Merge network refactors

This commit is contained in:
Dylan K. Taylor 2017-07-14 13:04:02 +01:00
commit 6de8415c79
23 changed files with 1213 additions and 650 deletions

View File

@ -67,7 +67,6 @@ use pocketmine\event\player\PlayerToggleFlightEvent;
use pocketmine\event\player\PlayerToggleSneakEvent;
use pocketmine\event\player\PlayerToggleSprintEvent;
use pocketmine\event\player\PlayerTransferEvent;
use pocketmine\event\server\DataPacketReceiveEvent;
use pocketmine\event\server\DataPacketSendEvent;
use pocketmine\event\TextContainer;
use pocketmine\event\Timings;
@ -104,64 +103,39 @@ use pocketmine\nbt\tag\ListTag;
use pocketmine\nbt\tag\LongTag;
use pocketmine\nbt\tag\ShortTag;
use pocketmine\nbt\tag\StringTag;
use pocketmine\network\mcpe\NetworkSession;
use pocketmine\network\mcpe\protocol\AddEntityPacket;
use pocketmine\network\mcpe\protocol\AddHangingEntityPacket;
use pocketmine\network\mcpe\protocol\AddItemEntityPacket;
use pocketmine\network\mcpe\protocol\AddItemPacket;
use pocketmine\network\mcpe\protocol\AddPaintingPacket;
use pocketmine\network\mcpe\protocol\AddPlayerPacket;
use pocketmine\network\mcpe\PlayerNetworkSessionAdapter;
use pocketmine\network\mcpe\protocol\AdventureSettingsPacket;
use pocketmine\network\mcpe\protocol\AnimatePacket;
use pocketmine\network\mcpe\protocol\AvailableCommandsPacket;
use pocketmine\network\mcpe\protocol\BatchPacket;
use pocketmine\network\mcpe\protocol\BlockEntityDataPacket;
use pocketmine\network\mcpe\protocol\BlockEventPacket;
use pocketmine\network\mcpe\protocol\BlockPickRequestPacket;
use pocketmine\network\mcpe\protocol\BossEventPacket;
use pocketmine\network\mcpe\protocol\ChangeDimensionPacket;
use pocketmine\network\mcpe\protocol\ChunkRadiusUpdatedPacket;
use pocketmine\network\mcpe\protocol\ClientboundMapItemDataPacket;
use pocketmine\network\mcpe\protocol\ClientToServerHandshakePacket;
use pocketmine\network\mcpe\protocol\CommandBlockUpdatePacket;
use pocketmine\network\mcpe\protocol\CommandStepPacket;
use pocketmine\network\mcpe\protocol\ContainerClosePacket;
use pocketmine\network\mcpe\protocol\ContainerOpenPacket;
use pocketmine\network\mcpe\protocol\ContainerSetContentPacket;
use pocketmine\network\mcpe\protocol\ContainerSetDataPacket;
use pocketmine\network\mcpe\protocol\ContainerSetSlotPacket;
use pocketmine\network\mcpe\protocol\CraftingDataPacket;
use pocketmine\network\mcpe\protocol\CraftingEventPacket;
use pocketmine\network\mcpe\protocol\DataPacket;
use pocketmine\network\mcpe\protocol\DisconnectPacket;
use pocketmine\network\mcpe\protocol\DropItemPacket;
use pocketmine\network\mcpe\protocol\EntityEventPacket;
use pocketmine\network\mcpe\protocol\ExplodePacket;
use pocketmine\network\mcpe\protocol\FullChunkDataPacket;
use pocketmine\network\mcpe\protocol\GameRulesChangedPacket;
use pocketmine\network\mcpe\protocol\HurtArmorPacket;
use pocketmine\network\mcpe\protocol\InteractPacket;
use pocketmine\network\mcpe\protocol\InventoryActionPacket;
use pocketmine\network\mcpe\protocol\ItemFrameDropItemPacket;
use pocketmine\network\mcpe\protocol\LevelEventPacket;
use pocketmine\network\mcpe\protocol\LevelSoundEventPacket;
use pocketmine\network\mcpe\protocol\LoginPacket;
use pocketmine\network\mcpe\protocol\MapInfoRequestPacket;
use pocketmine\network\mcpe\protocol\MobArmorEquipmentPacket;
use pocketmine\network\mcpe\protocol\MobEffectPacket;
use pocketmine\network\mcpe\protocol\MobEquipmentPacket;
use pocketmine\network\mcpe\protocol\MoveEntityPacket;
use pocketmine\network\mcpe\protocol\MovePlayerPacket;
use pocketmine\network\mcpe\protocol\PlayerActionPacket;
use pocketmine\network\mcpe\protocol\EntityFallPacket;
use pocketmine\network\mcpe\protocol\PlayerInputPacket;
use pocketmine\network\mcpe\protocol\PlayerListPacket;
use pocketmine\network\mcpe\protocol\PlaySoundPacket;
use pocketmine\network\mcpe\protocol\PlayStatusPacket;
use pocketmine\network\mcpe\protocol\ProtocolInfo;
use pocketmine\network\mcpe\protocol\RemoveBlockPacket;
use pocketmine\network\mcpe\protocol\RemoveEntityPacket;
use pocketmine\network\mcpe\protocol\ReplaceItemInSlotPacket;
use pocketmine\network\mcpe\protocol\RequestChunkRadiusPacket;
use pocketmine\network\mcpe\protocol\ResourcePackChunkDataPacket;
use pocketmine\network\mcpe\protocol\ResourcePackChunkRequestPacket;
@ -170,28 +144,18 @@ use pocketmine\network\mcpe\protocol\ResourcePackDataInfoPacket;
use pocketmine\network\mcpe\protocol\ResourcePacksInfoPacket;
use pocketmine\network\mcpe\protocol\ResourcePackStackPacket;
use pocketmine\network\mcpe\protocol\RespawnPacket;
use pocketmine\network\mcpe\protocol\RiderJumpPacket;
use pocketmine\network\mcpe\protocol\ServerToClientHandshakePacket;
use pocketmine\network\mcpe\protocol\SetCommandsEnabledPacket;
use pocketmine\network\mcpe\protocol\SetDifficultyPacket;
use pocketmine\network\mcpe\protocol\SetEntityDataPacket;
use pocketmine\network\mcpe\protocol\SetEntityLinkPacket;
use pocketmine\network\mcpe\protocol\SetEntityMotionPacket;
use pocketmine\network\mcpe\protocol\SetHealthPacket;
use pocketmine\network\mcpe\protocol\SetPlayerGameTypePacket;
use pocketmine\network\mcpe\protocol\SetSpawnPositionPacket;
use pocketmine\network\mcpe\protocol\SetTimePacket;
use pocketmine\network\mcpe\protocol\SetTitlePacket;
use pocketmine\network\mcpe\protocol\ShowCreditsPacket;
use pocketmine\network\mcpe\protocol\SpawnExperienceOrbPacket;
use pocketmine\network\mcpe\protocol\StartGamePacket;
use pocketmine\network\mcpe\protocol\StopSoundPacket;
use pocketmine\network\mcpe\protocol\TakeItemEntityPacket;
use pocketmine\network\mcpe\protocol\TextPacket;
use pocketmine\network\mcpe\protocol\TransferPacket;
use pocketmine\network\mcpe\protocol\types\ContainerIds;
use pocketmine\network\mcpe\protocol\UpdateAttributesPacket;
use pocketmine\network\mcpe\protocol\UpdateBlockPacket;
use pocketmine\network\mcpe\protocol\UpdateTradePacket;
use pocketmine\network\mcpe\protocol\UseItemPacket;
use pocketmine\network\SourceInterface;
use pocketmine\permission\PermissibleBase;
@ -208,7 +172,7 @@ use pocketmine\utils\UUID;
/**
* Main class that handles networking, recovery, and packet sending to the server part
*/
class Player extends Human implements CommandSender, ChunkLoader, IPlayer, NetworkSession{
class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
const SURVIVAL = 0;
const CREATIVE = 1;
@ -241,6 +205,12 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer, Netwo
/** @var SourceInterface */
protected $interface;
/**
* @var PlayerNetworkSessionAdapter
* TODO: remove this once player and network are divorced properly
*/
protected $sessionAdapter;
/** @var bool */
public $playedBefore;
public $spawned = false;
@ -682,6 +652,8 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer, Netwo
$this->allowMovementCheats = (bool) $this->server->getProperty("player.anti-cheat.allow-movement-cheats", false);
$this->allowInstaBreak = (bool) $this->server->getProperty("player.anti-cheat.allow-instabreak", false);
$this->sessionAdapter = new PlayerNetworkSessionAdapter($this->server, $this);
}
/**
@ -1982,10 +1954,6 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer, Netwo
return true;
}
public function handlePlayStatus(PlayStatusPacket $packet) : bool{
return false;
}
public function sendPlayStatus(int $status, bool $immediate = false){
$pk = new PlayStatusPacket();
$pk->status = $status;
@ -1996,26 +1964,10 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer, Netwo
}
}
public function handleServerToClientHandshake(ServerToClientHandshakePacket $packet) : bool{
return false;
}
public function handleClientToServerHandshake(ClientToServerHandshakePacket $packet) : bool{
return false; //TODO
}
public function handleDisconnect(DisconnectPacket $packet) : bool{
return false;
}
public function handleResourcePacksInfo(ResourcePacksInfoPacket $packet) : bool{
return false;
}
public function handleResourcePackStack(ResourcePackStackPacket $packet) : bool{
return false;
}
public function handleResourcePackClientResponse(ResourcePackClientResponsePacket $packet) : bool{
switch($packet->status){
case ResourcePackClientResponsePacket::STATUS_REFUSED:
@ -2102,42 +2054,6 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer, Netwo
return true;
}
public function handleSetTime(SetTimePacket $packet) : bool{
return false;
}
public function handleStartGame(StartGamePacket $packet) : bool{
return false;
}
public function handleAddPlayer(AddPlayerPacket $packet) : bool{
return false;
}
public function handleAddEntity(AddEntityPacket $packet) : bool{
return false;
}
public function handleRemoveEntity(RemoveEntityPacket $packet) : bool{
return false;
}
public function handleAddItemEntity(AddItemEntityPacket $packet) : bool{
return false;
}
public function handleAddHangingEntity(AddHangingEntityPacket $packet) : bool{
return false;
}
public function handleTakeItemEntity(TakeItemEntityPacket $packet) : bool{
return false;
}
public function handleMoveEntity(MoveEntityPacket $packet) : bool{
return false;
}
public function handleMovePlayer(MovePlayerPacket $packet) : bool{
$newPos = new Vector3($packet->x, $packet->y - $this->baseOffset, $packet->z);
@ -2167,10 +2083,6 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer, Netwo
return true;
}
public function handleRiderJump(RiderJumpPacket $packet) : bool{
return false;
}
public function handleRemoveBlock(RemoveBlockPacket $packet) : bool{
if($this->spawned === false or !$this->isAlive()){
return true;
@ -2210,32 +2122,12 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer, Netwo
return true;
}
public function handleUpdateBlock(UpdateBlockPacket $packet) : bool{
return false;
}
public function handleAddPainting(AddPaintingPacket $packet) : bool{
return false;
}
public function handleExplode(ExplodePacket $packet) : bool{
return false;
}
public function handleLevelSoundEvent(LevelSoundEventPacket $packet) : bool{
//TODO: add events so plugins can change this
$this->getLevel()->addChunkPacket($this->chunk->getX(), $this->chunk->getZ(), $packet);
return true;
}
public function handleLevelEvent(LevelEventPacket $packet) : bool{
return false;
}
public function handleBlockEvent(BlockEventPacket $packet) : bool{
return false;
}
public function handleEntityEvent(EntityEventPacket $packet) : bool{
if($this->spawned === false or !$this->isAlive()){
return true;
@ -2268,14 +2160,6 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer, Netwo
return true;
}
public function handleMobEffect(MobEffectPacket $packet) : bool{
return false;
}
public function handleUpdateAttributes(UpdateAttributesPacket $packet) : bool{
return false;
}
public function handleMobEquipment(MobEquipmentPacket $packet) : bool{
if($this->spawned === false or !$this->isAlive()){
return true;
@ -2307,10 +2191,6 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer, Netwo
return true;
}
public function handleMobArmorEquipment(MobArmorEquipmentPacket $packet) : bool{
return false;
}
public function handleInteract(InteractPacket $packet) : bool{
if($this->spawned === false or !$this->isAlive()){
return true;
@ -2821,34 +2701,6 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer, Netwo
return true;
}
public function handleEntityFall(EntityFallPacket $packet) : bool{
return true; //not used
}
public function handleHurtArmor(HurtArmorPacket $packet) : bool{
return false;
}
public function handleSetEntityData(SetEntityDataPacket $packet) : bool{
return false;
}
public function handleSetEntityMotion(SetEntityMotionPacket $packet) : bool{
return false;
}
public function handleSetEntityLink(SetEntityLinkPacket $packet) : bool{
return false;
}
public function handleSetHealth(SetHealthPacket $packet) : bool{
return false;
}
public function handleSetSpawnPosition(SetSpawnPositionPacket $packet) : bool{
return false;
}
public function handleAnimate(AnimatePacket $packet) : bool{
if($this->spawned === false or !$this->isAlive()){
return true;
@ -2867,10 +2719,6 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer, Netwo
return true;
}
public function handleRespawn(RespawnPacket $packet) : bool{
return false;
}
public function handleDropItem(DropItemPacket $packet) : bool{
if($this->spawned === false or !$this->isAlive()){
return true;
@ -2899,14 +2747,6 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer, Netwo
return true;
}
public function handleInventoryAction(InventoryActionPacket $packet) : bool{
return false;
}
public function handleContainerOpen(ContainerOpenPacket $packet) : bool{
return false;
}
public function handleContainerClose(ContainerClosePacket $packet) : bool{
if($this->spawned === false or $packet->windowid === 0){
return true;
@ -2934,21 +2774,21 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer, Netwo
}
switch($packet->windowid){
case ContainerSetContentPacket::SPECIAL_INVENTORY: //Normal inventory change
case ContainerIds::INVENTORY: //Normal inventory change
if($packet->slot >= $this->inventory->getSize()){
return false;
}
$transaction = new BaseTransaction($this->inventory, $packet->slot, $this->inventory->getItem($packet->slot), $packet->item);
break;
case ContainerSetContentPacket::SPECIAL_ARMOR: //Armour change
case ContainerIds::ARMOR: //Armour change
if($packet->slot >= 4){
return false;
}
$transaction = new BaseTransaction($this->inventory, $packet->slot + $this->inventory->getSize(), $this->inventory->getArmorItem($packet->slot), $packet->item);
break;
case ContainerSetContentPacket::SPECIAL_HOTBAR: //Hotbar link update
case ContainerIds::HOTBAR: //Hotbar link update
//hotbarSlot 0-8, slot 9-44
$this->inventory->setHotbarSlotIndex($packet->hotbarSlot, $packet->slot - 9);
return true;
@ -3009,18 +2849,6 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer, Netwo
return true;
}
public function handleContainerSetData(ContainerSetDataPacket $packet) : bool{
return false;
}
public function handleContainerSetContent(ContainerSetContentPacket $packet) : bool{
return false;
}
public function handleCraftingData(CraftingDataPacket $packet) : bool{
return false;
}
public function handleCraftingEvent(CraftingEventPacket $packet) : bool{
if($this->spawned === false or !$this->isAlive()){
return true;
@ -3238,22 +3066,6 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer, Netwo
return false; //TODO
}
public function handleFullChunkData(FullChunkDataPacket $packet) : bool{
return false;
}
public function handleSetCommandsEnabled(SetCommandsEnabledPacket $packet) : bool{
return false;
}
public function handleSetDifficulty(SetDifficultyPacket $packet) : bool{
return false;
}
public function handleChangeDimension(ChangeDimensionPacket $packet) : bool{
return false;
}
public function handleSetPlayerGameType(SetPlayerGameTypePacket $packet) : bool{
if($packet->gamemode !== $this->gamemode){
//Set this back to default. TODO: handle this properly
@ -3263,18 +3075,10 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer, Netwo
return true;
}
public function handlePlayerList(PlayerListPacket $packet) : bool{
return false;
}
public function handleSpawnExperienceOrb(SpawnExperienceOrbPacket $packet) : bool{
return false; //TODO
}
public function handleClientboundMapItemData(ClientboundMapItemDataPacket $packet) : bool{
return false;
}
public function handleMapInfoRequest(MapInfoRequestPacket $packet) : bool{
return false; //TODO
}
@ -3285,10 +3089,6 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer, Netwo
return true;
}
public function handleChunkRadiusUpdated(ChunkRadiusUpdatedPacket $packet) : bool{
return false;
}
public function handleItemFrameDropItem(ItemFrameDropItemPacket $packet) : bool{
if($this->spawned === false or !$this->isAlive()){
return true;
@ -3318,18 +3118,6 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer, Netwo
return true;
}
public function handleReplaceItemInSlot(ReplaceItemInSlotPacket $packet) : bool{
return false;
}
public function handleGameRulesChanged(GameRulesChangedPacket $packet) : bool{
return false;
}
public function handleAddItem(AddItemPacket $packet) : bool{
return false;
}
public function handleBossEvent(BossEventPacket $packet) : bool{
return false; //TODO
}
@ -3338,10 +3126,6 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer, Netwo
return false; //TODO: handle resume
}
public function handleAvailableCommands(AvailableCommandsPacket $packet) : bool{
return false;
}
public function handleCommandStep(CommandStepPacket $packet) : bool{
if($this->spawned === false or !$this->isAlive()){
return true;
@ -3369,18 +3153,6 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer, Netwo
return false; //TODO
}
public function handleUpdateTrade(UpdateTradePacket $packet) : bool{
return false;
}
public function handleResourcePackDataInfo(ResourcePackDataInfoPacket $packet) : bool{
return false;
}
public function handleResourcePackChunkData(ResourcePackChunkDataPacket $packet) : bool{
return false;
}
public function handleResourcePackChunkRequest(ResourcePackChunkRequestPacket $packet) : bool{
$manager = $this->server->getResourceManager();
$pack = $manager->getPackById($packet->packId);
@ -3400,52 +3172,15 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer, Netwo
return true;
}
public function handleTransfer(TransferPacket $packet) : bool{
return false;
}
public function handlePlaySound(PlaySoundPacket $packet) : bool{
return false;
}
public function handleStopSound(StopSoundPacket $packet) : bool{
return false;
}
public function handleSetTitle(SetTitlePacket $packet) : bool{
return false;
}
/**
* Called when a packet is received from the client. This method will call DataPacketReceiveEvent.
*
* @param DataPacket $packet
*/
public function handleDataPacket(DataPacket $packet){
if($this->connected === false){
return;
if($this->sessionAdapter !== null){
$this->sessionAdapter->handleDataPacket($packet);
}
//TODO: Remove this hack once InteractPacket spam issue is fixed
if($packet->buffer === "\x21\x04\x00"){
return;
}
$timings = Timings::getReceiveDataPacketTimings($packet);
$timings->startTiming();
$packet->decode();
if(!$packet->feof()){
$remains = substr($packet->buffer, $packet->offset);
$this->server->getLogger()->debug("Still " . strlen($remains) . " bytes unread in " . $packet->getName() . ": 0x" . bin2hex($remains));
}
$this->server->getPluginManager()->callEvent($ev = new DataPacketReceiveEvent($this, $packet));
if(!$ev->isCancelled() and !$packet->handle($this)){
$this->server->getLogger()->debug("Unhandled " . $packet->getName() . " received from " . $this->getName() . ": 0x" . bin2hex($packet->buffer));
}
$timings->stopTiming();
}
/**
@ -3669,6 +3404,7 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer, Netwo
$this->directDataPacket($pk);
}
$this->sessionAdapter = null;
$this->connected = false;
$this->server->getPluginManager()->unsubscribeFromPermission(Server::BROADCAST_CHANNEL_USERS, $this);

