Added LevelInitEvent

This commit is contained in:
Shoghi Cervantes 2014-07-06 00:01:05 +02:00
parent 637d9da5a6
commit 6576c88a08
4 changed files with 47 additions and 2 deletions

View File

@ -33,6 +33,7 @@ use pocketmine\command\PluginIdentifiableCommand;
use pocketmine\command\SimpleCommandMap;
use pocketmine\entity\Entity;
use pocketmine\event\HandlerList;
use pocketmine\event\level\LevelInitEvent;
use pocketmine\event\server\ServerCommandEvent;
use pocketmine\inventory\CraftingManager;
use pocketmine\inventory\InventoryType;
@ -1015,6 +1016,9 @@ class Server{
$level = new Level($this, $name, $path, $provider);
$this->levels[$level->getID()] = $level;
$this->getPluginManager()->callEvent(new LevelInitEvent($level));
for($Z = 5; $Z <= 11; ++$Z){
for($X = 5; $X <= 11; ++$X){
$level->generateChunk($X, $Z);

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@ -25,10 +25,18 @@
namespace pocketmine\event\level;
use pocketmine\event\Event;
use pocketmine\level\Level;
abstract class LevelEvent extends Event{
/** @var \pocketmine\level\Level */
protected $level;
private $level;
/**
* @param Level $level
*/
public function __construct(Level $level){
$this->level = $level;
}
/**
* @return \pocketmine\level\Level

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@ -0,0 +1,29 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\event\level;
/**
* Called when a Level is initializing
*/
class LevelInitEvent extends LevelEvent{
public static $handlerList = null;
}

View File

@ -34,8 +34,12 @@ class SpawnChangeEvent extends LevelEvent{
/** @var Position */
private $previousSpawn;
/**
* @param Level $level
* @param Position $previousSpawn
*/
public function __construct(Level $level, Position $previousSpawn){
$this->level = $level;
parent::__construct($level);
$this->previousSpawn = $previousSpawn;
}