Bulk addition of constant visibilities

thanks PhpStorm inspections plugin for annoying the shit out of me until
I did this.
This commit is contained in:
Dylan K. Taylor
2017-11-21 14:44:10 +00:00
parent 3f854127ca
commit 74b074753f
210 changed files with 1939 additions and 1939 deletions

View File

@ -68,149 +68,149 @@ use pocketmine\Server;
abstract class Entity extends Location implements Metadatable, EntityIds{
const MOTION_THRESHOLD = 0.00001;
public const MOTION_THRESHOLD = 0.00001;
const NETWORK_ID = -1;
public const NETWORK_ID = -1;
const DATA_TYPE_BYTE = 0;
const DATA_TYPE_SHORT = 1;
const DATA_TYPE_INT = 2;
const DATA_TYPE_FLOAT = 3;
const DATA_TYPE_STRING = 4;
const DATA_TYPE_SLOT = 5;
const DATA_TYPE_POS = 6;
const DATA_TYPE_LONG = 7;
const DATA_TYPE_VECTOR3F = 8;
public const DATA_TYPE_BYTE = 0;
public const DATA_TYPE_SHORT = 1;
public const DATA_TYPE_INT = 2;
public const DATA_TYPE_FLOAT = 3;
public const DATA_TYPE_STRING = 4;
public const DATA_TYPE_SLOT = 5;
public const DATA_TYPE_POS = 6;
public const DATA_TYPE_LONG = 7;
public const DATA_TYPE_VECTOR3F = 8;
const DATA_FLAGS = 0;
const DATA_HEALTH = 1; //int (minecart/boat)
const DATA_VARIANT = 2; //int
const DATA_COLOR = 3, DATA_COLOUR = 3; //byte
const DATA_NAMETAG = 4; //string
const DATA_OWNER_EID = 5; //long
const DATA_TARGET_EID = 6; //long
const DATA_AIR = 7; //short
const DATA_POTION_COLOR = 8; //int (ARGB!)
const DATA_POTION_AMBIENT = 9; //byte
public const DATA_FLAGS = 0;
public const DATA_HEALTH = 1; //int (minecart/boat)
public const DATA_VARIANT = 2; //int
public const DATA_COLOR = 3, DATA_COLOUR = 3; //byte
public const DATA_NAMETAG = 4; //string
public const DATA_OWNER_EID = 5; //long
public const DATA_TARGET_EID = 6; //long
public const DATA_AIR = 7; //short
public const DATA_POTION_COLOR = 8; //int (ARGB!)
public const DATA_POTION_AMBIENT = 9; //byte
/* 10 (byte) */
const DATA_HURT_TIME = 11; //int (minecart/boat)
const DATA_HURT_DIRECTION = 12; //int (minecart/boat)
const DATA_PADDLE_TIME_LEFT = 13; //float
const DATA_PADDLE_TIME_RIGHT = 14; //float
const DATA_EXPERIENCE_VALUE = 15; //int (xp orb)
const DATA_MINECART_DISPLAY_BLOCK = 16; //int (id | (data << 16))
const DATA_MINECART_DISPLAY_OFFSET = 17; //int
const DATA_MINECART_HAS_DISPLAY = 18; //byte (must be 1 for minecart to show block inside)
public const DATA_HURT_TIME = 11; //int (minecart/boat)
public const DATA_HURT_DIRECTION = 12; //int (minecart/boat)
public const DATA_PADDLE_TIME_LEFT = 13; //float
public const DATA_PADDLE_TIME_RIGHT = 14; //float
public const DATA_EXPERIENCE_VALUE = 15; //int (xp orb)
public const DATA_MINECART_DISPLAY_BLOCK = 16; //int (id | (data << 16))
public const DATA_MINECART_DISPLAY_OFFSET = 17; //int
public const DATA_MINECART_HAS_DISPLAY = 18; //byte (must be 1 for minecart to show block inside)
//TODO: add more properties
const DATA_ENDERMAN_HELD_ITEM_ID = 23; //short
const DATA_ENDERMAN_HELD_ITEM_DAMAGE = 24; //short
const DATA_ENTITY_AGE = 25; //short
public const DATA_ENDERMAN_HELD_ITEM_ID = 23; //short
public const DATA_ENDERMAN_HELD_ITEM_DAMAGE = 24; //short
public const DATA_ENTITY_AGE = 25; //short
/* 27 (byte) player-specific flags
* 28 (int) player "index"?
