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Entity: remove fallDistance parameter from fall()
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@ -1025,7 +1025,7 @@ abstract class Entity{
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protected function updateFallState(float $distanceThisTick, bool $onGround) : void{
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if($onGround){
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if($this->fallDistance > 0){
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$this->fall($this->fallDistance);
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$this->fall();
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$this->resetFallDistance();
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}
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}elseif($distanceThisTick < $this->fallDistance){
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@ -1042,7 +1042,7 @@ abstract class Entity{
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/**
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* Called when a falling entity hits the ground.
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*/
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public function fall(float $fallDistance) : void{
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public function fall() : void{
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}
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