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https://github.com/pmmp/PocketMine-MP.git
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Player: remove sendDataPacket()
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@ -405,7 +405,7 @@ class Human extends Living implements ProjectileSource, InventoryHolder{
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protected function sendSpawnPacket(Player $player) : void{
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if(!($this instanceof Player)){
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$player->sendDataPacket(PlayerListPacket::add([PlayerListEntry::createAdditionEntry($this->uuid, $this->id, $this->getName(), $this->skin)]));
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$player->getNetworkSession()->sendDataPacket(PlayerListPacket::add([PlayerListEntry::createAdditionEntry($this->uuid, $this->id, $this->getName(), $this->skin)]));
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}
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$pk = new AddPlayerPacket();
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@ -418,7 +418,7 @@ class Human extends Living implements ProjectileSource, InventoryHolder{
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$pk->pitch = $this->location->pitch;
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$pk->item = $this->getInventory()->getItemInHand();
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$pk->metadata = $this->getSyncedNetworkData(false);
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$player->sendDataPacket($pk);
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$player->getNetworkSession()->sendDataPacket($pk);
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//TODO: Hack for MCPE 1.2.13: DATA_NAMETAG is useless in AddPlayerPacket, so it has to be sent separately
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$this->sendData($player, [EntityMetadataProperties::NAMETAG => new StringMetadataProperty($this->getNameTag())]);
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@ -426,7 +426,7 @@ class Human extends Living implements ProjectileSource, InventoryHolder{
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$player->getNetworkSession()->onMobArmorChange($this);
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if(!($this instanceof Player)){
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$player->sendDataPacket(PlayerListPacket::remove([PlayerListEntry::createRemovalEntry($this->uuid)]));
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$player->getNetworkSession()->sendDataPacket(PlayerListPacket::remove([PlayerListEntry::createRemovalEntry($this->uuid)]));
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}
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}
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