* 29 (block coords) bed position */
const DATA_FIREBALL_POWER_X = 30; //float
const DATA_FIREBALL_POWER_Y = 31;
const DATA_FIREBALL_POWER_Z = 32;
public const DATA_FIREBALL_POWER_X = 30; //float
public const DATA_FIREBALL_POWER_Y = 31;
public const DATA_FIREBALL_POWER_Z = 32;
/* 33 (unknown)
* 34 (float) fishing bobber
* 35 (float) fishing bobber
* 36 (float) fishing bobber */
const DATA_POTION_AUX_VALUE = 37; //short
const DATA_LEAD_HOLDER_EID = 38; //long
const DATA_SCALE = 39; //float
const DATA_INTERACTIVE_TAG = 40; //string (button text)
const DATA_NPC_SKIN_ID = 41; //string
const DATA_URL_TAG = 42; //string
const DATA_MAX_AIR = 43; //short
const DATA_MARK_VARIANT = 44; //int
public const DATA_POTION_AUX_VALUE = 37; //short
public const DATA_LEAD_HOLDER_EID = 38; //long
public const DATA_SCALE = 39; //float
public const DATA_INTERACTIVE_TAG = 40; //string (button text)
public const DATA_NPC_SKIN_ID = 41; //string
public const DATA_URL_TAG = 42; //string
public const DATA_MAX_AIR = 43; //short
public const DATA_MARK_VARIANT = 44; //int
/* 45 (byte) container stuff
* 46 (int) container stuff
* 47 (int) container stuff */
const DATA_BLOCK_TARGET = 48; //block coords (ender crystal)
const DATA_WITHER_INVULNERABLE_TICKS = 49; //int
const DATA_WITHER_TARGET_1 = 50; //long
const DATA_WITHER_TARGET_2 = 51; //long
const DATA_WITHER_TARGET_3 = 52; //long
public const DATA_BLOCK_TARGET = 48; //block coords (ender crystal)
public const DATA_WITHER_INVULNERABLE_TICKS = 49; //int
public const DATA_WITHER_TARGET_1 = 50; //long
public const DATA_WITHER_TARGET_2 = 51; //long
public const DATA_WITHER_TARGET_3 = 52; //long
/* 53 (short) */
const DATA_BOUNDING_BOX_WIDTH = 54; //float
const DATA_BOUNDING_BOX_HEIGHT = 55; //float
const DATA_FUSE_LENGTH = 56; //int
const DATA_RIDER_SEAT_POSITION = 57; //vector3f
const DATA_RIDER_ROTATION_LOCKED = 58; //byte
const DATA_RIDER_MAX_ROTATION = 59; //float
const DATA_RIDER_MIN_ROTATION = 60; //float
const DATA_AREA_EFFECT_CLOUD_RADIUS = 61; //float
const DATA_AREA_EFFECT_CLOUD_WAITING = 62; //int
const DATA_AREA_EFFECT_CLOUD_PARTICLE_ID = 63; //int
public const DATA_BOUNDING_BOX_WIDTH = 54; //float
public const DATA_BOUNDING_BOX_HEIGHT = 55; //float
public const DATA_FUSE_LENGTH = 56; //int
public const DATA_RIDER_SEAT_POSITION = 57; //vector3f
public const DATA_RIDER_ROTATION_LOCKED = 58; //byte
public const DATA_RIDER_MAX_ROTATION = 59; //float
public const DATA_RIDER_MIN_ROTATION = 60; //float
public const DATA_AREA_EFFECT_CLOUD_RADIUS = 61; //float
public const DATA_AREA_EFFECT_CLOUD_WAITING = 62; //int
public const DATA_AREA_EFFECT_CLOUD_PARTICLE_ID = 63; //int
/* 64 (int) shulker-related */
const DATA_SHULKER_ATTACH_FACE = 65; //byte
public const DATA_SHULKER_ATTACH_FACE = 65; //byte
/* 66 (short) shulker-related */
const DATA_SHULKER_ATTACH_POS = 67; //block coords
const DATA_TRADING_PLAYER_EID = 68; //long
public const DATA_SHULKER_ATTACH_POS = 67; //block coords
public const DATA_TRADING_PLAYER_EID = 68; //long
/* 70 (byte) command-block */
const DATA_COMMAND_BLOCK_COMMAND = 71; //string
const DATA_COMMAND_BLOCK_LAST_OUTPUT = 72; //string
const DATA_COMMAND_BLOCK_TRACK_OUTPUT = 73; //byte
const DATA_CONTROLLING_RIDER_SEAT_NUMBER = 74; //byte
const DATA_STRENGTH = 75; //int
const DATA_MAX_STRENGTH = 76; //int
public const DATA_COMMAND_BLOCK_COMMAND = 71; //string
public const DATA_COMMAND_BLOCK_LAST_OUTPUT = 72; //string
public const DATA_COMMAND_BLOCK_TRACK_OUTPUT = 73; //byte
public const DATA_CONTROLLING_RIDER_SEAT_NUMBER = 74; //byte
public const DATA_STRENGTH = 75; //int
