mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-05-15 18:29:46 +00:00
Added PlayerNetworkSessionAdapter to allow abstraction of NetworkSession base
This commit is contained in:
parent
fa58736360
commit
650afe2d94
@ -67,7 +67,6 @@ use pocketmine\event\player\PlayerToggleFlightEvent;
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use pocketmine\event\player\PlayerToggleSneakEvent;
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use pocketmine\event\player\PlayerToggleSprintEvent;
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use pocketmine\event\player\PlayerTransferEvent;
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use pocketmine\event\server\DataPacketReceiveEvent;
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use pocketmine\event\server\DataPacketSendEvent;
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use pocketmine\event\TextContainer;
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use pocketmine\event\Timings;
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@ -104,64 +103,39 @@ use pocketmine\nbt\tag\ListTag;
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use pocketmine\nbt\tag\LongTag;
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use pocketmine\nbt\tag\ShortTag;
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use pocketmine\nbt\tag\StringTag;
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use pocketmine\network\mcpe\NetworkSession;
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use pocketmine\network\mcpe\protocol\AddEntityPacket;
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use pocketmine\network\mcpe\protocol\AddHangingEntityPacket;
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use pocketmine\network\mcpe\protocol\AddItemEntityPacket;
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use pocketmine\network\mcpe\protocol\AddItemPacket;
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use pocketmine\network\mcpe\protocol\AddPaintingPacket;
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use pocketmine\network\mcpe\protocol\AddPlayerPacket;
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use pocketmine\network\mcpe\PlayerNetworkSessionAdapter;
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use pocketmine\network\mcpe\protocol\AdventureSettingsPacket;
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use pocketmine\network\mcpe\protocol\AnimatePacket;
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use pocketmine\network\mcpe\protocol\AvailableCommandsPacket;
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use pocketmine\network\mcpe\protocol\BatchPacket;
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use pocketmine\network\mcpe\protocol\BlockEntityDataPacket;
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use pocketmine\network\mcpe\protocol\BlockEventPacket;
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use pocketmine\network\mcpe\protocol\BlockPickRequestPacket;
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use pocketmine\network\mcpe\protocol\BossEventPacket;
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use pocketmine\network\mcpe\protocol\ChangeDimensionPacket;
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use pocketmine\network\mcpe\protocol\ChunkRadiusUpdatedPacket;
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use pocketmine\network\mcpe\protocol\ClientboundMapItemDataPacket;
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use pocketmine\network\mcpe\protocol\ClientToServerHandshakePacket;
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use pocketmine\network\mcpe\protocol\CommandBlockUpdatePacket;
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use pocketmine\network\mcpe\protocol\CommandStepPacket;
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use pocketmine\network\mcpe\protocol\ContainerClosePacket;
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use pocketmine\network\mcpe\protocol\ContainerOpenPacket;
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use pocketmine\network\mcpe\protocol\ContainerSetContentPacket;
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use pocketmine\network\mcpe\protocol\ContainerSetDataPacket;
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use pocketmine\network\mcpe\protocol\ContainerSetSlotPacket;
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use pocketmine\network\mcpe\protocol\CraftingDataPacket;
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use pocketmine\network\mcpe\protocol\CraftingEventPacket;
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use pocketmine\network\mcpe\protocol\DataPacket;
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use pocketmine\network\mcpe\protocol\DisconnectPacket;
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use pocketmine\network\mcpe\protocol\DropItemPacket;
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use pocketmine\network\mcpe\protocol\EntityEventPacket;
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use pocketmine\network\mcpe\protocol\ExplodePacket;
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use pocketmine\network\mcpe\protocol\FullChunkDataPacket;
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use pocketmine\network\mcpe\protocol\GameRulesChangedPacket;
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use pocketmine\network\mcpe\protocol\HurtArmorPacket;
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use pocketmine\network\mcpe\protocol\InteractPacket;
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use pocketmine\network\mcpe\protocol\InventoryActionPacket;
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use pocketmine\network\mcpe\protocol\ItemFrameDropItemPacket;
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use pocketmine\network\mcpe\protocol\LevelEventPacket;
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use pocketmine\network\mcpe\protocol\LevelSoundEventPacket;
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use pocketmine\network\mcpe\protocol\LoginPacket;
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use pocketmine\network\mcpe\protocol\MapInfoRequestPacket;
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use pocketmine\network\mcpe\protocol\MobArmorEquipmentPacket;
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use pocketmine\network\mcpe\protocol\MobEffectPacket;
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use pocketmine\network\mcpe\protocol\MobEquipmentPacket;
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use pocketmine\network\mcpe\protocol\MoveEntityPacket;
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use pocketmine\network\mcpe\protocol\MovePlayerPacket;
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use pocketmine\network\mcpe\protocol\PlayerActionPacket;
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use pocketmine\network\mcpe\protocol\EntityFallPacket;
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use pocketmine\network\mcpe\protocol\PlayerInputPacket;
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use pocketmine\network\mcpe\protocol\PlayerListPacket;
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use pocketmine\network\mcpe\protocol\PlaySoundPacket;
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use pocketmine\network\mcpe\protocol\PlayStatusPacket;
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use pocketmine\network\mcpe\protocol\ProtocolInfo;
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use pocketmine\network\mcpe\protocol\RemoveBlockPacket;
