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https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-06 01:46:04 +00:00
Allow passing a Player source as last parameter on Inventory->addItem() and Inventory->removeItem()
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@ -1205,7 +1205,7 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
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$pk->eid = $this->getID();
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$pk->target = $entity->getID();
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Server::broadcastPacket($entity->getViewers(), $pk);
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$this->inventory->addItem(clone $item);
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$this->inventory->addItem(clone $item, $this);
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$entity->kill();
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}
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}elseif($entity instanceof DroppedItem){
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@ -1239,7 +1239,7 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
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$pk->eid = $this->getID();
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$pk->target = $entity->getID();
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Server::broadcastPacket($entity->getViewers(), $pk);
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$this->inventory->addItem(clone $item);
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$this->inventory->addItem(clone $item, $this);
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$entity->kill();
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}
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}
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@ -1648,7 +1648,7 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
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$snowball = Entity::createEntity("Snowball", $this->chunk, $nbt, $this);
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$snowball->setMotion($snowball->getMotion()->multiply($f));
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if($this->isSurvival()){
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$this->inventory->removeItem(Item::get(Item::SNOWBALL, 0, 1));
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$this->inventory->removeItem(Item::get(Item::SNOWBALL, 0, 1), $this);
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}
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if($snowball instanceof Projectile){
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$this->server->getPluginManager()->callEvent($projectileEv = new ProjectileLaunchEvent($snowball));
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@ -1713,7 +1713,7 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
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}else{
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$ev->getProjectile()->setMotion($ev->getProjectile()->getMotion()->multiply($ev->getForce()));
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if($this->isSurvival()){
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$this->inventory->removeItem(Item::get(Item::ARROW, 0, 1));
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$this->inventory->removeItem(Item::get(Item::ARROW, 0, 1), $this);
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$bow->setDamage($bow->getDamage() + 1);
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$this->inventory->setItemInHand($bow, $this);
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if($bow->getDamage() >= 385){
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@ -2008,7 +2008,7 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
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--$slot->count;
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$this->inventory->setItemInHand($slot, $this);
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if($slot->getID() === Item::MUSHROOM_STEW or $slot->getID() === Item::BEETROOT_SOUP){
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$this->inventory->addItem(Item::get(Item::BOWL, 0, 1));
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$this->inventory->addItem(Item::get(Item::BOWL, 0, 1), $this);
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}
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}
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break;
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@ -2178,7 +2178,7 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
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case Item::CAKE:
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//TODO: detect complex recipes like cake that leave remains
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$this->awardAchievement("bakeCake");
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$this->inventory->addItem(Item::get(Item::BUCKET, 0, 3));
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$this->inventory->addItem(Item::get(Item::BUCKET, 0, 3), $this);
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break;
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case Item::STONE_PICKAXE:
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case Item::GOLD_PICKAXE:
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