Bulk addition of constant visibilities

thanks PhpStorm inspections plugin for annoying the shit out of me until
I did this.
This commit is contained in:
Dylan K. Taylor
2017-11-21 14:44:10 +00:00
parent 3f854127ca
commit 74b074753f
210 changed files with 1939 additions and 1939 deletions

View File

@ -28,47 +28,47 @@ use pocketmine\network\mcpe\protocol\DataPacket;
abstract class Particle extends Vector3{
const TYPE_BUBBLE = 1;
const TYPE_CRITICAL = 2;
const TYPE_BLOCK_FORCE_FIELD = 3;
const TYPE_SMOKE = 4;
const TYPE_EXPLODE = 5;
const TYPE_EVAPORATION = 6;
const TYPE_FLAME = 7;
const TYPE_LAVA = 8;
const TYPE_LARGE_SMOKE = 9;
const TYPE_REDSTONE = 10;
const TYPE_RISING_RED_DUST = 11;
const TYPE_ITEM_BREAK = 12;
const TYPE_SNOWBALL_POOF = 13;
const TYPE_HUGE_EXPLODE = 14;
const TYPE_HUGE_EXPLODE_SEED = 15;
const TYPE_MOB_FLAME = 16;
const TYPE_HEART = 17;
const TYPE_TERRAIN = 18;
const TYPE_SUSPENDED_TOWN = 19, TYPE_TOWN_AURA = 19;
const TYPE_PORTAL = 20;
const TYPE_SPLASH = 21, TYPE_WATER_SPLASH = 21;
const TYPE_WATER_WAKE = 22;
const TYPE_DRIP_WATER = 23;
const TYPE_DRIP_LAVA = 24;
const TYPE_FALLING_DUST = 25, TYPE_DUST = 25;
const TYPE_MOB_SPELL = 26;
const TYPE_MOB_SPELL_AMBIENT = 27;
const TYPE_MOB_SPELL_INSTANTANEOUS = 28;
const TYPE_INK = 29;
const TYPE_SLIME = 30;
const TYPE_RAIN_SPLASH = 31;
const TYPE_VILLAGER_ANGRY = 32;
const TYPE_VILLAGER_HAPPY = 33;
const TYPE_ENCHANTMENT_TABLE = 34;
const TYPE_TRACKING_EMITTER = 35;
const TYPE_NOTE = 36;
const TYPE_WITCH_SPELL = 37;
const TYPE_CARROT = 38;
public const TYPE_BUBBLE = 1;
public const TYPE_CRITICAL = 2;
public const TYPE_BLOCK_FORCE_FIELD = 3;
public const TYPE_SMOKE = 4;
public const TYPE_EXPLODE = 5;
public const TYPE_EVAPORATION = 6;
public const TYPE_FLAME = 7;
public const TYPE_LAVA = 8;
public const TYPE_LARGE_SMOKE = 9;
public const TYPE_REDSTONE = 10;
public const TYPE_RISING_RED_DUST = 11;
public const TYPE_ITEM_BREAK = 12;
public const TYPE_SNOWBALL_POOF = 13;
public const TYPE_HUGE_EXPLODE = 14;
public const TYPE_HUGE_EXPLODE_SEED = 15;
public const TYPE_MOB_FLAME = 16;
public const TYPE_HEART = 17;
public const TYPE_TERRAIN = 18;
public const TYPE_SUSPENDED_TOWN = 19, TYPE_TOWN_AURA = 19;
public const TYPE_PORTAL = 20;
public const TYPE_SPLASH = 21, TYPE_WATER_SPLASH = 21;
public const TYPE_WATER_WAKE = 22;
public const TYPE_DRIP_WATER = 23;
public const TYPE_DRIP_LAVA = 24;
public const TYPE_FALLING_DUST = 25, TYPE_DUST = 25;
public const TYPE_MOB_SPELL = 26;
public const TYPE_MOB_SPELL_AMBIENT = 27;
public const TYPE_MOB_SPELL_INSTANTANEOUS = 28;
public const TYPE_INK = 29;
public const TYPE_SLIME = 30;
public const TYPE_RAIN_SPLASH = 31;
public const TYPE_VILLAGER_ANGRY = 32;
public const TYPE_VILLAGER_HAPPY = 33;
public const TYPE_ENCHANTMENT_TABLE = 34;
public const TYPE_TRACKING_EMITTER = 35;
public const TYPE_NOTE = 36;
public const TYPE_WITCH_SPELL = 37;
public const TYPE_CARROT = 38;
//39 unknown
const TYPE_END_ROD = 40;
const TYPE_DRAGONS_BREATH = 41;
public const TYPE_END_ROD = 40;
public const TYPE_DRAGONS_BREATH = 41;
/**
* @return DataPacket|DataPacket[]