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Undo my -100IQ fuckup with chunk sending precondition
the commit I reverted put the preconditions in the completion handler, which is executed AFTER THE CHUNK IS SENT. Revert "NetworkSession: allow Player to handle its own business in chunk sending" This reverts commit a223d1cbf3e8a9143383b6497f4d2d5d7ab3202a.
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@ -914,10 +914,15 @@ class NetworkSession{
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ChunkCache::getInstance($world, $this->compressor)->request($chunkX, $chunkZ)->onResolve(
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//this callback may be called synchronously or asynchronously, depending on whether the promise is resolved yet
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function(CompressBatchPromise $promise) use ($world, $onCompletion) : void{
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function(CompressBatchPromise $promise) use ($world, $onCompletion, $chunkX, $chunkZ) : void{
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if(!$this->isConnected()){
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return;
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}
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$currentWorld = $this->player->getLocation()->getWorld();
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if($world !== $currentWorld or !$this->player->isUsingChunk($chunkX, $chunkZ)){
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$this->logger->debug("Tried to send no-longer-active chunk $chunkX $chunkZ in world " . $world->getFolderName());
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return;
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}
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$world->timings->syncChunkSend->startTiming();
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try{
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$this->queueCompressed($promise);
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@ -743,11 +743,7 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
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unset($this->loadQueue[$index]);
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$this->usedChunks[$index] = UsedChunkStatus::REQUESTED();
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$this->getNetworkSession()->startUsingChunk($X, $Z, function() use ($X, $Z, $index, $world) : void{
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if(!isset($this->usedChunks[$index]) || $world !== $this->getWorld()){
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$this->logger->debug("Tried to send no-longer-active chunk $X $Z in world " . $world->getFolderName());
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return;
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}
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$this->getNetworkSession()->startUsingChunk($X, $Z, function() use ($X, $Z, $index) : void{
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if(!$this->usedChunks[$index]->equals(UsedChunkStatus::REQUESTED())){
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//TODO: make this an error
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//this could be triggered due to the shitty way that chunk resends are handled
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