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use pocketmine\network\mcpe\protocol\RemoveEntityPacket;
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use pocketmine\network\mcpe\protocol\ReplaceItemInSlotPacket;
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use pocketmine\network\mcpe\protocol\RequestChunkRadiusPacket;
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use pocketmine\network\mcpe\protocol\ResourcePackChunkDataPacket;
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use pocketmine\network\mcpe\protocol\ResourcePackChunkRequestPacket;
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@ -170,28 +144,17 @@ use pocketmine\network\mcpe\protocol\ResourcePackDataInfoPacket;
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use pocketmine\network\mcpe\protocol\ResourcePacksInfoPacket;
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use pocketmine\network\mcpe\protocol\ResourcePackStackPacket;
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use pocketmine\network\mcpe\protocol\RespawnPacket;
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use pocketmine\network\mcpe\protocol\RiderJumpPacket;
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use pocketmine\network\mcpe\protocol\ServerToClientHandshakePacket;
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use pocketmine\network\mcpe\protocol\SetCommandsEnabledPacket;
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use pocketmine\network\mcpe\protocol\SetDifficultyPacket;
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use pocketmine\network\mcpe\protocol\SetEntityDataPacket;
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use pocketmine\network\mcpe\protocol\SetEntityLinkPacket;
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use pocketmine\network\mcpe\protocol\SetEntityMotionPacket;
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use pocketmine\network\mcpe\protocol\SetHealthPacket;
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use pocketmine\network\mcpe\protocol\SetPlayerGameTypePacket;
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use pocketmine\network\mcpe\protocol\SetSpawnPositionPacket;
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use pocketmine\network\mcpe\protocol\SetTimePacket;
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use pocketmine\network\mcpe\protocol\SetTitlePacket;
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use pocketmine\network\mcpe\protocol\ShowCreditsPacket;
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use pocketmine\network\mcpe\protocol\SpawnExperienceOrbPacket;
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use pocketmine\network\mcpe\protocol\StartGamePacket;
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use pocketmine\network\mcpe\protocol\StopSoundPacket;
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use pocketmine\network\mcpe\protocol\TakeItemEntityPacket;
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use pocketmine\network\mcpe\protocol\TextPacket;
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use pocketmine\network\mcpe\protocol\TransferPacket;
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use pocketmine\network\mcpe\protocol\UpdateAttributesPacket;
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use pocketmine\network\mcpe\protocol\UpdateBlockPacket;
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use pocketmine\network\mcpe\protocol\UpdateTradePacket;
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use pocketmine\network\mcpe\protocol\UseItemPacket;
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use pocketmine\network\SourceInterface;
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use pocketmine\permission\PermissibleBase;
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@ -208,7 +171,7 @@ use pocketmine\utils\UUID;
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/**
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* Main class that handles networking, recovery, and packet sending to the server part
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*/
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class Player extends Human implements CommandSender, InventoryHolder, ChunkLoader, IPlayer, NetworkSession{
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class Player extends Human implements CommandSender, InventoryHolder, ChunkLoader, IPlayer{
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const SURVIVAL = 0;
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const CREATIVE = 1;
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@ -241,6 +204,12 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
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/** @var SourceInterface */
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protected $interface;
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/**
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* @var PlayerNetworkSessionAdapter
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* TODO: remove this once player and network are divorced properly
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*/
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protected $sessionAdapter;
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/** @var bool */
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public $playedBefore;
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public $spawned = false;
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@ -668,6 +637,8 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
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$this->allowMovementCheats = (bool) $this->server->getProperty("player.anti-cheat.allow-movement-cheats", false);
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$this->allowInstaBreak = (bool) $this->server->getProperty("player.anti-cheat.allow-instabreak", false);
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$this->sessionAdapter = new PlayerNetworkSessionAdapter($this->server, $this);
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}
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/**
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@ -1970,10 +1941,6 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
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return true;
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}
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public function handlePlayStatus(PlayStatusPacket $packet) : bool{
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return false;
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}
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public function sendPlayStatus(int $status, bool $immediate = false){
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$pk = new PlayStatusPacket();
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$pk->status = $status;
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@ -1984,26 +1951,10 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
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}
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}
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public function handleServerToClientHandshake(ServerToClientHandshakePacket $packet) : bool{
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return false;
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}
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public function handleClientToServerHandshake(ClientToServerHandshakePacket $packet) : bool{
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return false; //TODO
