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Made shooting bow use its durability
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a04516a879
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706c97b9b1
@ -1533,6 +1533,7 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
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case 5: //Shot arrow
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//if($this->entity->inAction === true){
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if($this->inventory->getItemInHand()->getID() === Item::BOW){
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$bow = $this->inventory->getItemInHand();
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if(($this->gamemode & 0x01) === 0){
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if(!$this->inventory->contains(Item::get(Item::ARROW, 0, 1))){
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$this->inventory->sendContents($this);
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@ -1559,7 +1560,7 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
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]);
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$arrow = new Arrow($this->chunk, $nbt, $this);
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$ev = new EntityShootBowEventEvent($this, $this->inventory->getItemInHand(), $arrow, $f);
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$ev = new EntityShootBowEventEvent($this, $bow, $arrow, $f);
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$this->server->getPluginManager()->callEvent($ev);
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@ -1568,6 +1569,10 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
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}else{
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if(($this->gamemode & 0x01) === 0){
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$this->inventory->removeItem(Item::get(Item::ARROW, 0, 1));
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$bow->setCount($bow->getCount() - 1);
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if($bow->getCount() <= 0){
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$this->inventory->setItemInHand(Item::get(Item::AIR, 0, 0));
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}
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}
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$arrow->spawnToAll();
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}
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