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@ -257,6 +257,7 @@ class Server{
/** @var Player[] */
private $playerList = [];
/** @var string[] */
private $identifiers = [];
/** @var Level[] */
@ -1816,7 +1817,6 @@ class Server{
*/
public function broadcastPacket(array $players, DataPacket $packet){
$packet->encode();
$packet->isEncoded = true;
$this->batchPackets($players, [$packet], false);
}
@ -1846,17 +1846,16 @@ class Server{
}
if(Network::$BATCH_THRESHOLD >= 0 and strlen($pk->payload) >= Network::$BATCH_THRESHOLD){
$compressionLevel = $this->networkCompressionLevel;
$pk->setCompressionLevel($this->networkCompressionLevel);
}else{
$compressionLevel = 0; //Do not compress packets under the threshold
$pk->setCompressionLevel(0); //Do not compress packets under the threshold
$forceSync = true;
}
if(!$forceSync and !$immediate and $this->networkCompressionAsync){
$task = new CompressBatchedTask($pk, $targets, $compressionLevel);
$task = new CompressBatchedTask($pk, $targets);
$this->getScheduler()->scheduleAsyncTask($task);
}else{
$pk->compress($compressionLevel);
$this->broadcastPacketsCallback($pk, $targets, $immediate);
}
}
@ -1867,7 +1866,6 @@ class Server{
public function broadcastPacketsCallback(BatchPacket $pk, array $identifiers, bool $immediate = false){
if(!$pk->isEncoded){
$pk->encode();
$pk->isEncoded = true;
}
if($immediate){

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@ -112,7 +112,6 @@ class CraftingManager{
}
$pk->encode();
$pk->isEncoded = true;
$this->craftingDataCache = $pk;
Timings::$craftingDataCacheRebuildTimer->stopTiming();