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}
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public function handleDisconnect(DisconnectPacket $packet) : bool{
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return false;
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}
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public function handleResourcePacksInfo(ResourcePacksInfoPacket $packet) : bool{
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return false;
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}
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public function handleResourcePackStack(ResourcePackStackPacket $packet) : bool{
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return false;
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}
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public function handleResourcePackClientResponse(ResourcePackClientResponsePacket $packet) : bool{
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switch($packet->status){
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case ResourcePackClientResponsePacket::STATUS_REFUSED:
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@ -2090,42 +2041,6 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
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return true;
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}
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public function handleSetTime(SetTimePacket $packet) : bool{
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return false;
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}
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public function handleStartGame(StartGamePacket $packet) : bool{
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return false;
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}
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public function handleAddPlayer(AddPlayerPacket $packet) : bool{
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return false;
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}
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public function handleAddEntity(AddEntityPacket $packet) : bool{
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return false;
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}
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public function handleRemoveEntity(RemoveEntityPacket $packet) : bool{
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return false;
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}
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public function handleAddItemEntity(AddItemEntityPacket $packet) : bool{
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return false;
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}
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public function handleAddHangingEntity(AddHangingEntityPacket $packet) : bool{
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return false;
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}
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public function handleTakeItemEntity(TakeItemEntityPacket $packet) : bool{
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return false;
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}
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public function handleMoveEntity(MoveEntityPacket $packet) : bool{
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return false;
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}
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public function handleMovePlayer(MovePlayerPacket $packet) : bool{
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$newPos = new Vector3($packet->x, $packet->y - $this->baseOffset, $packet->z);
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@ -2155,10 +2070,6 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
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return true;
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}
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public function handleRiderJump(RiderJumpPacket $packet) : bool{
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return false;
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}
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public function handleRemoveBlock(RemoveBlockPacket $packet) : bool{
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if($this->spawned === false or !$this->isAlive()){
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return true;
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@ -2198,32 +2109,12 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
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return true;
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}
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public function handleUpdateBlock(UpdateBlockPacket $packet) : bool{
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return false;
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}
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public function handleAddPainting(AddPaintingPacket $packet) : bool{
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return false;
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}
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public function handleExplode(ExplodePacket $packet) : bool{
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return false;
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}
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public function handleLevelSoundEvent(LevelSoundEventPacket $packet) : bool{
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//TODO: add events so plugins can change this
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$this->getLevel()->addChunkPacket($this->chunk->getX(), $this->chunk->getZ(), $packet);
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return true;
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}
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public function handleLevelEvent(LevelEventPacket $packet) : bool{
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return false;
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}
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public function handleBlockEvent(BlockEventPacket $packet) : bool{
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return false;
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}
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public function handleEntityEvent(EntityEventPacket $packet) : bool{
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if($this->spawned === false or !$this->isAlive()){
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return true;
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@ -2256,14 +2147,6 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
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return true;
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}
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public function handleMobEffect(MobEffectPacket $packet) : bool{
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return false;
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}
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public function handleUpdateAttributes(UpdateAttributesPacket $packet) : bool{
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return false;
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}
