Bulk addition of constant visibilities

thanks PhpStorm inspections plugin for annoying the shit out of me until
I did this.
This commit is contained in:
Dylan K. Taylor
2017-11-21 14:44:10 +00:00
parent 3f854127ca
commit 74b074753f
210 changed files with 1939 additions and 1939 deletions

View File

@ -44,35 +44,35 @@ use pocketmine\utils\MainLogger;
class LevelDB extends BaseLevelProvider{
//According to Tomasso, these aren't supposed to be readable anymore. Thankfully he didn't change the readable ones...
const TAG_DATA_2D = "\x2d";
const TAG_DATA_2D_LEGACY = "\x2e";
const TAG_SUBCHUNK_PREFIX = "\x2f";
const TAG_LEGACY_TERRAIN = "0";
const TAG_BLOCK_ENTITY = "1";
const TAG_ENTITY = "2";
const TAG_PENDING_TICK = "3";
const TAG_BLOCK_EXTRA_DATA = "4";
const TAG_BIOME_STATE = "5";
const TAG_STATE_FINALISATION = "6";
public const TAG_DATA_2D = "\x2d";
public const TAG_DATA_2D_LEGACY = "\x2e";
public const TAG_SUBCHUNK_PREFIX = "\x2f";
public const TAG_LEGACY_TERRAIN = "0";
public const TAG_BLOCK_ENTITY = "1";
public const TAG_ENTITY = "2";
public const TAG_PENDING_TICK = "3";
public const TAG_BLOCK_EXTRA_DATA = "4";
public const TAG_BIOME_STATE = "5";
public const TAG_STATE_FINALISATION = "6";
const TAG_BORDER_BLOCKS = "8";
const TAG_HARDCODED_SPAWNERS = "9";
public const TAG_BORDER_BLOCKS = "8";
public const TAG_HARDCODED_SPAWNERS = "9";
const FINALISATION_NEEDS_INSTATICKING = 0;
const FINALISATION_NEEDS_POPULATION = 1;
const FINALISATION_DONE = 2;
public const FINALISATION_NEEDS_INSTATICKING = 0;
public const FINALISATION_NEEDS_POPULATION = 1;
public const FINALISATION_DONE = 2;
const TAG_VERSION = "v";
public const TAG_VERSION = "v";
const ENTRY_FLAT_WORLD_LAYERS = "game_flatworldlayers";
public const ENTRY_FLAT_WORLD_LAYERS = "game_flatworldlayers";
const GENERATOR_LIMITED = 0;
const GENERATOR_INFINITE = 1;
const GENERATOR_FLAT = 2;
public const GENERATOR_LIMITED = 0;
public const GENERATOR_INFINITE = 1;
public const GENERATOR_FLAT = 2;
const CURRENT_STORAGE_VERSION = 6; //Current MCPE level format version
const CURRENT_LEVEL_CHUNK_VERSION = 7;
const CURRENT_LEVEL_SUBCHUNK_VERSION = 0;
public const CURRENT_STORAGE_VERSION = 6; //Current MCPE level format version
public const CURRENT_LEVEL_CHUNK_VERSION = 7;
public const CURRENT_LEVEL_SUBCHUNK_VERSION = 0;
/** @var Chunk[] */
protected $chunks = [];