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https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-05 17:36:12 +00:00
Improved Inventory->addItem(), fixed breaking containers duplicating the last slot, removed not necessary slot changes
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@ -1628,10 +1628,13 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
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$this->inventory->sendHeldItem($this);
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}else{
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$item = $this->inventory->getItemInHand();
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$oldItem = clone $item;
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//TODO: Implement adventure mode checks
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if($this->level->useItemOn($blockVector, $item, $packet->face, $packet->fx, $packet->fy, $packet->fz, $this) === true){
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$this->inventory->setItemInHand($item, $this);
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$this->inventory->sendHeldItem($this->hasSpawned);
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if(!$item->equals($oldItem, true) or $item->getCount() !== $oldItem->getCount()){
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$this->inventory->setItemInHand($item, $this);
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$this->inventory->sendHeldItem($this->hasSpawned);
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}
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break;
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}
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}
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@ -1802,13 +1805,17 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
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if($this->isCreative()){
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$item = $this->inventory->getItemInHand();
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}else{
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$item = clone $this->inventory->getItemInHand();
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$item = $this->inventory->getItemInHand();
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}
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$oldItem = clone $item;
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if($this->level->useBreakOn($vector, $item, $this) === true){
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if($this->isSurvival()){
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$this->inventory->setItemInHand($item, $this);
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$this->inventory->sendHeldItem($this->hasSpawned);
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if(!$item->equals($oldItem, true) or $item->getCount() !== $oldItem->getCount()){
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$this->inventory->setItemInHand($item, $this);
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$this->inventory->sendHeldItem($this->hasSpawned);
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}
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}
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break;
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}
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