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public function handleMobEquipment(MobEquipmentPacket $packet) : bool{
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if($this->spawned === false or !$this->isAlive()){
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return true;
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@ -2295,10 +2178,6 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
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return true;
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}
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public function handleMobArmorEquipment(MobArmorEquipmentPacket $packet) : bool{
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return false;
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}
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public function handleInteract(InteractPacket $packet) : bool{
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if($this->spawned === false or !$this->isAlive()){
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return true;
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@ -2809,34 +2688,6 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
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return true;
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}
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public function handleEntityFall(EntityFallPacket $packet) : bool{
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return true; //not used
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}
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public function handleHurtArmor(HurtArmorPacket $packet) : bool{
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return false;
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}
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public function handleSetEntityData(SetEntityDataPacket $packet) : bool{
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return false;
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}
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public function handleSetEntityMotion(SetEntityMotionPacket $packet) : bool{
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return false;
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}
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public function handleSetEntityLink(SetEntityLinkPacket $packet) : bool{
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return false;
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}
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public function handleSetHealth(SetHealthPacket $packet) : bool{
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return false;
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}
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public function handleSetSpawnPosition(SetSpawnPositionPacket $packet) : bool{
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return false;
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}
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public function handleAnimate(AnimatePacket $packet) : bool{
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if($this->spawned === false or !$this->isAlive()){
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return true;
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@ -2855,10 +2706,6 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
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return true;
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}
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public function handleRespawn(RespawnPacket $packet) : bool{
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return false;
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}
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public function handleDropItem(DropItemPacket $packet) : bool{
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if($this->spawned === false or !$this->isAlive()){
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return true;
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@ -2887,14 +2734,6 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
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return true;
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}
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public function handleInventoryAction(InventoryActionPacket $packet) : bool{
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return false;
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}
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public function handleContainerOpen(ContainerOpenPacket $packet) : bool{
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return false;
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}
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public function handleContainerClose(ContainerClosePacket $packet) : bool{
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if($this->spawned === false or $packet->windowid === 0){
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return true;
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@ -2997,18 +2836,6 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
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return true;
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}
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public function handleContainerSetData(ContainerSetDataPacket $packet) : bool{
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return false;
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}
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public function handleContainerSetContent(ContainerSetContentPacket $packet) : bool{
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return false;
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}
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public function handleCraftingData(CraftingDataPacket $packet) : bool{
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return false;
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}
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public function handleCraftingEvent(CraftingEventPacket $packet) : bool{
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if($this->spawned === false or !$this->isAlive()){
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return true;
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@ -3226,22 +3053,6 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
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return false; //TODO
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}
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public function handleFullChunkData(FullChunkDataPacket $packet) : bool{
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return false;
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}
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public function handleSetCommandsEnabled(SetCommandsEnabledPacket $packet) : bool{
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return false;
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}
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public function handleSetDifficulty(SetDifficultyPacket $packet) : bool{
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return false;
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}
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public function handleChangeDimension(ChangeDimensionPacket $packet) : bool{
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return false;
