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https://github.com/pmmp/PocketMine-MP.git
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Refactor Block & Tile: getPos() to getPosition() (#4395)
this also changes the name of the class property 'pos' to 'position' as well as Block->getPosOffset() to Block->getPositionOffset()
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@ -55,15 +55,15 @@ class FrostedIce extends Ice{
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public function onNearbyBlockChange() : void{
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if(!$this->checkAdjacentBlocks(2)){
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$this->pos->getWorld()->useBreakOn($this->pos);
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$this->position->getWorld()->useBreakOn($this->position);
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}else{
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$this->pos->getWorld()->scheduleDelayedBlockUpdate($this->pos, mt_rand(20, 40));
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$this->position->getWorld()->scheduleDelayedBlockUpdate($this->position, mt_rand(20, 40));
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}
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}
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public function onRandomTick() : void{
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if((!$this->checkAdjacentBlocks(4) or mt_rand(0, 2) === 0) and
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$this->pos->getWorld()->getHighestAdjacentFullLightAt($this->pos->x, $this->pos->y, $this->pos->z) >= 12 - $this->age){
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$this->position->getWorld()->getHighestAdjacentFullLightAt($this->position->x, $this->position->y, $this->position->z) >= 12 - $this->age){
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if($this->tryMelt()){
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foreach($this->getAllSides() as $block){
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if($block instanceof FrostedIce){
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@ -72,7 +72,7 @@ class FrostedIce extends Ice{
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}
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}
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}else{
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$this->pos->getWorld()->scheduleDelayedBlockUpdate($this->pos, mt_rand(20, 40));
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$this->position->getWorld()->scheduleDelayedBlockUpdate($this->position, mt_rand(20, 40));
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}
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}
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@ -88,7 +88,7 @@ class FrostedIce extends Ice{
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continue;
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}
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if(
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$this->pos->getWorld()->getBlockAt($this->pos->x + $x, $this->pos->y, $this->pos->z + $z) instanceof FrostedIce and
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$this->position->getWorld()->getBlockAt($this->position->x + $x, $this->position->y, $this->position->z + $z) instanceof FrostedIce and
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++$found >= $requirement
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){
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return true;
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@ -105,13 +105,13 @@ class FrostedIce extends Ice{
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*/
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private function tryMelt() : bool{
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if($this->age >= 3){
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$this->pos->getWorld()->useBreakOn($this->pos);
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$this->position->getWorld()->useBreakOn($this->position);
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return true;
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}
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$this->age++;
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$this->pos->getWorld()->setBlock($this->pos, $this);
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$this->pos->getWorld()->scheduleDelayedBlockUpdate($this->pos, mt_rand(20, 40));
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$this->position->getWorld()->setBlock($this->position, $this);
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$this->position->getWorld()->scheduleDelayedBlockUpdate($this->position, mt_rand(20, 40));
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return false;
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}
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}
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