Bulk addition of constant visibilities

thanks PhpStorm inspections plugin for annoying the shit out of me until
I did this.
This commit is contained in:
Dylan K. Taylor
2017-11-21 14:44:10 +00:00
parent 3f854127ca
commit 74b074753f
210 changed files with 1939 additions and 1939 deletions

View File

@ -26,62 +26,62 @@ namespace pocketmine\item\enchantment;
class Enchantment{
const PROTECTION = 0;
const FIRE_PROTECTION = 1;
const FEATHER_FALLING = 2;
const BLAST_PROTECTION = 3;
const PROJECTILE_PROTECTION = 4;
const THORNS = 5;
const RESPIRATION = 6;
const DEPTH_STRIDER = 7;
const AQUA_AFFINITY = 8;
const SHARPNESS = 9;
const SMITE = 10;
const BANE_OF_ARTHROPODS = 11;
const KNOCKBACK = 12;
const FIRE_ASPECT = 13;
const LOOTING = 14;
const EFFICIENCY = 15;
const SILK_TOUCH = 16;
const UNBREAKING = 17;
const FORTUNE = 18;
const POWER = 19;
const PUNCH = 20;
const FLAME = 21;
const INFINITY = 22;
const LUCK_OF_THE_SEA = 23;
const LURE = 24;
const FROST_WALKER = 25;
const MENDING = 26;
public const PROTECTION = 0;
public const FIRE_PROTECTION = 1;
public const FEATHER_FALLING = 2;
public const BLAST_PROTECTION = 3;
public const PROJECTILE_PROTECTION = 4;
public const THORNS = 5;
public const RESPIRATION = 6;
public const DEPTH_STRIDER = 7;
public const AQUA_AFFINITY = 8;
public const SHARPNESS = 9;
public const SMITE = 10;
public const BANE_OF_ARTHROPODS = 11;
public const KNOCKBACK = 12;
public const FIRE_ASPECT = 13;
public const LOOTING = 14;
public const EFFICIENCY = 15;
public const SILK_TOUCH = 16;
public const UNBREAKING = 17;
public const FORTUNE = 18;
public const POWER = 19;
public const PUNCH = 20;
public const FLAME = 21;
public const INFINITY = 22;
public const LUCK_OF_THE_SEA = 23;
public const LURE = 24;
public const FROST_WALKER = 25;
public const MENDING = 26;
const RARITY_COMMON = 0;
const RARITY_UNCOMMON = 1;
const RARITY_RARE = 2;
const RARITY_MYTHIC = 3;
public const RARITY_COMMON = 0;
public const RARITY_UNCOMMON = 1;
public const RARITY_RARE = 2;
public const RARITY_MYTHIC = 3;
const ACTIVATION_EQUIP = 0;
const ACTIVATION_HELD = 1;
const ACTIVATION_SELF = 2;
public const ACTIVATION_EQUIP = 0;
public const ACTIVATION_HELD = 1;
public const ACTIVATION_SELF = 2;
const SLOT_NONE = 0;
const SLOT_ALL = 0b11111111111111;
const SLOT_ARMOR = 0b1111;
const SLOT_HEAD = 0b1;
const SLOT_TORSO = 0b10;
const SLOT_LEGS = 0b100;
const SLOT_FEET = 0b1000;
const SLOT_SWORD = 0b10000;
const SLOT_BOW = 0b100000;
const SLOT_TOOL = 0b111000000;
const SLOT_HOE = 0b1000000;
const SLOT_SHEARS = 0b10000000;
const SLOT_FLINT_AND_STEEL = 0b10000000;
const SLOT_DIG = 0b111000000000;
const SLOT_AXE = 0b1000000000;
const SLOT_PICKAXE = 0b10000000000;
const SLOT_SHOVEL = 0b10000000000;
const SLOT_FISHING_ROD = 0b100000000000;
const SLOT_CARROT_STICK = 0b1000000000000;
public const SLOT_NONE = 0;
public const SLOT_ALL = 0b11111111111111;
public const SLOT_ARMOR = 0b1111;
public const SLOT_HEAD = 0b1;
public const SLOT_TORSO = 0b10;
public const SLOT_LEGS = 0b100;
public const SLOT_FEET = 0b1000;
public const SLOT_SWORD = 0b10000;
public const SLOT_BOW = 0b100000;
public const SLOT_TOOL = 0b111000000;
public const SLOT_HOE = 0b1000000;
public const SLOT_SHEARS = 0b10000000;
public const SLOT_FLINT_AND_STEEL = 0b10000000;
public const SLOT_DIG = 0b111000000000;
public const SLOT_AXE = 0b1000000000;
public const SLOT_PICKAXE = 0b10000000000;
public const SLOT_SHOVEL = 0b10000000000;
public const SLOT_FISHING_ROD = 0b100000000000;
public const SLOT_CARROT_STICK = 0b1000000000000;
/** @var Enchantment[] */
protected static $enchantments;