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}
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public function handleSetPlayerGameType(SetPlayerGameTypePacket $packet) : bool{
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if($packet->gamemode !== $this->gamemode){
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//Set this back to default. TODO: handle this properly
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@ -3251,18 +3062,10 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
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return true;
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}
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public function handlePlayerList(PlayerListPacket $packet) : bool{
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return false;
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}
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public function handleSpawnExperienceOrb(SpawnExperienceOrbPacket $packet) : bool{
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return false; //TODO
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}
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public function handleClientboundMapItemData(ClientboundMapItemDataPacket $packet) : bool{
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return false;
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}
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public function handleMapInfoRequest(MapInfoRequestPacket $packet) : bool{
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return false; //TODO
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}
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@ -3273,10 +3076,6 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
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return true;
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}
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public function handleChunkRadiusUpdated(ChunkRadiusUpdatedPacket $packet) : bool{
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return false;
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}
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public function handleItemFrameDropItem(ItemFrameDropItemPacket $packet) : bool{
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if($this->spawned === false or !$this->isAlive()){
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return true;
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@ -3306,18 +3105,6 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
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return true;
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}
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public function handleReplaceItemInSlot(ReplaceItemInSlotPacket $packet) : bool{
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return false;
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}
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public function handleGameRulesChanged(GameRulesChangedPacket $packet) : bool{
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return false;
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}
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public function handleAddItem(AddItemPacket $packet) : bool{
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return false;
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}
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public function handleBossEvent(BossEventPacket $packet) : bool{
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return false; //TODO
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}
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@ -3326,10 +3113,6 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
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return false; //TODO: handle resume
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}
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public function handleAvailableCommands(AvailableCommandsPacket $packet) : bool{
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return false;
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}
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public function handleCommandStep(CommandStepPacket $packet) : bool{
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if($this->spawned === false or !$this->isAlive()){
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return true;
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@ -3357,18 +3140,6 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
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return false; //TODO
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}
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public function handleUpdateTrade(UpdateTradePacket $packet) : bool{
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return false;
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}
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|
||||
public function handleResourcePackDataInfo(ResourcePackDataInfoPacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
public function handleResourcePackChunkData(ResourcePackChunkDataPacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
public function handleResourcePackChunkRequest(ResourcePackChunkRequestPacket $packet) : bool{
|
||||
$manager = $this->server->getResourceManager();
|
||||
$pack = $manager->getPackById($packet->packId);
|
||||
@ -3388,52 +3159,13 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
|
||||
return true;
|
||||
}
|
||||
|
||||
public function handleTransfer(TransferPacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
public function handlePlaySound(PlaySoundPacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
public function handleStopSound(StopSoundPacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
public function handleSetTitle(SetTitlePacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when a packet is received from the client. This method will call DataPacketReceiveEvent.
|
||||
*
|
||||
* @param DataPacket $packet
|
||||
*/
|
||||
public function handleDataPacket(DataPacket $packet){
|
||||
if($this->connected === false){
|
||||
return;
|
||||
}
|
||||
|
||||
//TODO: Remove this hack once InteractPacket spam issue is fixed
|
||||
if($packet->buffer === "\x21\x04\x00"){
|
||||
return;
|
||||
}
|
||||
|
||||
$timings = Timings::getReceiveDataPacketTimings($packet);
|
||||
$timings->startTiming();
|
||||
|
||||
$packet->decode();
|
||||
if(!$packet->feof()){
|
||||
$remains = substr($packet->buffer, $packet->offset);
|
||||
$this->server->getLogger()->debug("Still " . strlen($remains) . " bytes unread in " . $packet->getName() . ": 0x" . bin2hex($remains));
|
||||
}
|
||||
|
||||
$this->server->getPluginManager()->callEvent($ev = new DataPacketReceiveEvent($this, $packet));
|
||||
if(!$ev->isCancelled() and !$packet->handle($this)){
|
||||
$this->server->getLogger()->debug("Unhandled " . $packet->getName() . " received from " . $this->getName() . ": 0x" . bin2hex($packet->buffer));
|
||||
}
|
||||
|
||||
$timings->stopTiming();
|
||||
$this->sessionAdapter->handleDataPacket($packet);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -3657,6 +3389,7 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
|
||||
$this->directDataPacket($pk);
|
||||
}
|
||||
|
||||
$this->sessionAdapter->connected = false;
|
||||
$this->connected = false;
|
||||
|
||||
$this->server->getPluginManager()->unsubscribeFromPermission(Server::BROADCAST_CHANNEL_USERS, $this);