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@ -32,6 +32,7 @@ use pocketmine\network\mcpe\protocol\ContainerSetContentPacket;
use pocketmine\network\mcpe\protocol\ContainerSetSlotPacket;
use pocketmine\network\mcpe\protocol\MobArmorEquipmentPacket;
use pocketmine\network\mcpe\protocol\MobEquipmentPacket;
use pocketmine\network\mcpe\protocol\types\ContainerIds;
use pocketmine\Player;
use pocketmine\Server;
@ -238,7 +239,7 @@ class PlayerInventory extends BaseInventory{
$pk->item = $item;
$pk->inventorySlot = $this->getHeldItemSlot();
$pk->hotbarSlot = $this->getHeldItemIndex();
$pk->windowId = ContainerSetContentPacket::SPECIAL_INVENTORY;
$pk->windowId = ContainerIds::INVENTORY;
if(!is_array($target)){
$target->dataPacket($pk);
@ -419,12 +420,11 @@ class PlayerInventory extends BaseInventory{
$pk->entityRuntimeId = $this->getHolder()->getId();
$pk->slots = $armor;
$pk->encode();
$pk->isEncoded = true;
foreach($target as $player){
if($player === $this->getHolder()){
$pk2 = new ContainerSetContentPacket();
$pk2->windowid = ContainerSetContentPacket::SPECIAL_ARMOR;
$pk2->windowid = ContainerIds::ARMOR;
$pk2->slots = $armor;
$pk2->targetEid = $player->getId();
$player->dataPacket($pk2);
@ -467,13 +467,12 @@ class PlayerInventory extends BaseInventory{
$pk->entityRuntimeId = $this->getHolder()->getId();
$pk->slots = $armor;
$pk->encode();
$pk->isEncoded = true;
foreach($target as $player){
if($player === $this->getHolder()){
/** @var Player $player */
$pk2 = new ContainerSetSlotPacket();
$pk2->windowid = ContainerSetContentPacket::SPECIAL_ARMOR;
$pk2->windowid = ContainerIds::ARMOR;
$pk2->slot = $index - $this->getSize();
$pk2->item = $this->getItem($index);
$player->dataPacket($pk2);
@ -523,7 +522,7 @@ class PlayerInventory extends BaseInventory{
public function sendCreativeContents(){
$pk = new ContainerSetContentPacket();
$pk->windowid = ContainerSetContentPacket::SPECIAL_CREATIVE;
$pk->windowid = ContainerIds::CREATIVE;
if($this->getHolder()->getGamemode() === Player::CREATIVE){
foreach(Item::getCreativeItems() as $i => $item){
$pk->slots[$i] = clone $item;

View File

@ -75,7 +75,7 @@ class ChunkRequestTask extends AsyncTask{
$batch = new BatchPacket();
$batch->addPacket($pk);
$batch->compress($this->compressionLevel);
$batch->setCompressionLevel($this->compressionLevel);
$batch->encode();
$this->setResult($batch->buffer, false);
@ -87,7 +87,6 @@ class ChunkRequestTask extends AsyncTask{
if($this->hasResult()){
$batch = new BatchPacket($this->getResult());
assert(strlen($batch->buffer) > 0);
$batch->compressed = true;
$batch->isEncoded = true;
$level->chunkRequestCallback($this->chunkX, $this->chunkZ, $batch);
}else{

View File

@ -33,10 +33,14 @@ class CompressBatchedTask extends AsyncTask{
public $data;
public $targets;
public function __construct(BatchPacket $batch, array $targets, $level = 7){
/**
* @param BatchPacket $batch
* @param string[] $targets
*/
public function __construct(BatchPacket $batch, array $targets){
$this->data = $batch->payload;
$this->targets = serialize($targets);
$this->level = $level;
$this->level = $batch->getCompressionLevel();
}
public function onRun(){
@ -44,7 +48,7 @@ class CompressBatchedTask extends AsyncTask{
$batch->payload = $this->data;
$this->data = null;
$batch->compress($this->level);
$batch->setCompressionLevel($this->level);
$batch->encode();
$this->setResult($batch->buffer, false);
@ -53,7 +57,6 @@ class CompressBatchedTask extends AsyncTask{
public function onCompletion(Server $server){
$pk = new BatchPacket($this->getResult());
$pk->isEncoded = true;
$pk->compressed = true;
$server->broadcastPacketsCallback($pk, unserialize($this->targets));
}
}

