mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-04-20 07:54:19 +00:00
Regenerate corrupt player data if invalid data is found
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parent
05679c7872
commit
7b7bbe9105
@ -681,107 +681,112 @@ class Server{
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public function getOfflinePlayerData($name){
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$name = strtolower($name);
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$path = $this->getDataPath() . "players/";
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if(!file_exists($path . "$name.dat")){
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$spawn = $this->getDefaultLevel()->getSafeSpawn();
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$nbt = new Compound(false, [
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new Long("firstPlayed", floor(microtime(true) * 1000)),
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new Long("lastPlayed", floor(microtime(true) * 1000)),
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new Enum("Pos", [
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new Double(0, $spawn->x),
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new Double(1, $spawn->y),
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new Double(2, $spawn->z)
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]),
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new String("Level", $this->getDefaultLevel()->getName()),
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//new String("SpawnLevel", $this->getDefaultLevel()->getName()),
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//new Int("SpawnX", (int) $spawn->x),
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//new Int("SpawnY", (int) $spawn->y),
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//new Int("SpawnZ", (int) $spawn->z),
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//new Byte("SpawnForced", 1), //TODO
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new Enum("Inventory", []),
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new Compound("Achievements", []),
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new Int("playerGameType", $this->getGamemode()),
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new Enum("Motion", [
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new Double(0, 0.0),
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new Double(1, 0.0),
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new Double(2, 0.0)
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]),
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new Enum("Rotation", [
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new Float(0, 0.0),
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new Float(1, 0.0)
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]),
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new Float("FallDistance", 0.0),
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new Short("Fire", 0),
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new Short("Air", 0),
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new Byte("OnGround", 1),
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new Byte("Invulnerable", 0),
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new String("NameTag", $name),
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]);
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$nbt->Pos->setTagType(NBT::TAG_Double);
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$nbt->Inventory->setTagType(NBT::TAG_Compound);
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$nbt->Motion->setTagType(NBT::TAG_Double);
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$nbt->Rotation->setTagType(NBT::TAG_Float);
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if(file_exists($path . "$name.dat")){
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try{
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$nbt = new NBT(NBT::BIG_ENDIAN);
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$nbt->readCompressed(file_get_contents($path . "$name.dat"));
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if(file_exists($path . "$name.yml")){ //Importing old PocketMine-MP files
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$data = new Config($path . "$name.yml", Config::YAML, []);
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$nbt["playerGameType"] = (int) $data->get("gamemode");
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$nbt["Level"] = $data->get("position")["level"];
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$nbt["Pos"][0] = $data->get("position")["x"];
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$nbt["Pos"][1] = $data->get("position")["y"];
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$nbt["Pos"][2] = $data->get("position")["z"];
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$nbt["SpawnLevel"] = $data->get("spawn")["level"];
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$nbt["SpawnX"] = (int) $data->get("spawn")["x"];
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$nbt["SpawnY"] = (int) $data->get("spawn")["y"];
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$nbt["SpawnZ"] = (int) $data->get("spawn")["z"];
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$this->logger->notice("Old Player data found for \"" . $name . "\", upgrading profile");
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foreach($data->get("inventory") as $slot => $item){
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if(count($item) === 3){
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$nbt->Inventory[$slot + 9] = new Compound(false, [
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new Short("id", $item[0]),
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new Short("Damage", $item[1]),
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new Byte("Count", $item[2]),
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new Byte("Slot", $slot + 9),
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new Byte("TrueSlot", $slot + 9)
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]);
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}
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}
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foreach($data->get("hotbar") as $slot => $itemSlot){
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if(isset($nbt->Inventory[$itemSlot + 9])){
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$item = $nbt->Inventory[$itemSlot + 9];
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$nbt->Inventory[$slot] = new Compound(false, [
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new Short("id", $item["id"]),
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new Short("Damage", $item["Damage"]),
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new Byte("Count", $item["Count"]),
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new Byte("Slot", $slot),
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new Byte("TrueSlot", $item["TrueSlot"])
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]);
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}
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}
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foreach($data->get("armor") as $slot => $item){
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if(count($item) === 2){
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$nbt->Inventory[$slot + 100] = new Compound(false, [
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new Short("id", $item[0]),
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new Short("Damage", $item[1]),
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new Byte("Count", 1),
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new Byte("Slot", $slot + 100)
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]);
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}
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}
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foreach($data->get("achievements") as $achievement => $status){
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$nbt->Achievements[$achievement] = new Byte($achievement, $status == true ? 1 : 0);
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}
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unlink($path . "$name.yml");
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}else{
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$this->logger->notice("Player data not found for \"" . $name . "\", creating new profile");
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return $nbt->getData();
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}catch(\Exception $e){ //zlib decode error / corrupt data
