mirror of
https://github.com/pmmp/PocketMine-MP.git
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Inventory: Split up armor and player inventory (#1957)
* Inventory: Split up PlayerInventory and armour handling * Fixed other players don't see armour changes. This bug also exists on master.
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@ -24,17 +24,12 @@ declare(strict_types=1);
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namespace pocketmine\inventory;
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use pocketmine\entity\Human;
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use pocketmine\event\entity\EntityArmorChangeEvent;
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use pocketmine\event\player\PlayerItemHeldEvent;
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use pocketmine\item\Item;
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use pocketmine\item\ItemFactory;
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use pocketmine\network\mcpe\protocol\InventoryContentPacket;
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use pocketmine\network\mcpe\protocol\InventorySlotPacket;
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use pocketmine\network\mcpe\protocol\MobArmorEquipmentPacket;
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use pocketmine\network\mcpe\protocol\MobEquipmentPacket;
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use pocketmine\network\mcpe\protocol\types\ContainerIds;
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use pocketmine\Player;
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use pocketmine\Server;
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class PlayerInventory extends EntityInventory{
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@ -56,16 +51,7 @@ class PlayerInventory extends EntityInventory{
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}
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public function getDefaultSize() : int{
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return 40; //36 inventory, 4 armor
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}
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public function getSize() : int{
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return parent::getSize() - 4; //Remove armor slots
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}
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public function setSize(int $size){
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parent::setSize($size + 4);
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$this->sendContents($this->getViewers());
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return 36;
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}
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/**
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@ -204,23 +190,6 @@ class PlayerInventory extends EntityInventory{
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}
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}
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public function onSlotChange(int $index, Item $before, bool $send) : void{
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$holder = $this->getHolder();
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if($holder instanceof Player and !$holder->spawned){
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return;
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}
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if($index >= $this->getSize()){
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if($send){
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$this->sendArmorSlot($index, $this->getViewers());
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$this->sendArmorSlot($index, $this->getHolder()->getViewers());
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}
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}else{
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//Do not send armor by accident here.
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parent::onSlotChange($index, $before, $send);
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}
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}
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/**
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* Returns the number of slots in the hotbar.
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* @return int
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@ -229,158 +198,6 @@ class PlayerInventory extends EntityInventory{
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return 9;
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}
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public function getArmorItem(int $index) : Item{
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return $this->getItem($this->getSize() + $index);
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}
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public function setArmorItem(int $index, Item $item) : bool{
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return $this->setItem($this->getSize() + $index, $item);
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}
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public function getHelmet() : Item{
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return $this->getItem($this->getSize());
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}
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public function getChestplate() : Item{
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return $this->getItem($this->getSize() + 1);
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}
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public function getLeggings() : Item{
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return $this->getItem($this->getSize() + 2);
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}
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public function getBoots() : Item{
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return $this->getItem($this->getSize() + 3);
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}
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public function setHelmet(Item $helmet) : bool{
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return $this->setItem($this->getSize(), $helmet);
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}
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public function setChestplate(Item $chestplate) : bool{
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return $this->setItem($this->getSize() + 1, $chestplate);
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}
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public function setLeggings(Item $leggings) : bool{
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return $this->setItem($this->getSize() + 2, $leggings);
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}
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public function setBoots(Item $boots) : bool{
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return $this->setItem($this->getSize() + 3, $boots);
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}
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protected function doSetItemEvents(int $index, Item $newItem) : ?Item{
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if($index >= $this->getSize()){
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Server::getInstance()->getPluginManager()->callEvent($ev = new EntityArmorChangeEvent($this->getHolder(), $this->getItem($index), $newItem, $index));
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if($ev->isCancelled()){
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return null;
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}
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return $ev->getNewItem();
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}
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return parent::doSetItemEvents($index, $newItem);
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}
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public function clearAll(bool $send = true) : void{
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parent::clearAll($send);
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for($i = $this->getSize(), $m = $i + 4; $i < $m; ++$i){
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$this->clear($i, false);
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}
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if($send){
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$this->sendArmorContents($this->getViewers());
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}
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}
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/**
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* @return Item[]
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*/
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public function getArmorContents() : array{
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$armor = [];
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for($i = 0; $i < 4; ++$i){
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$armor[$i] = $this->getItem($this->getSize() + $i);
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}
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return $armor;
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}
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/**
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* @param Player|Player[] $target
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*/
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public function sendArmorContents($target){
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if($target instanceof Player){
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$target = [$target];
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}
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$armor = $this->getArmorContents();
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$pk = new MobArmorEquipmentPacket();
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$pk->entityRuntimeId = $this->getHolder()->getId();
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$pk->slots = $armor;
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$pk->encode();
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foreach($target as $player){
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if($player === $this->getHolder()){
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$pk2 = new InventoryContentPacket();
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$pk2->windowId = ContainerIds::ARMOR;
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$pk2->items = $armor;
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$player->dataPacket($pk2);
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}else{
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$player->dataPacket($pk);
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}
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}
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}
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/**
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* @param Item[] $items
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*/
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public function setArmorContents(array $items){
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for($i = 0; $i < 4; ++$i){
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if(!isset($items[$i]) or !($items[$i] instanceof Item)){
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$items[$i] = ItemFactory::get(Item::AIR, 0, 0);
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}
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$this->setItem($this->getSize() + $i, $items[$i], false);
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}
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$this->sendArmorContents($this->getViewers());
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}
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/**
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* @param int $index
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* @param Player|Player[] $target
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*/
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public function sendArmorSlot(int $index, $target){
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if($target instanceof Player){
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$target = [$target];
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}
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$armor = $this->getArmorContents();
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$pk = new MobArmorEquipmentPacket();
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$pk->entityRuntimeId = $this->getHolder()->getId();
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$pk->slots = $armor;
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$pk->encode();
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foreach($target as $player){
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if($player === $this->getHolder()){
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/** @var Player $player */
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$pk2 = new InventorySlotPacket();
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$pk2->windowId = ContainerIds::ARMOR;
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$pk2->inventorySlot = $index - $this->getSize();
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$pk2->item = $this->getItem($index);
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$player->dataPacket($pk2);
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}else{
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$player->dataPacket($pk);
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}
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}
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}
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public function sendCreativeContents(){
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$pk = new InventoryContentPacket();
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$pk->windowId = ContainerIds::CREATIVE;
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