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@ -26,104 +26,13 @@ declare(strict_types=1);
*/
namespace pocketmine\network;
use pocketmine\network\mcpe\protocol\AddEntityPacket;
use pocketmine\network\mcpe\protocol\AddHangingEntityPacket;
use pocketmine\network\mcpe\protocol\AddItemEntityPacket;
use pocketmine\network\mcpe\protocol\AddItemPacket;
use pocketmine\network\mcpe\protocol\AddPaintingPacket;
use pocketmine\network\mcpe\protocol\AddPlayerPacket;
use pocketmine\network\mcpe\protocol\AdventureSettingsPacket;
use pocketmine\network\mcpe\protocol\AnimatePacket;
use pocketmine\network\mcpe\protocol\AvailableCommandsPacket;
use pocketmine\network\mcpe\protocol\BatchPacket;
use pocketmine\network\mcpe\protocol\BlockEntityDataPacket;
use pocketmine\network\mcpe\protocol\BlockEventPacket;
use pocketmine\network\mcpe\protocol\BlockPickRequestPacket;
use pocketmine\network\mcpe\protocol\BossEventPacket;
use pocketmine\network\mcpe\protocol\ChangeDimensionPacket;
use pocketmine\network\mcpe\protocol\ChunkRadiusUpdatedPacket;
use pocketmine\network\mcpe\protocol\ClientboundMapItemDataPacket;
use pocketmine\network\mcpe\protocol\ClientToServerHandshakePacket;
use pocketmine\network\mcpe\protocol\CommandBlockUpdatePacket;
use pocketmine\network\mcpe\protocol\CommandStepPacket;
use pocketmine\network\mcpe\protocol\ContainerClosePacket;
use pocketmine\network\mcpe\protocol\ContainerOpenPacket;
use pocketmine\network\mcpe\protocol\ContainerSetContentPacket;
use pocketmine\network\mcpe\protocol\ContainerSetDataPacket;
use pocketmine\network\mcpe\protocol\ContainerSetSlotPacket;
use pocketmine\network\mcpe\protocol\CraftingDataPacket;
use pocketmine\network\mcpe\protocol\CraftingEventPacket;
use pocketmine\network\mcpe\protocol\DataPacket;
use pocketmine\network\mcpe\protocol\DisconnectPacket;
use pocketmine\network\mcpe\protocol\DropItemPacket;
use pocketmine\network\mcpe\protocol\EntityEventPacket;
use pocketmine\network\mcpe\protocol\ExplodePacket;
use pocketmine\network\mcpe\protocol\FullChunkDataPacket;
use pocketmine\network\mcpe\protocol\GameRulesChangedPacket;
use pocketmine\network\mcpe\protocol\HurtArmorPacket;
use pocketmine\network\mcpe\protocol\InteractPacket;
use pocketmine\network\mcpe\protocol\InventoryActionPacket;
use pocketmine\network\mcpe\protocol\ItemFrameDropItemPacket;
use pocketmine\network\mcpe\protocol\LevelEventPacket;
use pocketmine\network\mcpe\protocol\LevelSoundEventPacket;
use pocketmine\network\mcpe\protocol\LoginPacket;
use pocketmine\network\mcpe\protocol\MapInfoRequestPacket;
use pocketmine\network\mcpe\protocol\MobArmorEquipmentPacket;
use pocketmine\network\mcpe\protocol\MobEffectPacket;
use pocketmine\network\mcpe\protocol\MobEquipmentPacket;
use pocketmine\network\mcpe\protocol\MoveEntityPacket;
use pocketmine\network\mcpe\protocol\MovePlayerPacket;
use pocketmine\network\mcpe\protocol\PlayerActionPacket;
use pocketmine\network\mcpe\protocol\EntityFallPacket;
use pocketmine\network\mcpe\protocol\PlayerInputPacket;
use pocketmine\network\mcpe\protocol\PlayerListPacket;
use pocketmine\network\mcpe\protocol\PlaySoundPacket;
use pocketmine\network\mcpe\protocol\PlayStatusPacket;
use pocketmine\network\mcpe\protocol\ProtocolInfo;
use pocketmine\network\mcpe\protocol\RemoveBlockPacket;
use pocketmine\network\mcpe\protocol\RemoveEntityPacket;
use pocketmine\network\mcpe\protocol\ReplaceItemInSlotPacket;
use pocketmine\network\mcpe\protocol\RequestChunkRadiusPacket;
use pocketmine\network\mcpe\protocol\ResourcePackChunkDataPacket;
use pocketmine\network\mcpe\protocol\ResourcePackChunkRequestPacket;
use pocketmine\network\mcpe\protocol\ResourcePackClientResponsePacket;
use pocketmine\network\mcpe\protocol\ResourcePackDataInfoPacket;
use pocketmine\network\mcpe\protocol\ResourcePackStackPacket;
use pocketmine\network\mcpe\protocol\ResourcePacksInfoPacket;
use pocketmine\network\mcpe\protocol\RespawnPacket;
use pocketmine\network\mcpe\protocol\RiderJumpPacket;
use pocketmine\network\mcpe\protocol\ServerToClientHandshakePacket;
use pocketmine\network\mcpe\protocol\SetCommandsEnabledPacket;
use pocketmine\network\mcpe\protocol\SetDifficultyPacket;
use pocketmine\network\mcpe\protocol\SetEntityDataPacket;
use pocketmine\network\mcpe\protocol\SetEntityLinkPacket;
use pocketmine\network\mcpe\protocol\SetEntityMotionPacket;
use pocketmine\network\mcpe\protocol\SetHealthPacket;
use pocketmine\network\mcpe\protocol\SetPlayerGameTypePacket;
use pocketmine\network\mcpe\protocol\SetSpawnPositionPacket;
use pocketmine\network\mcpe\protocol\SetTimePacket;
use pocketmine\network\mcpe\protocol\SetTitlePacket;
use pocketmine\network\mcpe\protocol\ShowCreditsPacket;
use pocketmine\network\mcpe\protocol\SpawnExperienceOrbPacket;
use pocketmine\network\mcpe\protocol\StartGamePacket;
use pocketmine\network\mcpe\protocol\StopSoundPacket;
use pocketmine\network\mcpe\protocol\TakeItemEntityPacket;
use pocketmine\network\mcpe\protocol\TextPacket;
use pocketmine\network\mcpe\protocol\TransferPacket;
use pocketmine\network\mcpe\protocol\UnknownPacket;
use pocketmine\network\mcpe\protocol\UpdateAttributesPacket;
use pocketmine\network\mcpe\protocol\UpdateBlockPacket;
use pocketmine\network\mcpe\protocol\UpdateTradePacket;
use pocketmine\network\mcpe\protocol\UseItemPacket;
use pocketmine\network\mcpe\protocol\PacketPool;
use pocketmine\Server;
class Network{
public static $BATCH_THRESHOLD = 512;
/** @var \SplFixedArray */
private $packetPool;
/** @var Server */
private $server;
@ -139,8 +48,7 @@ class Network{
private $name;
public function __construct(Server $server){
$this->registerPackets();
PacketPool::init();
$this->server = $server;
@ -230,33 +138,10 @@ class Network{
}
}
/**
* @param int $id 0-255
* @param DataPacket $class
*/
public function registerPacket($id, $class){
$this->packetPool[$id] = new $class;
}
public function getServer(){
return $this->server;
}
/**
* @param $id
*
* @return DataPacket
*/
public function getPacket($id){
/** @var DataPacket $class */
$class = $this->packetPool[$id];
if($class !== null){
return clone $class;
}
return new UnknownPacket();
}
/**
* @param string $address
* @param int $port
@ -279,96 +164,4 @@ class Network{
$interface->blockAddress($address, $timeout);
}
}
private function registerPackets(){
$this->packetPool = new \SplFixedArray(256);
$this->registerPacket(ProtocolInfo::ADD_ENTITY_PACKET, AddEntityPacket::class);
$this->registerPacket(ProtocolInfo::ADD_HANGING_ENTITY_PACKET, AddHangingEntityPacket::class);
$this->registerPacket(ProtocolInfo::ADD_ITEM_ENTITY_PACKET, AddItemEntityPacket::class);
$this->registerPacket(ProtocolInfo::ADD_ITEM_PACKET, AddItemPacket::class);
$this->registerPacket(ProtocolInfo::ADD_PAINTING_PACKET, AddPaintingPacket::class);
$this->registerPacket(ProtocolInfo::ADD_PLAYER_PACKET, AddPlayerPacket::class);
$this->registerPacket(ProtocolInfo::ADVENTURE_SETTINGS_PACKET, AdventureSettingsPacket::class);
$this->registerPacket(ProtocolInfo::ANIMATE_PACKET, AnimatePacket::class);
$this->registerPacket(ProtocolInfo::AVAILABLE_COMMANDS_PACKET, AvailableCommandsPacket::class);
$this->registerPacket(ProtocolInfo::BLOCK_ENTITY_DATA_PACKET, BlockEntityDataPacket::class);
$this->registerPacket(ProtocolInfo::BLOCK_EVENT_PACKET, BlockEventPacket::class);
$this->registerPacket(ProtocolInfo::BLOCK_PICK_REQUEST_PACKET, BlockPickRequestPacket::class);
$this->registerPacket(ProtocolInfo::BOSS_EVENT_PACKET, BossEventPacket::class);
$this->registerPacket(ProtocolInfo::CHANGE_DIMENSION_PACKET, ChangeDimensionPacket::class);
$this->registerPacket(ProtocolInfo::CHUNK_RADIUS_UPDATED_PACKET, ChunkRadiusUpdatedPacket::class);
$this->registerPacket(ProtocolInfo::CLIENTBOUND_MAP_ITEM_DATA_PACKET, ClientboundMapItemDataPacket::class);
$this->registerPacket(ProtocolInfo::CLIENT_TO_SERVER_HANDSHAKE_PACKET, ClientToServerHandshakePacket::class);
$this->registerPacket(ProtocolInfo::COMMAND_BLOCK_UPDATE_PACKET, CommandBlockUpdatePacket::class);
$this->registerPacket(ProtocolInfo::COMMAND_STEP_PACKET, CommandStepPacket::class);
$this->registerPacket(ProtocolInfo::CONTAINER_CLOSE_PACKET, ContainerClosePacket::class);
$this->registerPacket(ProtocolInfo::CONTAINER_OPEN_PACKET, ContainerOpenPacket::class);
$this->registerPacket(ProtocolInfo::CONTAINER_SET_CONTENT_PACKET, ContainerSetContentPacket::class);
$this->registerPacket(ProtocolInfo::CONTAINER_SET_DATA_PACKET, ContainerSetDataPacket::class);
$this->registerPacket(ProtocolInfo::CONTAINER_SET_SLOT_PACKET, ContainerSetSlotPacket::class);
$this->registerPacket(ProtocolInfo::CRAFTING_DATA_PACKET, CraftingDataPacket::class);
$this->registerPacket(ProtocolInfo::CRAFTING_EVENT_PACKET, CraftingEventPacket::class);
$this->registerPacket(ProtocolInfo::DISCONNECT_PACKET, DisconnectPacket::class);
$this->registerPacket(ProtocolInfo::DROP_ITEM_PACKET, DropItemPacket::class);
$this->registerPacket(ProtocolInfo::ENTITY_EVENT_PACKET, EntityEventPacket::class);
$this->registerPacket(ProtocolInfo::ENTITY_FALL_PACKET, EntityFallPacket::class);
$this->registerPacket(ProtocolInfo::EXPLODE_PACKET, ExplodePacket::class);
$this->registerPacket(ProtocolInfo::FULL_CHUNK_DATA_PACKET, FullChunkDataPacket::class);
$this->registerPacket(ProtocolInfo::GAME_RULES_CHANGED_PACKET, GameRulesChangedPacket::class);
$this->registerPacket(ProtocolInfo::HURT_ARMOR_PACKET, HurtArmorPacket::class);
$this->registerPacket(ProtocolInfo::INTERACT_PACKET, InteractPacket::class);
$this->registerPacket(ProtocolInfo::INVENTORY_ACTION_PACKET, InventoryActionPacket::class);
$this->registerPacket(ProtocolInfo::ITEM_FRAME_DROP_ITEM_PACKET, ItemFrameDropItemPacket::class);
$this->registerPacket(ProtocolInfo::LEVEL_EVENT_PACKET, LevelEventPacket::class);
$this->registerPacket(ProtocolInfo::LEVEL_SOUND_EVENT_PACKET, LevelSoundEventPacket::class);
$this->registerPacket(ProtocolInfo::LOGIN_PACKET, LoginPacket::class);
$this->registerPacket(ProtocolInfo::MAP_INFO_REQUEST_PACKET, MapInfoRequestPacket::class);
$this->registerPacket(ProtocolInfo::MOB_ARMOR_EQUIPMENT_PACKET, MobArmorEquipmentPacket::class);
$this->registerPacket(ProtocolInfo::MOB_EFFECT_PACKET, MobEffectPacket::class);
$this->registerPacket(ProtocolInfo::MOB_EQUIPMENT_PACKET, MobEquipmentPacket::class);
$this->registerPacket(ProtocolInfo::MOVE_ENTITY_PACKET, MoveEntityPacket::class);
$this->registerPacket(ProtocolInfo::MOVE_PLAYER_PACKET, MovePlayerPacket::class);
$this->registerPacket(ProtocolInfo::PLAYER_ACTION_PACKET, PlayerActionPacket::class);
$this->registerPacket(ProtocolInfo::PLAYER_INPUT_PACKET, PlayerInputPacket::class);
$this->registerPacket(ProtocolInfo::PLAYER_LIST_PACKET, PlayerListPacket::class);
$this->registerPacket(ProtocolInfo::PLAY_SOUND_PACKET, PlaySoundPacket::class);
$this->registerPacket(ProtocolInfo::PLAY_STATUS_PACKET, PlayStatusPacket::class);
$this->registerPacket(ProtocolInfo::REMOVE_BLOCK_PACKET, RemoveBlockPacket::class);
$this->registerPacket(ProtocolInfo::REMOVE_ENTITY_PACKET, RemoveEntityPacket::class);
$this->registerPacket(ProtocolInfo::REPLACE_ITEM_IN_SLOT_PACKET, ReplaceItemInSlotPacket::class);
$this->registerPacket(ProtocolInfo::REQUEST_CHUNK_RADIUS_PACKET, RequestChunkRadiusPacket::class);
$this->registerPacket(ProtocolInfo::RESOURCE_PACKS_INFO_PACKET, ResourcePacksInfoPacket::class);
$this->registerPacket(ProtocolInfo::RESOURCE_PACK_CHUNK_DATA_PACKET, ResourcePackChunkDataPacket::class);
$this->registerPacket(ProtocolInfo::RESOURCE_PACK_CHUNK_REQUEST_PACKET, ResourcePackChunkRequestPacket::class);
$this->registerPacket(ProtocolInfo::RESOURCE_PACK_CLIENT_RESPONSE_PACKET, ResourcePackClientResponsePacket::class);
$this->registerPacket(ProtocolInfo::RESOURCE_PACK_DATA_INFO_PACKET, ResourcePackDataInfoPacket::class);
$this->registerPacket(ProtocolInfo::RESOURCE_PACK_STACK_PACKET, ResourcePackStackPacket::class);
$this->registerPacket(ProtocolInfo::RESPAWN_PACKET, RespawnPacket::class);
$this->registerPacket(ProtocolInfo::RIDER_JUMP_PACKET, RiderJumpPacket::class);
$this->registerPacket(ProtocolInfo::SERVER_TO_CLIENT_HANDSHAKE_PACKET, ServerToClientHandshakePacket::class);
$this->registerPacket(ProtocolInfo::SET_COMMANDS_ENABLED_PACKET, SetCommandsEnabledPacket::class);
$this->registerPacket(ProtocolInfo::SET_DIFFICULTY_PACKET, SetDifficultyPacket::class);
$this->registerPacket(ProtocolInfo::SET_ENTITY_DATA_PACKET, SetEntityDataPacket::class);
$this->registerPacket(ProtocolInfo::SET_ENTITY_LINK_PACKET, SetEntityLinkPacket::class);
$this->registerPacket(ProtocolInfo::SET_ENTITY_MOTION_PACKET, SetEntityMotionPacket::class);
$this->registerPacket(ProtocolInfo::SET_HEALTH_PACKET, SetHealthPacket::class);
$this->registerPacket(ProtocolInfo::SET_PLAYER_GAME_TYPE_PACKET, SetPlayerGameTypePacket::class);
$this->registerPacket(ProtocolInfo::SET_SPAWN_POSITION_PACKET, SetSpawnPositionPacket::class);
$this->registerPacket(ProtocolInfo::SET_TIME_PACKET, SetTimePacket::class);
$this->registerPacket(ProtocolInfo::SET_TITLE_PACKET, SetTitlePacket::class);
$this->registerPacket(ProtocolInfo::SHOW_CREDITS_PACKET, ShowCreditsPacket::class);
$this->registerPacket(ProtocolInfo::SPAWN_EXPERIENCE_ORB_PACKET, SpawnExperienceOrbPacket::class);
$this->registerPacket(ProtocolInfo::START_GAME_PACKET, StartGamePacket::class);
$this->registerPacket(ProtocolInfo::STOP_SOUND_PACKET, StopSoundPacket::class);
$this->registerPacket(ProtocolInfo::TAKE_ITEM_ENTITY_PACKET, TakeItemEntityPacket::class);
$this->registerPacket(ProtocolInfo::TEXT_PACKET, TextPacket::class);
$this->registerPacket(ProtocolInfo::TRANSFER_PACKET, TransferPacket::class);
$this->registerPacket(ProtocolInfo::UPDATE_ATTRIBUTES_PACKET, UpdateAttributesPacket::class);
$this->registerPacket(ProtocolInfo::UPDATE_BLOCK_PACKET, UpdateBlockPacket::class);
$this->registerPacket(ProtocolInfo::UPDATE_TRADE_PACKET, UpdateTradePacket::class);
$this->registerPacket(ProtocolInfo::USE_ITEM_PACKET, UseItemPacket::class);
$this->registerPacket(0xfe, BatchPacket::class);
}
}