|
||||
|
794
src/pocketmine/network/mcpe/BaseNetworkSession.php
Normal file
794
src/pocketmine/network/mcpe/BaseNetworkSession.php
Normal file
@ -0,0 +1,794 @@
|
||||
<?php
|
||||
|
||||
/*
|
||||
*
|
||||
* ____ _ _ __ __ _ __ __ ____
|
||||
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
|
||||
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
|
||||
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
|
||||
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* @author PocketMine Team
|
||||
* @link http://www.pocketmine.net/
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
declare(strict_types=1);
|
||||
|
||||
namespace pocketmine\network\mcpe;
|
||||
|
||||
|
||||
use pocketmine\network\mcpe\protocol\AddEntityPacket;
|
||||
use pocketmine\network\mcpe\protocol\AddHangingEntityPacket;
|
||||
use pocketmine\network\mcpe\protocol\AddItemEntityPacket;
|
||||
use pocketmine\network\mcpe\protocol\AddItemPacket;
|
||||
use pocketmine\network\mcpe\protocol\AddPaintingPacket;
|
||||
use pocketmine\network\mcpe\protocol\AddPlayerPacket;
|
||||
use pocketmine\network\mcpe\protocol\AdventureSettingsPacket;
|
||||
use pocketmine\network\mcpe\protocol\AnimatePacket;
|
||||
use pocketmine\network\mcpe\protocol\AvailableCommandsPacket;
|
||||
use pocketmine\network\mcpe\protocol\BlockEntityDataPacket;
|
||||
use pocketmine\network\mcpe\protocol\BlockEventPacket;
|
||||
use pocketmine\network\mcpe\protocol\BlockPickRequestPacket;
|
||||
use pocketmine\network\mcpe\protocol\BossEventPacket;
|
||||
use pocketmine\network\mcpe\protocol\ChangeDimensionPacket;
|
||||
use pocketmine\network\mcpe\protocol\ChunkRadiusUpdatedPacket;
|
||||
use pocketmine\network\mcpe\protocol\ClientboundMapItemDataPacket;
|
||||
use pocketmine\network\mcpe\protocol\ClientToServerHandshakePacket;
|
||||
use pocketmine\network\mcpe\protocol\CommandBlockUpdatePacket;
|
||||
use pocketmine\network\mcpe\protocol\CommandStepPacket;
|
||||
use pocketmine\network\mcpe\protocol\ContainerClosePacket;
|
||||
use pocketmine\network\mcpe\protocol\ContainerOpenPacket;
|
||||
use pocketmine\network\mcpe\protocol\ContainerSetContentPacket;
|
||||
use pocketmine\network\mcpe\protocol\ContainerSetDataPacket;
|
||||
use pocketmine\network\mcpe\protocol\ContainerSetSlotPacket;
|
||||
use pocketmine\network\mcpe\protocol\CraftingDataPacket;
|
||||
use pocketmine\network\mcpe\protocol\CraftingEventPacket;
|
||||
use pocketmine\network\mcpe\protocol\DisconnectPacket;
|
||||
use pocketmine\network\mcpe\protocol\DropItemPacket;
|
||||
use pocketmine\network\mcpe\protocol\EntityEventPacket;
|
||||
use pocketmine\network\mcpe\protocol\EntityFallPacket;
|
||||
use pocketmine\network\mcpe\protocol\ExplodePacket;
|
||||
use pocketmine\network\mcpe\protocol\FullChunkDataPacket;
|
||||
use pocketmine\network\mcpe\protocol\GameRulesChangedPacket;
|
||||
use pocketmine\network\mcpe\protocol\HurtArmorPacket;
|
||||
use pocketmine\network\mcpe\protocol\InteractPacket;
|
||||
use pocketmine\network\mcpe\protocol\InventoryActionPacket;
|
||||
use pocketmine\network\mcpe\protocol\ItemFrameDropItemPacket;
|
||||
use pocketmine\network\mcpe\protocol\LevelEventPacket;
|
||||
use pocketmine\network\mcpe\protocol\LevelSoundEventPacket;
|
||||
use pocketmine\network\mcpe\protocol\LoginPacket;
|
||||
use pocketmine\network\mcpe\protocol\MapInfoRequestPacket;
|
||||
use pocketmine\network\mcpe\protocol\MobArmorEquipmentPacket;
|
||||
use pocketmine\network\mcpe\protocol\MobEffectPacket;
|
||||
use pocketmine\network\mcpe\protocol\MobEquipmentPacket;
|
||||
use pocketmine\network\mcpe\protocol\MoveEntityPacket;
|
||||
use pocketmine\network\mcpe\protocol\MovePlayerPacket;
|
||||
use pocketmine\network\mcpe\protocol\PlayerActionPacket;
|
||||
use pocketmine\network\mcpe\protocol\PlayerInputPacket;
|
||||
use pocketmine\network\mcpe\protocol\PlayerListPacket;
|
||||
use pocketmine\network\mcpe\protocol\PlaySoundPacket;
|
||||
use pocketmine\network\mcpe\protocol\PlayStatusPacket;
|
||||
use pocketmine\network\mcpe\protocol\RemoveBlockPacket;
|
||||
use pocketmine\network\mcpe\protocol\RemoveEntityPacket;
|
||||
use pocketmine\network\mcpe\protocol\ReplaceItemInSlotPacket;
|
||||
use pocketmine\network\mcpe\protocol\RequestChunkRadiusPacket;
|
||||
use pocketmine\network\mcpe\protocol\ResourcePackChunkDataPacket;
|
||||
use pocketmine\network\mcpe\protocol\ResourcePackChunkRequestPacket;
|
||||
use pocketmine\network\mcpe\protocol\ResourcePackClientResponsePacket;
|
||||
use pocketmine\network\mcpe\protocol\ResourcePackDataInfoPacket;
|
||||
use pocketmine\network\mcpe\protocol\ResourcePacksInfoPacket;
|
||||
use pocketmine\network\mcpe\protocol\ResourcePackStackPacket;
|
||||
use pocketmine\network\mcpe\protocol\RespawnPacket;
|
||||
use pocketmine\network\mcpe\protocol\RiderJumpPacket;
|
||||
use pocketmine\network\mcpe\protocol\ServerToClientHandshakePacket;
|
||||
use pocketmine\network\mcpe\protocol\SetCommandsEnabledPacket;
|
||||
use pocketmine\network\mcpe\protocol\SetDifficultyPacket;
|
||||
use pocketmine\network\mcpe\protocol\SetEntityDataPacket;
|
||||
use pocketmine\network\mcpe\protocol\SetEntityLinkPacket;
|
||||
use pocketmine\network\mcpe\protocol\SetEntityMotionPacket;
|
||||
use pocketmine\network\mcpe\protocol\SetHealthPacket;
|
||||
use pocketmine\network\mcpe\protocol\SetPlayerGameTypePacket;
|
||||
use pocketmine\network\mcpe\protocol\SetSpawnPositionPacket;
|
||||
use pocketmine\network\mcpe\protocol\SetTimePacket;
|
||||
use pocketmine\network\mcpe\protocol\SetTitlePacket;
|
||||
use pocketmine\network\mcpe\protocol\ShowCreditsPacket;
|
||||
use pocketmine\network\mcpe\protocol\SpawnExperienceOrbPacket;
|
||||
use pocketmine\network\mcpe\protocol\StartGamePacket;
|
||||
use pocketmine\network\mcpe\protocol\StopSoundPacket;
|
||||
use pocketmine\network\mcpe\protocol\TakeItemEntityPacket;
|
||||
use pocketmine\network\mcpe\protocol\TextPacket;
|
||||
use pocketmine\network\mcpe\protocol\TransferPacket;
|
||||
use pocketmine\network\mcpe\protocol\UpdateAttributesPacket;
|
||||
use pocketmine\network\mcpe\protocol\UpdateBlockPacket;
|
||||
use pocketmine\network\mcpe\protocol\UpdateTradePacket;
|
||||
use pocketmine\network\mcpe\protocol\UseItemPacket;
|
||||
|
||||
abstract class BaseNetworkSession implements NetworkSession{
|
||||
|
||||
/**
|
||||
* @param LoginPacket $packet
|
||||
* @return bool
|
||||
*/
|
||||
public function handleLogin(LoginPacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param PlayStatusPacket $packet
|
||||
* @return bool
|
||||
*/
|
||||
public function handlePlayStatus(PlayStatusPacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param ServerToClientHandshakePacket $packet
|
||||
* @return bool
|
||||
*/
|
||||
public function handleServerToClientHandshake(ServerToClientHandshakePacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param ClientToServerHandshakePacket $packet
|
||||
* @return bool
|
||||
*/
|
||||
public function handleClientToServerHandshake(ClientToServerHandshakePacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param DisconnectPacket $packet
|
||||
* @return bool
|
||||
*/
|
||||
public function handleDisconnect(DisconnectPacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param ResourcePacksInfoPacket $packet
|
||||
* @return bool
|
||||
*/
|
||||
public function handleResourcePacksInfo(ResourcePacksInfoPacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param ResourcePackStackPacket $packet
|
||||
* @return bool
|
||||
*/
|
||||
public function handleResourcePackStack(ResourcePackStackPacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param ResourcePackClientResponsePacket $packet
