mirror of
https://github.com/pmmp/PocketMine-MP.git
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Implement ender chest (#1462)
This commit is contained in:
committed by
Dylan K. Taylor
parent
8d59843020
commit
686e1c4470
@ -199,7 +199,7 @@ class BlockFactory{
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self::registerBlock(new CocoaBlock());
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self::registerBlock(new SandstoneStairs());
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self::registerBlock(new EmeraldOre());
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//TODO: ENDER_CHEST
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self::registerBlock(new EnderChest());
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self::registerBlock(new TripwireHook());
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self::registerBlock(new Tripwire());
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self::registerBlock(new Emerald());
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113
src/pocketmine/block/EnderChest.php
Normal file
113
src/pocketmine/block/EnderChest.php
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@ -0,0 +1,113 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\item\Item;
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use pocketmine\item\ItemFactory;
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use pocketmine\item\Tool;
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use pocketmine\math\AxisAlignedBB;
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use pocketmine\math\Vector3;
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use pocketmine\Player;
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use pocketmine\tile\EnderChest as TileEnderChest;
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use pocketmine\tile\Tile;
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class EnderChest extends Chest{
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protected $id = self::ENDER_CHEST;
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public function getHardness() : float{
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return 22.5;
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}
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public function getBlastResistance() : float{
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return 3000;
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}
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public function getLightLevel() : int{
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return 7;
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}
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public function getName() : string{
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return "Ender Chest";
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}
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public function getToolType() : int{
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return Tool::TYPE_PICKAXE;
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}
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public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $facePos, Player $player = null) : bool{
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$faces = [
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0 => 4,
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1 => 2,
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2 => 5,
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3 => 3
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];
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$this->meta = $faces[$player instanceof Player ? $player->getDirection() : 0];
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$this->getLevel()->setBlock($blockReplace, $this, true, true);
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Tile::createTile(Tile::ENDER_CHEST, $this->getLevel(), TileEnderChest::createNBT($this, $face, $item, $player));
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return true;
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}
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public function onBreak(Item $item, Player $player = null) : bool{
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return Block::onBreak($item, $player);
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}
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public function onActivate(Item $item, Player $player = null) : bool{
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if($player instanceof Player){
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$t = $this->getLevel()->getTile($this);
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$enderChest = null;
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if($t instanceof TileEnderChest){
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$enderChest = $t;
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}else{
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$enderChest = Tile::createTile(Tile::ENDER_CHEST, $this->getLevel(), TileEnderChest::createNBT($this));
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}
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if(!$this->getSide(Vector3::SIDE_UP)->isTransparent()){
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return true;
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}
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$player->getEnderChestInventory()->setHolderPosition($enderChest);
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$player->addWindow($player->getEnderChestInventory());
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}
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return true;
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}
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public function getDrops(Item $item) : array{
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if($item->isPickaxe() >= Tool::TIER_WOODEN){
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return [ItemFactory::get(Item::OBSIDIAN, 0, 8)];
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}
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return [];
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}
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public function getFuelTime() : int{
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return 0;
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}
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}
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