extends Transparent{
public function onBreak(Item $item, ?Player $player = null) : bool{
if(($player === null or $player->isSurvival()) and !$item->hasEnchantment(VanillaEnchantments::SILK_TOUCH())){
$this->pos->getWorld()->setBlock($this->pos, VanillaBlocks::WATER());
$this->position->getWorld()->setBlock($this->position, VanillaBlocks::WATER());
return true;
}
return parent::onBreak($item, $player);
@ -50,8 +50,8 @@ class Ice extends Transparent{
}
public function onRandomTick() : void{
if($this->pos->getWorld()->getHighestAdjacentBlockLight($this->pos->x, $this->pos->y, $this->pos->z) >= 12){
$this->pos->getWorld()->useBreakOn($this->pos);
if($this->position->getWorld()->getHighestAdjacentBlockLight($this->position->x, $this->position->y, $this->position->z) >= 12){
$this->position->getWorld()->useBreakOn($this->position);
}
}