|
||||
* @return bool
|
||||
*/
|
||||
public function handleResourcePackClientResponse(ResourcePackClientResponsePacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param TextPacket $packet
|
||||
* @return bool
|
||||
*/
|
||||
public function handleText(TextPacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param SetTimePacket $packet
|
||||
* @return bool
|
||||
*/
|
||||
public function handleSetTime(SetTimePacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param StartGamePacket $packet
|
||||
* @return bool
|
||||
*/
|
||||
public function handleStartGame(StartGamePacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param AddPlayerPacket $packet
|
||||
* @return bool
|
||||
*/
|
||||
public function handleAddPlayer(AddPlayerPacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param AddEntityPacket $packet
|
||||
* @return bool
|
||||
*/
|
||||
public function handleAddEntity(AddEntityPacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param RemoveEntityPacket $packet
|
||||
* @return bool
|
||||
*/
|
||||
public function handleRemoveEntity(RemoveEntityPacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param AddItemEntityPacket $packet
|
||||
* @return bool
|
||||
*/
|
||||
public function handleAddItemEntity(AddItemEntityPacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param AddHangingEntityPacket $packet
|
||||
* @return bool
|
||||
*/
|
||||
public function handleAddHangingEntity(AddHangingEntityPacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param TakeItemEntityPacket $packet
|
||||
* @return bool
|
||||
*/
|
||||
public function handleTakeItemEntity(TakeItemEntityPacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param MoveEntityPacket $packet
|
||||
* @return bool
|
||||
*/
|
||||
public function handleMoveEntity(MoveEntityPacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param MovePlayerPacket $packet
|
||||
* @return bool
|
||||
*/
|
||||
public function handleMovePlayer(MovePlayerPacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param RiderJumpPacket $packet
|
||||
* @return bool
|
||||
*/
|
||||
public function handleRiderJump(RiderJumpPacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param RemoveBlockPacket $packet
|
||||
* @return bool
|
||||
*/
|
||||
public function handleRemoveBlock(RemoveBlockPacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param UpdateBlockPacket $packet
|
||||
* @return bool
|
||||
*/
|
||||
public function handleUpdateBlock(UpdateBlockPacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param AddPaintingPacket $packet
|
||||
* @return bool
|
||||
*/
|
||||
public function handleAddPainting(AddPaintingPacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param ExplodePacket $packet
|
||||
* @return bool
|
||||
*/
|
||||
public function handleExplode(ExplodePacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param LevelSoundEventPacket $packet
|
||||
* @return bool
|
||||
*/
|
||||
public function handleLevelSoundEvent(LevelSoundEventPacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param LevelEventPacket $packet
|
||||
* @return bool
|
||||
*/
|
||||
public function handleLevelEvent(LevelEventPacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param BlockEventPacket $packet
|
||||
* @return bool
|
||||
*/
|
||||
public function handleBlockEvent(BlockEventPacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param EntityEventPacket $packet
|
||||
* @return bool
|
||||
*/
|
||||
public function handleEntityEvent(EntityEventPacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param MobEffectPacket $packet
|
||||
* @return bool
|
||||
*/
|
||||
public function handleMobEffect(MobEffectPacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param UpdateAttributesPacket $packet
|
||||
* @return bool
|
||||
*/
|
||||
public function handleUpdateAttributes(UpdateAttributesPacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param MobEquipmentPacket $packet
|
||||
* @return bool
|
||||
*/
|
||||
public function handleMobEquipment(MobEquipmentPacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param MobArmorEquipmentPacket $packet
|
||||
* @return bool
|
||||
*/
|
||||
public function handleMobArmorEquipment(MobArmorEquipmentPacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param InteractPacket $packet
|
||||
* @return bool
|
||||
*/
|
||||
public function handleInteract(InteractPacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param BlockPickRequestPacket $packet
|
||||
* @return bool
|
||||
*/
|
||||
public function handleBlockPickRequest(BlockPickRequestPacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param UseItemPacket $packet
|
||||
* @return bool
|
||||
*/
|
||||
public function handleUseItem(UseItemPacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param PlayerActionPacket $packet
|
||||
* @return bool
|
||||
*/
|
||||
public function handlePlayerAction(PlayerActionPacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param EntityFallPacket $packet
|
||||
* @return bool
|
||||
*/
|
||||
public function handleEntityFall(EntityFallPacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param HurtArmorPacket $packet
|
||||
* @return bool
|
||||
*/
|
||||
public function handleHurtArmor(HurtArmorPacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param SetEntityDataPacket $packet
|
||||
* @return bool
|
||||
*/
|
||||
public function handleSetEntityData(SetEntityDataPacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param SetEntityMotionPacket $packet
|
||||
* @return bool
|
||||
*/
|
||||
public function handleSetEntityMotion(SetEntityMotionPacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param SetEntityLinkPacket $packet
|
||||
* @return bool
|
||||
*/
|
||||
public function handleSetEntityLink(SetEntityLinkPacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param SetHealthPacket $packet
|
||||
* @return bool
|
||||
*/
|
||||
public function handleSetHealth(SetHealthPacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param SetSpawnPositionPacket $packet
|
||||
* @return bool
|
||||
*/
|
||||
public function handleSetSpawnPosition(SetSpawnPositionPacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param AnimatePacket $packet
|
||||
* @return bool
|
||||
*/
|
||||
public function handleAnimate(AnimatePacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param RespawnPacket $packet
|
||||
* @return bool
|
||||
*/
|
||||
public function handleRespawn(RespawnPacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param DropItemPacket $packet
|
||||
* @return bool
|
||||
*/
|
||||
public function handleDropItem(DropItemPacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param InventoryActionPacket $packet
|
||||
* @return bool
|
||||
*/
|
||||
public function handleInventoryAction(InventoryActionPacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param ContainerOpenPacket $packet
|
||||
* @return bool
|
||||
*/
|
||||
public function handleContainerOpen(ContainerOpenPacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param ContainerClosePacket $packet
|
||||
* @return bool
|
||||
*/
|
||||
public function handleContainerClose(ContainerClosePacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param ContainerSetSlotPacket $packet
|
||||
* @return bool
|
||||
*/
|
||||
public function handleContainerSetSlot(ContainerSetSlotPacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param ContainerSetDataPacket $packet
|
||||
* @return bool
|
||||
*/
|
||||
public function handleContainerSetData(ContainerSetDataPacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param ContainerSetContentPacket $packet