View File

@ -21,10 +21,9 @@
declare(strict_types=1);
namespace pocketmine\network\mcpe;
use pocketmine\network\mcpe\protocol\AddBehaviorTreePacket;
use pocketmine\network\mcpe\protocol\AddEntityPacket;
use pocketmine\network\mcpe\protocol\AddHangingEntityPacket;
use pocketmine\network\mcpe\protocol\AddItemEntityPacket;
@ -38,10 +37,11 @@ use pocketmine\network\mcpe\protocol\BlockEntityDataPacket;
use pocketmine\network\mcpe\protocol\BlockEventPacket;
use pocketmine\network\mcpe\protocol\BlockPickRequestPacket;
use pocketmine\network\mcpe\protocol\BossEventPacket;
use pocketmine\network\mcpe\protocol\CameraPacket;
use pocketmine\network\mcpe\protocol\ChangeDimensionPacket;
use pocketmine\network\mcpe\protocol\ChunkRadiusUpdatedPacket;
use pocketmine\network\mcpe\protocol\ClientboundMapItemDataPacket;
use pocketmine\network\mcpe\protocol\ClientToServerHandshakePacket;
use pocketmine\network\mcpe\protocol\ClientboundMapItemDataPacket;
use pocketmine\network\mcpe\protocol\CommandBlockUpdatePacket;
use pocketmine\network\mcpe\protocol\CommandStepPacket;
use pocketmine\network\mcpe\protocol\ContainerClosePacket;
@ -55,6 +55,8 @@ use pocketmine\network\mcpe\protocol\DataPacket;
use pocketmine\network\mcpe\protocol\DisconnectPacket;
use pocketmine\network\mcpe\protocol\DropItemPacket;
use pocketmine\network\mcpe\protocol\EntityEventPacket;
use pocketmine\network\mcpe\protocol\EntityFallPacket;
use pocketmine\network\mcpe\protocol\EventPacket;
use pocketmine\network\mcpe\protocol\ExplodePacket;
use pocketmine\network\mcpe\protocol\FullChunkDataPacket;
use pocketmine\network\mcpe\protocol\GameRulesChangedPacket;
@ -71,12 +73,12 @@ use pocketmine\network\mcpe\protocol\MobEffectPacket;
use pocketmine\network\mcpe\protocol\MobEquipmentPacket;
use pocketmine\network\mcpe\protocol\MoveEntityPacket;
use pocketmine\network\mcpe\protocol\MovePlayerPacket;
use pocketmine\network\mcpe\protocol\PlayerActionPacket;
use pocketmine\network\mcpe\protocol\EntityFallPacket;
use pocketmine\network\mcpe\protocol\PlayerInputPacket;
use pocketmine\network\mcpe\protocol\PlayerListPacket;
use pocketmine\network\mcpe\protocol\PlaySoundPacket;
use pocketmine\network\mcpe\protocol\PlayStatusPacket;
use pocketmine\network\mcpe\protocol\PlayerActionPacket;
use pocketmine\network\mcpe\protocol\PlayerInputPacket;
use pocketmine\network\mcpe\protocol\PlayerListPacket;
use pocketmine\network\mcpe\protocol\PurchaseReceiptPacket;
use pocketmine\network\mcpe\protocol\RemoveBlockPacket;
use pocketmine\network\mcpe\protocol\RemoveEntityPacket;
use pocketmine\network\mcpe\protocol\ReplaceItemInSlotPacket;
@ -85,8 +87,8 @@ use pocketmine\network\mcpe\protocol\ResourcePackChunkDataPacket;
use pocketmine\network\mcpe\protocol\ResourcePackChunkRequestPacket;
use pocketmine\network\mcpe\protocol\ResourcePackClientResponsePacket;
use pocketmine\network\mcpe\protocol\ResourcePackDataInfoPacket;
use pocketmine\network\mcpe\protocol\ResourcePacksInfoPacket;
use pocketmine\network\mcpe\protocol\ResourcePackStackPacket;
use pocketmine\network\mcpe\protocol\ResourcePacksInfoPacket;
use pocketmine\network\mcpe\protocol\RespawnPacket;
use pocketmine\network\mcpe\protocol\RiderJumpPacket;
use pocketmine\network\mcpe\protocol\ServerToClientHandshakePacket;
@ -101,198 +103,395 @@ use pocketmine\network\mcpe\protocol\SetSpawnPositionPacket;
use pocketmine\network\mcpe\protocol\SetTimePacket;
use pocketmine\network\mcpe\protocol\SetTitlePacket;
use pocketmine\network\mcpe\protocol\ShowCreditsPacket;
use pocketmine\network\mcpe\protocol\ShowStoreOfferPacket;
use pocketmine\network\mcpe\protocol\SimpleEventPacket;
use pocketmine\network\mcpe\protocol\SpawnExperienceOrbPacket;
use pocketmine\network\mcpe\protocol\StartGamePacket;
use pocketmine\network\mcpe\protocol\StopSoundPacket;
use pocketmine\network\mcpe\protocol\StructureBlockUpdatePacket;
use pocketmine\network\mcpe\protocol\TakeItemEntityPacket;
use pocketmine\network\mcpe\protocol\TextPacket;
use pocketmine\network\mcpe\protocol\TransferPacket;
use pocketmine\network\mcpe\protocol\UpdateAttributesPacket;
use pocketmine\network\mcpe\protocol\UpdateBlockPacket;
use pocketmine\network\mcpe\protocol\UpdateEquipPacket;
use pocketmine\network\mcpe\protocol\UpdateTradePacket;
use pocketmine\network\mcpe\protocol\UseItemPacket;
use pocketmine\Server;
interface NetworkSession{
abstract class NetworkSession{
/**
* @return Server
*/
public function getServer();
abstract public function handleDataPacket(DataPacket $packet);
public function handleDataPacket(DataPacket $pk);
public function handleLogin(LoginPacket $packet) : bool{
return false;
}
public function handleLogin(LoginPacket $packet) : bool;
public function handlePlayStatus(PlayStatusPacket $packet) : bool{
return false;
}
public function handlePlayStatus(PlayStatusPacket $packet) : bool;
public function handleServerToClientHandshake(ServerToClientHandshakePacket $packet) : bool{
return false;
}
public function handleServerToClientHandshake(ServerToClientHandshakePacket $packet) : bool;
public function handleClientToServerHandshake(ClientToServerHandshakePacket $packet) : bool{
return false;
}
public function handleClientToServerHandshake(ClientToServerHandshakePacket $packet) : bool;
public function handleDisconnect(DisconnectPacket $packet) : bool{
return false;
}
public function handleDisconnect(DisconnectPacket $packet) : bool;
public function handleResourcePacksInfo(ResourcePacksInfoPacket $packet) : bool{
return false;
}
public function handleResourcePacksInfo(ResourcePacksInfoPacket $packet) : bool;
public function handleResourcePackStack(ResourcePackStackPacket $packet) : bool{
return false;
}
public function handleResourcePackStack(ResourcePackStackPacket $packet) : bool;
public function handleResourcePackClientResponse(ResourcePackClientResponsePacket $packet) : bool{
return false;
}
public function handleResourcePackClientResponse(ResourcePackClientResponsePacket $packet) : bool;
public function handleText(TextPacket $packet) : bool{
return false;
}
public function handleText(TextPacket $packet) : bool;
public function handleSetTime(SetTimePacket $packet) : bool{
return false;
}
public function handleSetTime(SetTimePacket $packet) : bool;
public function handleStartGame(StartGamePacket $packet) : bool{
return false;
}
public function handleStartGame(StartGamePacket $packet) : bool;
public function handleAddPlayer(AddPlayerPacket $packet) : bool{
return false;
}
public function handleAddPlayer(AddPlayerPacket $packet) : bool;
public function handleAddEntity(AddEntityPacket $packet) : bool{
return false;
}
public function handleAddEntity(AddEntityPacket $packet) : bool;
public function handleRemoveEntity(RemoveEntityPacket $packet) : bool{
return false;
}
public function handleRemoveEntity(RemoveEntityPacket $packet) : bool;
public function handleAddItemEntity(AddItemEntityPacket $packet) : bool{
return false;
}
public function handleAddItemEntity(AddItemEntityPacket $packet) : bool;
public function handleAddHangingEntity(AddHangingEntityPacket $packet) : bool{
return false;
}
public function handleAddHangingEntity(AddHangingEntityPacket $packet) : bool;
public function handleTakeItemEntity(TakeItemEntityPacket $packet) : bool{
return false;
}
public function handleTakeItemEntity(TakeItemEntityPacket $packet) : bool;
public function handleMoveEntity(MoveEntityPacket $packet) : bool{
return false;
}
public function handleMoveEntity(MoveEntityPacket $packet) : bool;
public function handleMovePlayer(MovePlayerPacket $packet) : bool{
return false;
}
public function handleMovePlayer(MovePlayerPacket $packet) : bool;
public function handleRiderJump(RiderJumpPacket $packet) : bool{
return false;
}
public function handleRiderJump(RiderJumpPacket $packet) : bool;
public function handleRemoveBlock(RemoveBlockPacket $packet) : bool{
return false;
}
public function handleRemoveBlock(RemoveBlockPacket $packet) : bool;
public function handleUpdateBlock(UpdateBlockPacket $packet) : bool{
return false;
}
public function handleUpdateBlock(UpdateBlockPacket $packet) : bool;
public function handleAddPainting(AddPaintingPacket $packet) : bool{
return false;
}
public function handleAddPainting(AddPaintingPacket $packet) : bool;
public function handleExplode(ExplodePacket $packet) : bool{
return false;
}
public function handleExplode(ExplodePacket $packet) : bool;
public function handleLevelSoundEvent(LevelSoundEventPacket $packet) : bool{
return false;
}
public function handleLevelSoundEvent(LevelSoundEventPacket $packet) : bool;
public function handleLevelEvent(LevelEventPacket $packet) : bool{
return false;
}
public function handleLevelEvent(LevelEventPacket $packet) : bool;
public function handleBlockEvent(BlockEventPacket $packet) : bool{
return false;
}
public function handleBlockEvent(BlockEventPacket $packet) : bool;
public function handleEntityEvent(EntityEventPacket $packet) : bool{
return false;
}
public function handleEntityEvent(EntityEventPacket $packet) : bool;
public function handleMobEffect(MobEffectPacket $packet) : bool{
return false;
}
public function handleMobEffect(MobEffectPacket $packet) : bool;
public function handleUpdateAttributes(UpdateAttributesPacket $packet) : bool{
return false;
}
public function handleUpdateAttributes(UpdateAttributesPacket $packet) : bool;
public function handleMobEquipment(MobEquipmentPacket $packet) : bool{
return false;
}
public function handleMobEquipment(MobEquipmentPacket $packet) : bool;
public function handleMobArmorEquipment(MobArmorEquipmentPacket $packet) : bool{
return false;
}
public function handleMobArmorEquipment(MobArmorEquipmentPacket $packet) : bool;
