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Implement invisible bedrock to fix placement issues
I don't know why this wasn't done a long time ago, but here it is.
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@ -171,7 +171,7 @@ class BlockFactory{
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self::registerBlock(new Cake());
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//TODO: REPEATER_BLOCK
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//TODO: POWERED_REPEATER
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//TODO: INVISIBLEBEDROCK
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self::registerBlock(new InvisibleBedrock());
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self::registerBlock(new Trapdoor());
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//TODO: MONSTER_EGG
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self::registerBlock(new StoneBricks());
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