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rename($path . "$name.dat", $path . "$name.dat.bak");
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$this->logger->warning("Corrupted data found for \"" . $name . "\", creating new profile");
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}
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$this->saveOfflinePlayerData($name, $nbt);
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return $nbt;
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}else{
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$nbt = new NBT(NBT::BIG_ENDIAN);
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$nbt->readCompressed(file_get_contents($path . "$name.dat"));
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return $nbt->getData();
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$this->logger->notice("Player data not found for \"" . $name . "\", creating new profile");
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}
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$spawn = $this->getDefaultLevel()->getSafeSpawn();
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$nbt = new Compound(false, [
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new Long("firstPlayed", floor(microtime(true) * 1000)),
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new Long("lastPlayed", floor(microtime(true) * 1000)),
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new Enum("Pos", [
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new Double(0, $spawn->x),
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new Double(1, $spawn->y),
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new Double(2, $spawn->z)
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]),
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new String("Level", $this->getDefaultLevel()->getName()),
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//new String("SpawnLevel", $this->getDefaultLevel()->getName()),
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//new Int("SpawnX", (int) $spawn->x),
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//new Int("SpawnY", (int) $spawn->y),
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//new Int("SpawnZ", (int) $spawn->z),
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//new Byte("SpawnForced", 1), //TODO
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new Enum("Inventory", []),
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new Compound("Achievements", []),
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new Int("playerGameType", $this->getGamemode()),
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new Enum("Motion", [
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new Double(0, 0.0),
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new Double(1, 0.0),
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new Double(2, 0.0)
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]),
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new Enum("Rotation", [
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new Float(0, 0.0),
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new Float(1, 0.0)
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]),
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new Float("FallDistance", 0.0),
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new Short("Fire", 0),
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new Short("Air", 0),
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new Byte("OnGround", 1),
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new Byte("Invulnerable", 0),
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new String("NameTag", $name),
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]);
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$nbt->Pos->setTagType(NBT::TAG_Double);
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$nbt->Inventory->setTagType(NBT::TAG_Compound);
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$nbt->Motion->setTagType(NBT::TAG_Double);
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$nbt->Rotation->setTagType(NBT::TAG_Float);
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if(file_exists($path . "$name.yml")){ //Importing old PocketMine-MP files
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$data = new Config($path . "$name.yml", Config::YAML, []);
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$nbt["playerGameType"] = (int) $data->get("gamemode");
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$nbt["Level"] = $data->get("position")["level"];
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$nbt["Pos"][0] = $data->get("position")["x"];
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$nbt["Pos"][1] = $data->get("position")["y"];
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$nbt["Pos"][2] = $data->get("position")["z"];
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$nbt["SpawnLevel"] = $data->get("spawn")["level"];
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$nbt["SpawnX"] = (int) $data->get("spawn")["x"];
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$nbt["SpawnY"] = (int) $data->get("spawn")["y"];
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$nbt["SpawnZ"] = (int) $data->get("spawn")["z"];
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$this->logger->notice("Old Player data found for \"" . $name . "\", upgrading profile");
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foreach($data->get("inventory") as $slot => $item){
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if(count($item) === 3){
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$nbt->Inventory[$slot + 9] = new Compound(false, [
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new Short("id", $item[0]),
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new Short("Damage", $item[1]),
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new Byte("Count", $item[2]),
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new Byte("Slot", $slot + 9),
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new Byte("TrueSlot", $slot + 9)
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]);
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}
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}
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foreach($data->get("hotbar") as $slot => $itemSlot){
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if(isset($nbt->Inventory[$itemSlot + 9])){
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$item = $nbt->Inventory[$itemSlot + 9];
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$nbt->Inventory[$slot] = new Compound(false, [
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new Short("id", $item["id"]),
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new Short("Damage", $item["Damage"]),
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new Byte("Count", $item["Count"]),
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new Byte("Slot", $slot),
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new Byte("TrueSlot", $item["TrueSlot"])
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]);
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}
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}
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foreach($data->get("armor") as $slot => $item){
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if(count($item) === 2){
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$nbt->Inventory[$slot + 100] = new Compound(false, [
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new Short("id", $item[0]),
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new Short("Damage", $item[1]),
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new Byte("Count", 1),
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new Byte("Slot", $slot + 100)
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]);
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}
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}
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foreach($data->get("achievements") as $achievement => $status){
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$nbt->Achievements[$achievement] = new Byte($achievement, $status == true ? 1 : 0);
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}
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unlink($path . "$name.yml");
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}
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$this->saveOfflinePlayerData($name, $nbt);
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return $nbt;
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}
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/**
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