public function handleInteract(InteractPacket $packet) : bool{
return false;
}
public function handleInteract(InteractPacket $packet) : bool;
public function handleBlockPickRequest(BlockPickRequestPacket $packet) : bool{
return false;
}
public function handleBlockPickRequest(BlockPickRequestPacket $packet) : bool;
public function handleUseItem(UseItemPacket $packet) : bool{
return false;
}
public function handleUseItem(UseItemPacket $packet) : bool;
public function handlePlayerAction(PlayerActionPacket $packet) : bool{
return false;
}
public function handlePlayerAction(PlayerActionPacket $packet) : bool;
public function handleEntityFall(EntityFallPacket $packet) : bool{
return false;
}
public function handleEntityFall(EntityFallPacket $packet) : bool;
public function handleHurtArmor(HurtArmorPacket $packet) : bool{
return false;
}
public function handleHurtArmor(HurtArmorPacket $packet) : bool;
public function handleSetEntityData(SetEntityDataPacket $packet) : bool{
return false;
}
public function handleSetEntityData(SetEntityDataPacket $packet) : bool;
public function handleSetEntityMotion(SetEntityMotionPacket $packet) : bool{
return false;
}
public function handleSetEntityMotion(SetEntityMotionPacket $packet) : bool;
public function handleSetEntityLink(SetEntityLinkPacket $packet) : bool{
return false;
}
public function handleSetEntityLink(SetEntityLinkPacket $packet) : bool;
public function handleSetHealth(SetHealthPacket $packet) : bool{
return false;
}
public function handleSetHealth(SetHealthPacket $packet) : bool;
public function handleSetSpawnPosition(SetSpawnPositionPacket $packet) : bool{
return false;
}
public function handleSetSpawnPosition(SetSpawnPositionPacket $packet) : bool;
public function handleAnimate(AnimatePacket $packet) : bool{
return false;
}
public function handleAnimate(AnimatePacket $packet) : bool;
public function handleRespawn(RespawnPacket $packet) : bool{
return false;
}
public function handleRespawn(RespawnPacket $packet) : bool;
public function handleDropItem(DropItemPacket $packet) : bool{
return false;
}
public function handleDropItem(DropItemPacket $packet) : bool;
public function handleInventoryAction(InventoryActionPacket $packet) : bool{
return false;
}
public function handleInventoryAction(InventoryActionPacket $packet) : bool;
public function handleContainerOpen(ContainerOpenPacket $packet) : bool{
return false;
}
public function handleContainerOpen(ContainerOpenPacket $packet) : bool;
public function handleContainerClose(ContainerClosePacket $packet) : bool{
return false;
}
public function handleContainerClose(ContainerClosePacket $packet) : bool;
public function handleContainerSetSlot(ContainerSetSlotPacket $packet) : bool{
return false;
}
public function handleContainerSetSlot(ContainerSetSlotPacket $packet) : bool;
public function handleContainerSetData(ContainerSetDataPacket $packet) : bool{
return false;
}
public function handleContainerSetData(ContainerSetDataPacket $packet) : bool;
public function handleContainerSetContent(ContainerSetContentPacket $packet) : bool{
return false;
}
public function handleContainerSetContent(ContainerSetContentPacket $packet) : bool;
public function handleCraftingData(CraftingDataPacket $packet) : bool{
return false;
}
public function handleCraftingData(CraftingDataPacket $packet) : bool;
public function handleCraftingEvent(CraftingEventPacket $packet) : bool{
return false;
}
public function handleCraftingEvent(CraftingEventPacket $packet) : bool;
public function handleAdventureSettings(AdventureSettingsPacket $packet) : bool{
return false;
}
public function handleAdventureSettings(AdventureSettingsPacket $packet) : bool;
public function handleBlockEntityData(BlockEntityDataPacket $packet) : bool{
return false;
}
public function handleBlockEntityData(BlockEntityDataPacket $packet) : bool;
public function handlePlayerInput(PlayerInputPacket $packet) : bool{
return false;
}
public function handlePlayerInput(PlayerInputPacket $packet) : bool;
public function handleFullChunkData(FullChunkDataPacket $packet) : bool{
return false;
}
public function handleFullChunkData(FullChunkDataPacket $packet) : bool;
public function handleSetCommandsEnabled(SetCommandsEnabledPacket $packet) : bool{
return false;
}
public function handleSetCommandsEnabled(SetCommandsEnabledPacket $packet) : bool;
public function handleSetDifficulty(SetDifficultyPacket $packet) : bool{
return false;
}
public function handleSetDifficulty(SetDifficultyPacket $packet) : bool;
public function handleChangeDimension(ChangeDimensionPacket $packet) : bool{
return false;
}
public function handleChangeDimension(ChangeDimensionPacket $packet) : bool;
public function handleSetPlayerGameType(SetPlayerGameTypePacket $packet) : bool{
return false;
}
public function handleSetPlayerGameType(SetPlayerGameTypePacket $packet) : bool;
public function handlePlayerList(PlayerListPacket $packet) : bool{
return false;
}
public function handlePlayerList(PlayerListPacket $packet) : bool;
public function handleSimpleEvent(SimpleEventPacket $packet) : bool{
return false;
}
//public function handleTelemetryEvent(EventPacket $packet) : bool; //TODO
public function handleEvent(EventPacket $packet) : bool{
return false;
}
public function handleSpawnExperienceOrb(SpawnExperienceOrbPacket $packet) : bool;
public function handleSpawnExperienceOrb(SpawnExperienceOrbPacket $packet) : bool{
return false;
}
public function handleClientboundMapItemData(ClientboundMapItemDataPacket $packet) : bool;
public function handleClientboundMapItemData(ClientboundMapItemDataPacket $packet) : bool{
return false;
}
public function handleMapInfoRequest(MapInfoRequestPacket $packet) : bool; //TODO
public function handleMapInfoRequest(MapInfoRequestPacket $packet) : bool{
return false;
}
public function handleRequestChunkRadius(RequestChunkRadiusPacket $packet) : bool;
public function handleRequestChunkRadius(RequestChunkRadiusPacket $packet) : bool{
return false;
}
public function handleChunkRadiusUpdated(ChunkRadiusUpdatedPacket $packet) : bool;
public function handleChunkRadiusUpdated(ChunkRadiusUpdatedPacket $packet) : bool{
return false;
}
public function handleItemFrameDropItem(ItemFrameDropItemPacket $packet) : bool;
public function handleItemFrameDropItem(ItemFrameDropItemPacket $packet) : bool{
return false;
}
public function handleReplaceItemInSlot(ReplaceItemInSlotPacket $packet) : bool;
public function handleReplaceItemInSlot(ReplaceItemInSlotPacket $packet) : bool{
return false;
}
public function handleGameRulesChanged(GameRulesChangedPacket $packet) : bool;
public function handleGameRulesChanged(GameRulesChangedPacket $packet) : bool{
return false;
}
//public function handleCamera(CameraPacket $packet) : bool; //edu only :(
public function handleCamera(CameraPacket $packet) : bool{
return false;
}
public function handleAddItem(AddItemPacket $packet) : bool;
public function handleAddItem(AddItemPacket $packet) : bool{
return false;
}
public function handleBossEvent(BossEventPacket $packet) : bool;
public function handleBossEvent(BossEventPacket $packet) : bool{
return false;
}
public function handleShowCredits(ShowCreditsPacket $packet) : bool;
public function handleShowCredits(ShowCreditsPacket $packet) : bool{
return false;
}
public function handleAvailableCommands(AvailableCommandsPacket $packet) : bool;
public function handleAvailableCommands(AvailableCommandsPacket $packet) : bool{
return false;
}
public function handleCommandStep(CommandStepPacket $packet) : bool;
public function handleCommandStep(CommandStepPacket $packet) : bool{
return false;
}
public function handleCommandBlockUpdate(CommandBlockUpdatePacket $packet) : bool;
public function handleCommandBlockUpdate(CommandBlockUpdatePacket $packet) : bool{
return false;
}
public function handleUpdateTrade(UpdateTradePacket $packet) : bool;
public function handleUpdateTrade(UpdateTradePacket $packet) : bool{
return false;
}
public function handleResourcePackDataInfo(ResourcePackDataInfoPacket $packet) : bool;
public function handleUpdateEquip(UpdateEquipPacket $packet) : bool{
return false;
}
public function handleResourcePackChunkData(ResourcePackChunkDataPacket $packet) : bool;
public function handleResourcePackDataInfo(ResourcePackDataInfoPacket $packet) : bool{
return false;
}
public function handleResourcePackChunkRequest(ResourcePackChunkRequestPacket $packet) : bool;
public function handleResourcePackChunkData(ResourcePackChunkDataPacket $packet) : bool{
return false;
}
public function handleTransfer(TransferPacket $packet) : bool;
public function handleResourcePackChunkRequest(ResourcePackChunkRequestPacket $packet) : bool{
return false;
}
public function handlePlaySound(PlaySoundPacket $packet) : bool;
public function handleTransfer(TransferPacket $packet) : bool{
return false;
}
public function handleStopSound(StopSoundPacket $packet) : bool;
public function handlePlaySound(PlaySoundPacket $packet) : bool{
return false;
}
public function handleStopSound(StopSoundPacket $packet) : bool{
return false;
}
public function handleSetTitle(SetTitlePacket $packet) : bool{
return false;
}
public function handleAddBehaviorTree(AddBehaviorTreePacket $packet) : bool{
return false;
}
public function handleStructureBlockUpdate(StructureBlockUpdatePacket $packet) : bool{
return false;
}
public function handleShowStoreOffer(ShowStoreOfferPacket $packet) : bool{
return false;
}
public function handlePurchaseReceipt(PurchaseReceiptPacket $packet) : bool{
return false;
}
public function handleSetTitle(SetTitlePacket $packet) : bool;
}

