Merge commit '9e1f6a24868823ad06edb6a79d0cb391e637bcb8'

This commit is contained in:
Dylan K. Taylor 2019-12-13 18:21:57 +00:00
commit 7c15fd6b00

View File

@ -30,7 +30,7 @@ final class ParticleIds{
} }
public const BUBBLE = 1; public const BUBBLE = 1;
//2 same as 1 public const BUBBLE_MANUAL = 2;
public const CRITICAL = 3; public const CRITICAL = 3;
public const BLOCK_FORCE_FIELD = 4; public const BLOCK_FORCE_FIELD = 4;
public const SMOKE = 5; public const SMOKE = 5;
@ -41,55 +41,60 @@ final class ParticleIds{
public const LARGE_SMOKE = 10; public const LARGE_SMOKE = 10;
public const REDSTONE = 11; public const REDSTONE = 11;
public const RISING_RED_DUST = 12; public const RISING_RED_DUST = 12;
//62 same as 12
public const ITEM_BREAK = 13; public const ITEM_BREAK = 13;
public const SNOWBALL_POOF = 14; public const SNOWBALL_POOF = 14;
public const HUGE_EXPLODE = 15; public const HUGE_EXPLODE = 15;
//60 same as 15
public const HUGE_EXPLODE_SEED = 16; public const HUGE_EXPLODE_SEED = 16;
public const MOB_FLAME = 17; public const MOB_FLAME = 17;
public const HEART = 18; public const HEART = 18;
public const TERRAIN = 19; public const TERRAIN = 19;
public const SUSPENDED_TOWN = 20, TOWN_AURA = 20; public const SUSPENDED_TOWN = 20, TOWN_AURA = 20;
//61 same as 20
public const PORTAL = 21; public const PORTAL = 21;
//22 same as 21 //22 same as 21
public const SPLASH = 23, WATER_SPLASH = 23; public const SPLASH = 23, WATER_SPLASH = 23;
//24 same as 23 public const WATER_SPLASH_MANUAL = 24;
public const WATER_WAKE = 25; public const WATER_WAKE = 25;
public const DRIP_WATER = 26; public const DRIP_WATER = 26;
public const DRIP_LAVA = 27; public const DRIP_LAVA = 27;
public const FALLING_DUST = 28, DUST = 28; public const DRIP_HONEY = 28;
public const MOB_SPELL = 29; public const FALLING_DUST = 29, DUST = 29;
public const MOB_SPELL_AMBIENT = 30; public const MOB_SPELL = 30;
public const MOB_SPELL_INSTANTANEOUS = 31; public const MOB_SPELL_AMBIENT = 31;
public const INK = 32; public const MOB_SPELL_INSTANTANEOUS = 32;
public const SLIME = 33; public const INK = 33;
public const RAIN_SPLASH = 34; public const SLIME = 34;
public const VILLAGER_ANGRY = 35; public const RAIN_SPLASH = 35;
//59 same as 35 public const VILLAGER_ANGRY = 36;
public const VILLAGER_HAPPY = 36; public const VILLAGER_HAPPY = 37;
public const ENCHANTMENT_TABLE = 37; public const ENCHANTMENT_TABLE = 38;
public const TRACKING_EMITTER = 38; public const TRACKING_EMITTER = 39;
public const NOTE = 39; public const NOTE = 40;
public const WITCH_SPELL = 40; public const WITCH_SPELL = 41;
public const CARROT = 41; public const CARROT = 42;
//42 unknown public const MOB_APPEARANCE = 43;
public const END_ROD = 43; public const END_ROD = 44;
//58 same as 43 public const DRAGONS_BREATH = 45;
public const DRAGONS_BREATH = 44; public const SPIT = 46;
public const SPIT = 45; public const TOTEM = 47;
public const TOTEM = 46; public const FOOD = 48;
public const FOOD = 47; public const FIREWORKS_STARTER = 49;
public const FIREWORKS_STARTER = 48; public const FIREWORKS_SPARK = 50;
public const FIREWORKS_SPARK = 49; public const FIREWORKS_OVERLAY = 51;
public const FIREWORKS_OVERLAY = 50; public const BALLOON_GAS = 52;
public const BALLOON_GAS = 51; public const COLORED_FLAME = 53;
public const COLORED_FLAME = 52; public const SPARKLER = 54;
public const SPARKLER = 53; public const CONDUIT = 55;
public const CONDUIT = 54; public const BUBBLE_COLUMN_UP = 56;
public const BUBBLE_COLUMN_UP = 55; public const BUBBLE_COLUMN_DOWN = 57;
public const BUBBLE_COLUMN_DOWN = 56; public const SNEEZE = 58;
public const SNEEZE = 57; public const SHULKER_BULLET = 59;
public const BLEACH = 60;
public const DRAGON_DESTROY_BLOCK = 61;
public const MYCELIUM_DUST = 62;
public const FALLING_RED_DUST = 63;
public const CAMPFIRE_SMOKE = 64;
public const TALL_CAMPFIRE_SMOKE = 65;
public const DRAGON_BREATH_FIRE = 66;
public const DRAGON_BREATH_TRAIL = 67;
} }