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Replace all legacy blockID references with BlockIds::
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@ -47,7 +47,7 @@ class Ice extends Transparent{
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public function onBreak(Item $item, ?Player $player = null) : bool{
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if(($player === null or $player->isSurvival()) and !$item->hasEnchantment(Enchantment::SILK_TOUCH())){
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return $this->getLevel()->setBlock($this, BlockFactory::get(Block::WATER));
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return $this->getLevel()->setBlock($this, BlockFactory::get(BlockIds::WATER));
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}
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return parent::onBreak($item, $player);
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}
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