View File

@ -0,0 +1,232 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\network\mcpe;
use pocketmine\event\server\DataPacketReceiveEvent;
use pocketmine\event\Timings;
use pocketmine\network\mcpe\protocol\AdventureSettingsPacket;
use pocketmine\network\mcpe\protocol\AnimatePacket;
use pocketmine\network\mcpe\protocol\BlockEntityDataPacket;
use pocketmine\network\mcpe\protocol\BlockPickRequestPacket;
use pocketmine\network\mcpe\protocol\BossEventPacket;
use pocketmine\network\mcpe\protocol\ClientToServerHandshakePacket;
use pocketmine\network\mcpe\protocol\CommandBlockUpdatePacket;
use pocketmine\network\mcpe\protocol\CommandStepPacket;
use pocketmine\network\mcpe\protocol\ContainerClosePacket;
use pocketmine\network\mcpe\protocol\ContainerSetSlotPacket;
use pocketmine\network\mcpe\protocol\CraftingEventPacket;
use pocketmine\network\mcpe\protocol\DataPacket;
use pocketmine\network\mcpe\protocol\DropItemPacket;
use pocketmine\network\mcpe\protocol\EntityEventPacket;
use pocketmine\network\mcpe\protocol\EntityFallPacket;
use pocketmine\network\mcpe\protocol\InteractPacket;
use pocketmine\network\mcpe\protocol\ItemFrameDropItemPacket;
use pocketmine\network\mcpe\protocol\LevelSoundEventPacket;
use pocketmine\network\mcpe\protocol\LoginPacket;
use pocketmine\network\mcpe\protocol\MapInfoRequestPacket;
use pocketmine\network\mcpe\protocol\MobArmorEquipmentPacket;
use pocketmine\network\mcpe\protocol\MobEquipmentPacket;
use pocketmine\network\mcpe\protocol\MovePlayerPacket;
use pocketmine\network\mcpe\protocol\PlayerActionPacket;
use pocketmine\network\mcpe\protocol\PlayerInputPacket;
use pocketmine\network\mcpe\protocol\RemoveBlockPacket;
use pocketmine\network\mcpe\protocol\RequestChunkRadiusPacket;
use pocketmine\network\mcpe\protocol\ResourcePackChunkRequestPacket;
use pocketmine\network\mcpe\protocol\ResourcePackClientResponsePacket;
use pocketmine\network\mcpe\protocol\SetPlayerGameTypePacket;
use pocketmine\network\mcpe\protocol\ShowCreditsPacket;
use pocketmine\network\mcpe\protocol\SpawnExperienceOrbPacket;
use pocketmine\network\mcpe\protocol\TextPacket;
use pocketmine\network\mcpe\protocol\UseItemPacket;
use pocketmine\Player;
use pocketmine\Server;
class PlayerNetworkSessionAdapter extends NetworkSession{
/** @var Server */
private $server;
/** @var Player */
private $player;
public function __construct(Server $server, Player $player){
$this->server = $server;
$this->player = $player;
}
public function handleDataPacket(DataPacket $packet){
//TODO: Remove this hack once InteractPacket spam issue is fixed
if($packet->buffer === "\x21\x04\x00"){
return;
}
$timings = Timings::getReceiveDataPacketTimings($packet);
$timings->startTiming();
$packet->decode();
if(!$packet->feof()){
$remains = substr($packet->buffer, $packet->offset);
$this->server->getLogger()->debug("Still " . strlen($remains) . " bytes unread in " . $packet->getName() . ": 0x" . bin2hex($remains));
}
$this->server->getPluginManager()->callEvent($ev = new DataPacketReceiveEvent($this->player, $packet));
if(!$ev->isCancelled() and !$packet->handle($this)){
$this->server->getLogger()->debug("Unhandled " . $packet->getName() . " received from " . $this->player->getName() . ": 0x" . bin2hex($packet->buffer));
}
$timings->stopTiming();
}
public function handleLogin(LoginPacket $packet) : bool{
return $this->player->handleLogin($packet);
}
public function handleClientToServerHandshake(ClientToServerHandshakePacket $packet) : bool{
return $this->player->handleClientToServerHandshake($packet);
}
public function handleResourcePackClientResponse(ResourcePackClientResponsePacket $packet) : bool{
return $this->player->handleResourcePackClientResponse($packet);
}
public function handleText(TextPacket $packet) : bool{
return $this->player->handleText($packet);
}
public function handleMovePlayer(MovePlayerPacket $packet) : bool{
return $this->player->handleMovePlayer($packet);
}
public function handleRemoveBlock(RemoveBlockPacket $packet) : bool{
return $this->player->handleRemoveBlock($packet);
}
public function handleLevelSoundEvent(LevelSoundEventPacket $packet) : bool{
return $this->player->handleLevelSoundEvent($packet);
}
public function handleEntityEvent(EntityEventPacket $packet) : bool{
return $this->player->handleEntityEvent($packet);
}
public function handleMobEquipment(MobEquipmentPacket $packet) : bool{
return $this->player->handleMobEquipment($packet);
}
public function handleMobArmorEquipment(MobArmorEquipmentPacket $packet) : bool{
return true; //Not used
}
public function handleInteract(InteractPacket $packet) : bool{
return $this->player->handleInteract($packet);
}
public function handleBlockPickRequest(BlockPickRequestPacket $packet) : bool{
return $this->player->handleBlockPickRequest($packet);
}
public function handleUseItem(UseItemPacket $packet) : bool{
return $this->player->handleUseItem($packet);
}
public function handlePlayerAction(PlayerActionPacket $packet) : bool{
return $this->player->handlePlayerAction($packet);
}
public function handleEntityFall(EntityFallPacket $packet) : bool{
return true; //Not used
}
public function handleAnimate(AnimatePacket $packet) : bool{
return $this->player->handleAnimate($packet);
}
public function handleDropItem(DropItemPacket $packet) : bool{
return $this->player->handleDropItem($packet);
}
public function handleContainerClose(ContainerClosePacket $packet) : bool{
return $this->player->handleContainerClose($packet);
}
public function handleContainerSetSlot(ContainerSetSlotPacket $packet) : bool{
return $this->player->handleContainerSetSlot($packet);
}
public function handleCraftingEvent(CraftingEventPacket $packet) : bool{
return $this->player->handleCraftingEvent($packet);
}
public function handleAdventureSettings(AdventureSettingsPacket $packet) : bool{
return $this->player->handleAdventureSettings($packet);
}
public function handleBlockEntityData(BlockEntityDataPacket $packet) : bool{
return $this->player->handleBlockEntityData($packet);
}
public function handlePlayerInput(PlayerInputPacket $packet) : bool{
return $this->player->handlePlayerInput($packet);
}
public function handleSetPlayerGameType(SetPlayerGameTypePacket $packet) : bool{
return $this->player->handleSetPlayerGameType($packet);
}
public function handleSpawnExperienceOrb(SpawnExperienceOrbPacket $packet) : bool{
return $this->player->handleSpawnExperienceOrb($packet);
}
public function handleMapInfoRequest(MapInfoRequestPacket $packet) : bool{
return $this->player->handleMapInfoRequest($packet);
}
public function handleRequestChunkRadius(RequestChunkRadiusPacket $packet) : bool{
return $this->player->handleRequestChunkRadius($packet);
}
public function handleItemFrameDropItem(ItemFrameDropItemPacket $packet) : bool{
return $this->player->handleItemFrameDropItem($packet);
}
public function handleBossEvent(BossEventPacket $packet) : bool{
return $this->player->handleBossEvent($packet);
}
public function handleShowCredits(ShowCreditsPacket $packet) : bool{
return $this->player->handleShowCredits($packet);
}
public function handleCommandStep(CommandStepPacket $packet) : bool{
return $this->player->handleCommandStep($packet);
}
public function handleCommandBlockUpdate(CommandBlockUpdatePacket $packet) : bool{
return $this->player->handleCommandBlockUpdate($packet);
}
public function handleResourcePackChunkRequest(ResourcePackChunkRequestPacket $packet) : bool{
return $this->player->handleResourcePackChunkRequest($packet);
}
}

View File

@ -27,6 +27,7 @@ use pocketmine\event\player\PlayerCreationEvent;
use pocketmine\network\AdvancedSourceInterface;
use pocketmine\network\mcpe\protocol\BatchPacket;
use pocketmine\network\mcpe\protocol\DataPacket;
use pocketmine\network\mcpe\protocol\PacketPool;
use pocketmine\network\mcpe\protocol\ProtocolInfo;
use pocketmine\network\Network;
use pocketmine\Player;
@ -142,9 +143,7 @@ class RakLibInterface implements ServerInstance, AdvancedSourceInterface{
$logger->debug("Packet " . (isset($pk) ? get_class($pk) : "unknown") . " 0x" . bin2hex($packet->buffer));
$logger->logException($e);
if(isset($this->players[$identifier])){
$this->interface->blockAddress($this->players[$identifier]->getAddress(), 5);
}
$this->interface->blockAddress($this->players[$identifier]->getAddress(), 5);
}
}
}
@ -199,7 +198,6 @@ class RakLibInterface implements ServerInstance, AdvancedSourceInterface{
$identifier = $this->identifiers[$h];
if(!$packet->isEncoded){
$packet->encode();
$packet->isEncoded = true;
}
if($packet instanceof BatchPacket){
@ -236,7 +234,7 @@ class RakLibInterface implements ServerInstance, AdvancedSourceInterface{
private function getPacket($buffer){
$pid = ord($buffer{0});
if(($data = $this->network->getPacket($pid)) === null){
if(($data = PacketPool::getPacketById($pid)) === null){
return null;
}
$data->setBuffer($buffer, 1);

View File

@ -0,0 +1,47 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h>
use pocketmine\network\mcpe\NetworkSession;
class AddBehaviorTreePacket extends DataPacket{
const NETWORK_ID = ProtocolInfo::ADD_BEHAVIOR_TREE_PACKET;
/** @var string */
public $unknownString1;
public function decodePayload(){
$this->unknownString1 = $this->getString();
}
public function encodePayload(){
$this->putString($this->unknownString1);
}
public function handle(NetworkSession $session) : bool{
return $session->handleAddBehaviorTree($this);
}
}

View File

@ -30,12 +30,15 @@ use pocketmine\network\mcpe\NetworkSession;
#ifndef COMPILE
use pocketmine\utils\Binary;
#endif
use pocketmine\utils\BinaryStream;
class BatchPacket extends DataPacket{
const NETWORK_ID = 0xfe;
public $payload;
public $compressed = false;
/** @var string */
public $payload = "";
/** @var int */
protected $compressionLevel = 7;
public function canBeBatched() : bool{
return false;
@ -46,12 +49,16 @@ class BatchPacket extends DataPacket{
}
public function decodePayload(){
$this->payload = $this->getRemaining();
$data = $this->getRemaining();
try{
$this->payload = zlib_decode($data, 1024 * 1024 * 64); //Max 64MB
}catch(\ErrorException $e){ //zlib decode error
$this->payload = "";
}
}
public function encodePayload(){
assert($this->compressed);
$this->put($this->payload);
$this->put(zlib_encode($this->payload, ZLIB_ENCODING_DEFLATE, $this->compressionLevel));
}
/**
@ -68,33 +75,31 @@ class BatchPacket extends DataPacket{
$this->payload .= Binary::writeUnsignedVarInt(strlen($packet->buffer)) . $packet->buffer;
}
public function compress(int $level = 7){
assert(!$this->compressed);
$this->payload = zlib_encode($this->payload, ZLIB_ENCODING_DEFLATE, $level);
$this->compressed = true;
/**
* @return \Generator
*/
public function getPackets(){
$stream = new BinaryStream($this->payload);
while(!$stream->feof()){
yield $stream->getString();
}
}
public function getCompressionLevel() : int{
return $this->compressionLevel;
}
public function setCompressionLevel(int $level){
$this->compressionLevel = $level;
}
public function handle(NetworkSession $session) : bool{
if(strlen($this->payload) < 2){
if($this->payload === ""){
return false;
}
try{
$str = zlib_decode($this->payload, 1024 * 1024 * 64); //Max 64MB
}catch(\ErrorException $e){
return false;
}
if($str === ""){
throw new \InvalidStateException("Decoded BatchPacket payload is empty");
}
$this->setBuffer($str, 0);
$network = $session->getServer()->getNetwork();
while(!$this->feof()){
$buf = $this->getString();
$pk = $network->getPacket(ord($buf{0}));
foreach($this->getPackets() as $buf){
$pk = PacketPool::getPacketById(ord($buf{0}));
if(!$pk->canBeBatched()){
throw new \InvalidArgumentException("Received invalid " . get_class($pk) . " inside BatchPacket");

View File

@ -0,0 +1,51 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h>
use pocketmine\network\mcpe\NetworkSession;
class CameraPacket extends DataPacket{
const NETWORK_ID = ProtocolInfo::CAMERA_PACKET;
/** @var int */
public $cameraUniqueId;
/** @var int */
public $playerUniqueId;
public function decodePayload(){
$this->cameraUniqueId = $this->getEntityUniqueId();
$this->playerUniqueId = $this->getEntityUniqueId();
}
public function encodePayload(){
$this->putEntityUniqueId($this->cameraUniqueId);
$this->putEntityUniqueId($this->playerUniqueId);
}
public function handle(NetworkSession $session) : bool{
return $session->handleCamera($this);
}
}

