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https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-06 17:59:48 +00:00
Bulk addition of constant visibilities
thanks PhpStorm inspections plugin for annoying the shit out of me until I did this.
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@ -29,29 +29,29 @@ namespace pocketmine\network\mcpe\protocol;
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use pocketmine\network\mcpe\NetworkSession;
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class PlayerActionPacket extends DataPacket{
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const NETWORK_ID = ProtocolInfo::PLAYER_ACTION_PACKET;
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public const NETWORK_ID = ProtocolInfo::PLAYER_ACTION_PACKET;
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const ACTION_START_BREAK = 0;
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const ACTION_ABORT_BREAK = 1;
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const ACTION_STOP_BREAK = 2;
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const ACTION_GET_UPDATED_BLOCK = 3;
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const ACTION_DROP_ITEM = 4;
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const ACTION_START_SLEEPING = 5;
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const ACTION_STOP_SLEEPING = 6;
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const ACTION_RESPAWN = 7;
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const ACTION_JUMP = 8;
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const ACTION_START_SPRINT = 9;
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const ACTION_STOP_SPRINT = 10;
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const ACTION_START_SNEAK = 11;
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const ACTION_STOP_SNEAK = 12;
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const ACTION_DIMENSION_CHANGE_REQUEST = 13; //sent when dying in different dimension
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const ACTION_DIMENSION_CHANGE_ACK = 14; //sent when spawning in a different dimension to tell the server we spawned
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const ACTION_START_GLIDE = 15;
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const ACTION_STOP_GLIDE = 16;
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const ACTION_BUILD_DENIED = 17;
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const ACTION_CONTINUE_BREAK = 18;
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public const ACTION_START_BREAK = 0;
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public const ACTION_ABORT_BREAK = 1;
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public const ACTION_STOP_BREAK = 2;
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public const ACTION_GET_UPDATED_BLOCK = 3;
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public const ACTION_DROP_ITEM = 4;
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public const ACTION_START_SLEEPING = 5;
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public const ACTION_STOP_SLEEPING = 6;
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public const ACTION_RESPAWN = 7;
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public const ACTION_JUMP = 8;
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public const ACTION_START_SPRINT = 9;
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public const ACTION_STOP_SPRINT = 10;
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public const ACTION_START_SNEAK = 11;
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public const ACTION_STOP_SNEAK = 12;
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public const ACTION_DIMENSION_CHANGE_REQUEST = 13; //sent when dying in different dimension
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public const ACTION_DIMENSION_CHANGE_ACK = 14; //sent when spawning in a different dimension to tell the server we spawned
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public const ACTION_START_GLIDE = 15;
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public const ACTION_STOP_GLIDE = 16;
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public const ACTION_BUILD_DENIED = 17;
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public const ACTION_CONTINUE_BREAK = 18;
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const ACTION_SET_ENCHANTMENT_SEED = 20;
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public const ACTION_SET_ENCHANTMENT_SEED = 20;
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/** @var int */
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public $entityRuntimeId;
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