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Added an event for handling duplicate logins (#2430)
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@ -58,6 +58,7 @@ use pocketmine\event\player\PlayerJoinEvent;
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use pocketmine\event\player\PlayerJumpEvent;
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use pocketmine\event\player\PlayerKickEvent;
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use pocketmine\event\player\PlayerLoginEvent;
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use pocketmine\event\player\PlayerDuplicateLoginEvent;
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use pocketmine\event\player\PlayerMoveEvent;
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use pocketmine\event\player\PlayerPreLoginEvent;
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use pocketmine\event\player\PlayerQuitEvent;
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@ -1787,11 +1788,13 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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foreach($this->server->getLoggedInPlayers() as $p){
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if($p !== $this and ($p->iusername === $this->iusername or $this->getUniqueId()->equals($p->getUniqueId()))){
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if(!$p->kick("logged in from another location")){
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$this->close($this->getLeaveMessage(), "Logged in from another location");
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$this->server->getPluginManager()->callEvent($ev = new PlayerDuplicateLoginEvent($this->networkSession, $p->networkSession));
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if($ev->isCancelled()){
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$this->networkSession->disconnect($ev->getDisconnectMessage());
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return false;
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}
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$p->networkSession->disconnect($ev->getDisconnectMessage());
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}
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}
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71
src/pocketmine/event/player/PlayerDuplicateLoginEvent.php
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71
src/pocketmine/event/player/PlayerDuplicateLoginEvent.php
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@ -0,0 +1,71 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\event\player;
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use pocketmine\event\Cancellable;
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use pocketmine\event\Event;
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use pocketmine\network\mcpe\NetworkSession;
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/**
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* Called when a player connects with a username or UUID that is already used by another player on the server.
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* If cancelled, the newly connecting session will be disconnected; otherwise, the existing player will be disconnected.
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*/
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class PlayerDuplicateLoginEvent extends Event implements Cancellable{
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/** @var NetworkSession */
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private $connectingSession;
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/** @var NetworkSession */
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private $existingSession;
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/** @var string */
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private $disconnectMessage = "Logged in from another location";
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public function __construct(NetworkSession $connectingSession, NetworkSession $existingSession){
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$this->connectingSession = $connectingSession;
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$this->existingSession = $existingSession;
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}
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public function getConnectingSession() : NetworkSession{
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return $this->connectingSession;
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}
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public function getExistingSession() : NetworkSession{
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return $this->existingSession;
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}
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/**
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* Returns the message shown to the session which gets disconnected.
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*
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* @return string
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*/
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public function getDisconnectMessage() : string{
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return $this->disconnectMessage;
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}
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/**
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* @param string $message
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*/
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public function setDisconnectMessage(string $message) : void{
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$this->disconnectMessage = $message;
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}
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}
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