View File

@ -27,17 +27,11 @@ namespace pocketmine\network\mcpe\protocol;
use pocketmine\network\mcpe\NetworkSession;
use pocketmine\network\mcpe\protocol\types\ContainerIds;
class ContainerSetContentPacket extends DataPacket{
const NETWORK_ID = ProtocolInfo::CONTAINER_SET_CONTENT_PACKET;
const SPECIAL_INVENTORY = 0;
const SPECIAL_OFFHAND = 0x77;
const SPECIAL_ARMOR = 0x78;
const SPECIAL_CREATIVE = 0x79;
const SPECIAL_HOTBAR = 0x7a;
const SPECIAL_FIXED_INVENTORY = 0x7b;
public $windowid;
public $targetEid;
public $slots = [];
@ -70,7 +64,7 @@ class ContainerSetContentPacket extends DataPacket{
foreach($this->slots as $slot){
$this->putSlot($slot);
}
if($this->windowid === self::SPECIAL_INVENTORY and count($this->hotbar) > 0){
if($this->windowid === ContainerIds::INVENTORY and count($this->hotbar) > 0){
$this->putUnsignedVarInt(count($this->hotbar));
foreach($this->hotbar as $slot){
$this->putVarInt($slot);

View File

@ -70,6 +70,7 @@ abstract class DataPacket extends BinaryStream{
public function encode(){
$this->reset();
$this->encodePayload();
$this->isEncoded = true;
}
/**

View File

@ -0,0 +1,67 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h>
use pocketmine\network\mcpe\NetworkSession;
class EventPacket extends DataPacket{
const NETWORK_ID = ProtocolInfo::EVENT_PACKET;
const TYPE_ACHIEVEMENT_AWARDED = 0;
const TYPE_ENTITY_INTERACT = 1;
const TYPE_PORTAL_BUILT = 2;
const TYPE_PORTAL_USED = 3;
const TYPE_MOB_KILLED = 4;
const TYPE_CAULDRON_USED = 5;
const TYPE_PLAYER_DEATH = 6;
const TYPE_BOSS_KILLED = 7;
const TYPE_AGENT_COMMAND = 8;
const TYPE_AGENT_CREATED = 9;
public $playerRuntimeId;
public $eventData;
public $type;
public function decodePayload(){
$this->playerRuntimeId = $this->getEntityRuntimeId();
$this->eventData = $this->getVarInt();
$this->type = $this->getByte();
//TODO: nice confusing mess
}
public function encodePayload(){
$this->putEntityRuntimeId($this->playerRuntimeId);
$this->putVarInt($this->eventData);
$this->putByte($this->type);
//TODO: also nice confusing mess
}
public function handle(NetworkSession $session) : bool{
return $session->handleEvent($this);
}
}

View File

@ -0,0 +1,157 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\network\mcpe\protocol;
class PacketPool{
/** @var \SplFixedArray<DataPacket> */
protected static $pool = null;
public static function init(){
static::$pool = new \SplFixedArray(256);
//Normal packets
static::registerPacket(new LoginPacket());
static::registerPacket(new PlayStatusPacket());
static::registerPacket(new ServerToClientHandshakePacket());
static::registerPacket(new ClientToServerHandshakePacket());
static::registerPacket(new DisconnectPacket());
static::registerPacket(new ResourcePacksInfoPacket());
static::registerPacket(new ResourcePackStackPacket());
static::registerPacket(new ResourcePackClientResponsePacket());
static::registerPacket(new TextPacket());
static::registerPacket(new SetTimePacket());
static::registerPacket(new StartGamePacket());
static::registerPacket(new AddPlayerPacket());
static::registerPacket(new AddEntityPacket());
static::registerPacket(new RemoveEntityPacket());
static::registerPacket(new AddItemEntityPacket());
static::registerPacket(new AddHangingEntityPacket());
static::registerPacket(new TakeItemEntityPacket());
static::registerPacket(new MoveEntityPacket());
static::registerPacket(new MovePlayerPacket());
static::registerPacket(new RiderJumpPacket());
static::registerPacket(new RemoveBlockPacket());
static::registerPacket(new UpdateBlockPacket());
static::registerPacket(new AddPaintingPacket());
static::registerPacket(new ExplodePacket());
static::registerPacket(new LevelSoundEventPacket());
static::registerPacket(new LevelEventPacket());
static::registerPacket(new BlockEventPacket());
static::registerPacket(new EntityEventPacket());
static::registerPacket(new MobEffectPacket());
static::registerPacket(new UpdateAttributesPacket());
static::registerPacket(new MobEquipmentPacket());
static::registerPacket(new MobArmorEquipmentPacket());
static::registerPacket(new InteractPacket());
static::registerPacket(new BlockPickRequestPacket());
static::registerPacket(new UseItemPacket());
static::registerPacket(new PlayerActionPacket());
static::registerPacket(new EntityFallPacket());
static::registerPacket(new HurtArmorPacket());
static::registerPacket(new SetEntityDataPacket());
static::registerPacket(new SetEntityMotionPacket());
static::registerPacket(new SetEntityLinkPacket());
static::registerPacket(new SetHealthPacket());
static::registerPacket(new SetSpawnPositionPacket());
static::registerPacket(new AnimatePacket());
static::registerPacket(new RespawnPacket());
static::registerPacket(new DropItemPacket());
static::registerPacket(new InventoryActionPacket());
static::registerPacket(new ContainerOpenPacket());
static::registerPacket(new ContainerClosePacket());
static::registerPacket(new ContainerSetSlotPacket());
static::registerPacket(new ContainerSetDataPacket());
static::registerPacket(new ContainerSetContentPacket());
static::registerPacket(new CraftingDataPacket());
static::registerPacket(new CraftingEventPacket());
static::registerPacket(new AdventureSettingsPacket());
static::registerPacket(new BlockEntityDataPacket());
static::registerPacket(new PlayerInputPacket());
static::registerPacket(new FullChunkDataPacket());
static::registerPacket(new SetCommandsEnabledPacket());
static::registerPacket(new SetDifficultyPacket());
static::registerPacket(new ChangeDimensionPacket());
static::registerPacket(new SetPlayerGameTypePacket());
static::registerPacket(new PlayerListPacket());
static::registerPacket(new SimpleEventPacket());
static::registerPacket(new EventPacket());
static::registerPacket(new SpawnExperienceOrbPacket());
static::registerPacket(new ClientboundMapItemDataPacket());
static::registerPacket(new MapInfoRequestPacket());
static::registerPacket(new RequestChunkRadiusPacket());
static::registerPacket(new ChunkRadiusUpdatedPacket());
static::registerPacket(new ItemFrameDropItemPacket());
static::registerPacket(new ReplaceItemInSlotPacket());
static::registerPacket(new GameRulesChangedPacket());
static::registerPacket(new CameraPacket());
static::registerPacket(new AddItemPacket());
static::registerPacket(new BossEventPacket());
static::registerPacket(new ShowCreditsPacket());
static::registerPacket(new AvailableCommandsPacket());
static::registerPacket(new CommandStepPacket());
static::registerPacket(new CommandBlockUpdatePacket());
static::registerPacket(new UpdateTradePacket());
static::registerPacket(new UpdateEquipPacket());
static::registerPacket(new ResourcePackDataInfoPacket());
static::registerPacket(new ResourcePackChunkDataPacket());
static::registerPacket(new ResourcePackChunkRequestPacket());
static::registerPacket(new TransferPacket());
static::registerPacket(new PlaySoundPacket());
static::registerPacket(new StopSoundPacket());
static::registerPacket(new SetTitlePacket());
static::registerPacket(new AddBehaviorTreePacket());
static::registerPacket(new StructureBlockUpdatePacket());
static::registerPacket(new ShowStoreOfferPacket());
static::registerPacket(new PurchaseReceiptPacket());
static::registerPacket(new BatchPacket());
}
/**
* @param DataPacket $packet
*/
public static function registerPacket(DataPacket $packet){
static::$pool[$packet->pid()] = clone $packet;
}
/**
* @param int $pid
* @return DataPacket
*/
public static function getPacketById(int $pid) : DataPacket{
return static::$pool[$pid] ?? new UnknownPacket();
}
/**
* @param string $buffer
* @return DataPacket
*/
public static function getPacket(string $buffer) : DataPacket{
$pk = static::getPacketById(ord($buffer{0}));
$pk->setBuffer($buffer);
return $pk;
}
}

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<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h>
use pocketmine\network\mcpe\NetworkSession;
class PurchaseReceiptPacket extends DataPacket{
const NETWORK_ID = ProtocolInfo::PURCHASE_RECEIPT_PACKET;
/** @var string[] */
public $entries = [];
public function decodePayload(){
$count = $this->getUnsignedVarInt();
for($i = 0; $i < $count; ++$i){
$this->entries[] = $this->getString();
}
}
public function encodePayload(){
$this->putUnsignedVarInt(count($this->entries));
foreach($this->entries as $entry){
$this->putString($entry);
}
}
public function handle(NetworkSession $session) : bool{
return $session->handlePurchaseReceipt($this);
}
}

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<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h>
use pocketmine\network\mcpe\NetworkSession;
class ShowStoreOfferPacket extends DataPacket{
const NETWORK_ID = ProtocolInfo::SHOW_STORE_OFFER_PACKET;
public $offerId;
public function decodePayload(){
$this->offerId = $this->getString();
}
public function encodePayload(){
$this->putString($this->offerId);
}
public function handle(NetworkSession $session) : bool{
return $session->handleShowStoreOffer($this);
}
}

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<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h>
use pocketmine\network\mcpe\NetworkSession;
class SimpleEventPacket extends DataPacket{
const NETWORK_ID = ProtocolInfo::SIMPLE_EVENT_PACKET;
public $unknownShort1;
public function decodePayload(){
$this->unknownShort1 = $this->getLShort();
}
public function encodePayload(){
$this->putLShort($this->unknownShort1);
}
public function handle(NetworkSession $session) : bool{
return $session->handleSimpleEvent($this);
}
}

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<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h>
use pocketmine\network\mcpe\NetworkSession;
class StructureBlockUpdatePacket extends DataPacket{
const NETWORK_ID = ProtocolInfo::STRUCTURE_BLOCK_UPDATE_PACKET;
public function decodePayload(){
//TODO
}
public function encodePayload(){
//TODO
}
public function handle(NetworkSession $session) : bool{
return $session->handleStructureBlockUpdate($this);
}
}

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<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h>
use pocketmine\network\mcpe\NetworkSession;
class UpdateEquipPacket extends DataPacket{
const NETWORK_ID = ProtocolInfo::UPDATE_EQUIP_PACKET;
public $windowId;
public $windowType;
public $unknownVarint; //TODO: find out what this is (vanilla always sends 0)
public $entityUniqueId;
public $namedtag;
public function decodePayload(){
$this->windowId = $this->getByte();
$this->windowType = $this->getByte();
$this->unknownVarint = $this->getVarInt();
$this->entityUniqueId = $this->getEntityUniqueId();
$this->namedtag = $this->get(true);
}
public function encodePayload(){
$this->putByte($this->windowId);
$this->putByte($this->windowType);
$this->putVarInt($this->unknownVarint);
$this->putEntityUniqueId($this->entityUniqueId);
$this->put($this->namedtag);
}
public function handle(NetworkSession $session) : bool{
return $session->handleUpdateEquip($this);
}
}

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<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\network\mcpe\protocol\types;
interface ContainerIds{
const NONE = -1;
const INVENTORY = 0;
const FIRST = 1;
const LAST = 100;
const OFFHAND = 119;
const ARMOR = 120;
const CREATIVE = 121;
const HOTBAR = 122;
const FIXED_INVENTORY = 123;
}