public const DATA_MAX_STRENGTH = 76; //int
/* 77 (int)
* 78 (int) */
const DATA_FLAG_ONFIRE = 0;
const DATA_FLAG_SNEAKING = 1;
const DATA_FLAG_RIDING = 2;
const DATA_FLAG_SPRINTING = 3;
const DATA_FLAG_ACTION = 4;
const DATA_FLAG_INVISIBLE = 5;
const DATA_FLAG_TEMPTED = 6;
const DATA_FLAG_INLOVE = 7;
const DATA_FLAG_SADDLED = 8;
const DATA_FLAG_POWERED = 9;
const DATA_FLAG_IGNITED = 10;
const DATA_FLAG_BABY = 11;
const DATA_FLAG_CONVERTING = 12;
const DATA_FLAG_CRITICAL = 13;
const DATA_FLAG_CAN_SHOW_NAMETAG = 14;
const DATA_FLAG_ALWAYS_SHOW_NAMETAG = 15;
const DATA_FLAG_IMMOBILE = 16, DATA_FLAG_NO_AI = 16;
const DATA_FLAG_SILENT = 17;
const DATA_FLAG_WALLCLIMBING = 18;
const DATA_FLAG_CAN_CLIMB = 19;
const DATA_FLAG_SWIMMER = 20;
const DATA_FLAG_CAN_FLY = 21;
const DATA_FLAG_RESTING = 22;
const DATA_FLAG_SITTING = 23;
const DATA_FLAG_ANGRY = 24;
const DATA_FLAG_INTERESTED = 25;
const DATA_FLAG_CHARGED = 26;
const DATA_FLAG_TAMED = 27;
const DATA_FLAG_LEASHED = 28;
const DATA_FLAG_SHEARED = 29;
const DATA_FLAG_GLIDING = 30;
const DATA_FLAG_ELDER = 31;
const DATA_FLAG_MOVING = 32;
const DATA_FLAG_BREATHING = 33;
const DATA_FLAG_CHESTED = 34;
const DATA_FLAG_STACKABLE = 35;
const DATA_FLAG_SHOWBASE = 36;
const DATA_FLAG_REARING = 37;
const DATA_FLAG_VIBRATING = 38;
const DATA_FLAG_IDLING = 39;
const DATA_FLAG_EVOKER_SPELL = 40;
const DATA_FLAG_CHARGE_ATTACK = 41;
const DATA_FLAG_WASD_CONTROLLED = 42;
const DATA_FLAG_CAN_POWER_JUMP = 43;
const DATA_FLAG_LINGER = 44;
const DATA_FLAG_HAS_COLLISION = 45;
const DATA_FLAG_AFFECTED_BY_GRAVITY = 46;
const DATA_FLAG_FIRE_IMMUNE = 47;
const DATA_FLAG_DANCING = 48;
public const DATA_FLAG_ONFIRE = 0;
public const DATA_FLAG_SNEAKING = 1;
public const DATA_FLAG_RIDING = 2;
public const DATA_FLAG_SPRINTING = 3;
public const DATA_FLAG_ACTION = 4;
public const DATA_FLAG_INVISIBLE = 5;
public const DATA_FLAG_TEMPTED = 6;
public const DATA_FLAG_INLOVE = 7;
public const DATA_FLAG_SADDLED = 8;
public const DATA_FLAG_POWERED = 9;
public const DATA_FLAG_IGNITED = 10;
public const DATA_FLAG_BABY = 11;
public const DATA_FLAG_CONVERTING = 12;
public const DATA_FLAG_CRITICAL = 13;
public const DATA_FLAG_CAN_SHOW_NAMETAG = 14;
public const DATA_FLAG_ALWAYS_SHOW_NAMETAG = 15;
public const DATA_FLAG_IMMOBILE = 16, DATA_FLAG_NO_AI = 16;
public const DATA_FLAG_SILENT = 17;
public const DATA_FLAG_WALLCLIMBING = 18;
public const DATA_FLAG_CAN_CLIMB = 19;
public const DATA_FLAG_SWIMMER = 20;
public const DATA_FLAG_CAN_FLY = 21;
public const DATA_FLAG_RESTING = 22;
public const DATA_FLAG_SITTING = 23;
public const DATA_FLAG_ANGRY = 24;
public const DATA_FLAG_INTERESTED = 25;
public const DATA_FLAG_CHARGED = 26;
public const DATA_FLAG_TAMED = 27;
public const DATA_FLAG_LEASHED = 28;
public const DATA_FLAG_SHEARED = 29;
public const DATA_FLAG_GLIDING = 30;
public const DATA_FLAG_ELDER = 31;
public const DATA_FLAG_MOVING = 32;
public const DATA_FLAG_BREATHING = 33;
public const DATA_FLAG_CHESTED = 34;
public const DATA_FLAG_STACKABLE = 35;
public const DATA_FLAG_SHOWBASE = 36;
public const DATA_FLAG_REARING = 37;
public const DATA_FLAG_VIBRATING = 38;
public const DATA_FLAG_IDLING = 39;
public const DATA_FLAG_EVOKER_SPELL = 40;
public const DATA_FLAG_CHARGE_ATTACK = 41;
public const DATA_FLAG_WASD_CONTROLLED = 42;
public const DATA_FLAG_CAN_POWER_JUMP = 43;
public const DATA_FLAG_LINGER = 44;
public const DATA_FLAG_HAS_COLLISION = 45;
public const DATA_FLAG_AFFECTED_BY_GRAVITY = 46;
public const DATA_FLAG_FIRE_IMMUNE = 47;
public const DATA_FLAG_DANCING = 48;
public static $entityCount = 1;
/** @var Entity[] */