|
||||
* @return bool
|
||||
*/
|
||||
public function handleContainerSetContent(ContainerSetContentPacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param CraftingDataPacket $packet
|
||||
* @return bool
|
||||
*/
|
||||
public function handleCraftingData(CraftingDataPacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param CraftingEventPacket $packet
|
||||
* @return bool
|
||||
*/
|
||||
public function handleCraftingEvent(CraftingEventPacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param AdventureSettingsPacket $packet
|
||||
* @return bool
|
||||
*/
|
||||
public function handleAdventureSettings(AdventureSettingsPacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param BlockEntityDataPacket $packet
|
||||
* @return bool
|
||||
*/
|
||||
public function handleBlockEntityData(BlockEntityDataPacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param PlayerInputPacket $packet
|
||||
* @return bool
|
||||
*/
|
||||
public function handlePlayerInput(PlayerInputPacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param FullChunkDataPacket $packet
|
||||
* @return bool
|
||||
*/
|
||||
public function handleFullChunkData(FullChunkDataPacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param SetCommandsEnabledPacket $packet
|
||||
* @return bool
|
||||
*/
|
||||
public function handleSetCommandsEnabled(SetCommandsEnabledPacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param SetDifficultyPacket $packet
|
||||
* @return bool
|
||||
*/
|
||||
public function handleSetDifficulty(SetDifficultyPacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param ChangeDimensionPacket $packet
|
||||
* @return bool
|
||||
*/
|
||||
public function handleChangeDimension(ChangeDimensionPacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param SetPlayerGameTypePacket $packet
|
||||
* @return bool
|
||||
*/
|
||||
public function handleSetPlayerGameType(SetPlayerGameTypePacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param PlayerListPacket $packet
|
||||
* @return bool
|
||||
*/
|
||||
public function handlePlayerList(PlayerListPacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param SpawnExperienceOrbPacket $packet
|
||||
* @return bool
|
||||
*/
|
||||
public function handleSpawnExperienceOrb(SpawnExperienceOrbPacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param ClientboundMapItemDataPacket $packet
|
||||
* @return bool
|
||||
*/
|
||||
public function handleClientboundMapItemData(ClientboundMapItemDataPacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param MapInfoRequestPacket $packet
|
||||
* @return bool
|
||||
*/
|
||||
public function handleMapInfoRequest(MapInfoRequestPacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param RequestChunkRadiusPacket $packet
|
||||
* @return bool
|
||||
*/
|
||||
public function handleRequestChunkRadius(RequestChunkRadiusPacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param ChunkRadiusUpdatedPacket $packet
|
||||
* @return bool
|
||||
*/
|
||||
public function handleChunkRadiusUpdated(ChunkRadiusUpdatedPacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param ItemFrameDropItemPacket $packet
|
||||
* @return bool
|
||||
*/
|
||||
public function handleItemFrameDropItem(ItemFrameDropItemPacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param ReplaceItemInSlotPacket $packet
|
||||
* @return bool
|
||||
*/
|
||||
public function handleReplaceItemInSlot(ReplaceItemInSlotPacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param GameRulesChangedPacket $packet
|
||||
* @return bool
|
||||
*/
|
||||
public function handleGameRulesChanged(GameRulesChangedPacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param AddItemPacket $packet
|
||||
* @return bool
|
||||
*/
|
||||
public function handleAddItem(AddItemPacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param BossEventPacket $packet
|
||||
* @return bool
|
||||
*/
|
||||
public function handleBossEvent(BossEventPacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param ShowCreditsPacket $packet
|
||||
* @return bool
|
||||
*/
|
||||
public function handleShowCredits(ShowCreditsPacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param AvailableCommandsPacket $packet
|
||||
* @return bool
|
||||
*/
|
||||
public function handleAvailableCommands(AvailableCommandsPacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param CommandStepPacket $packet
|
||||
* @return bool
|
||||
*/
|
||||
public function handleCommandStep(CommandStepPacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param CommandBlockUpdatePacket $packet
|
||||
* @return bool
|
||||
*/
|
||||
public function handleCommandBlockUpdate(CommandBlockUpdatePacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param UpdateTradePacket $packet
|
||||
* @return bool
|
||||
*/
|
||||
public function handleUpdateTrade(UpdateTradePacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param ResourcePackDataInfoPacket $packet
|
||||
* @return bool
|
||||
*/
|
||||
public function handleResourcePackDataInfo(ResourcePackDataInfoPacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param ResourcePackChunkDataPacket $packet
|
||||
* @return bool
|
||||
*/
|
||||
public function handleResourcePackChunkData(ResourcePackChunkDataPacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param ResourcePackChunkRequestPacket $packet
|
||||
* @return bool
|
||||
*/
|
||||
public function handleResourcePackChunkRequest(ResourcePackChunkRequestPacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param TransferPacket $packet
|
||||
* @return bool
|
||||
*/
|
||||
public function handleTransfer(TransferPacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param PlaySoundPacket $packet
|
||||
* @return bool
|
||||
*/
|
||||
public function handlePlaySound(PlaySoundPacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param StopSoundPacket $packet
|
||||
* @return bool
|
||||
*/
|
||||
public function handleStopSound(StopSoundPacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param SetTitlePacket $packet
|
||||
* @return bool
|
||||
*/
|
||||
public function handleSetTitle(SetTitlePacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
}
|
243
src/pocketmine/network/mcpe/PlayerNetworkSessionAdapter.php
Normal file
243
src/pocketmine/network/mcpe/PlayerNetworkSessionAdapter.php
Normal file
@ -0,0 +1,243 @@
|
||||
<?php
|
||||
|
||||
/*
|
||||
*
|
||||
* ____ _ _ __ __ _ __ __ ____
|
||||
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
|
||||
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
|
||||
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
|
||||
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* @author PocketMine Team
|
||||
* @link http://www.pocketmine.net/
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
declare(strict_types=1);
|
||||
|
||||
namespace pocketmine\network\mcpe;
|
||||
|
||||
|
||||
use pocketmine\event\server\DataPacketReceiveEvent;
|
||||
use pocketmine\event\Timings;
|
||||
use pocketmine\network\mcpe\protocol\AdventureSettingsPacket;
|
||||
use pocketmine\network\mcpe\protocol\AnimatePacket;
|
||||
use pocketmine\network\mcpe\protocol\BlockEntityDataPacket;
|
||||
use pocketmine\network\mcpe\protocol\BlockPickRequestPacket;
|
||||
use pocketmine\network\mcpe\protocol\BossEventPacket;
|
||||
use pocketmine\network\mcpe\protocol\ClientToServerHandshakePacket;
|
||||
use pocketmine\network\mcpe\protocol\CommandBlockUpdatePacket;
|
||||
use pocketmine\network\mcpe\protocol\CommandStepPacket;
|
||||
use pocketmine\network\mcpe\protocol\ContainerClosePacket;
|
||||
use pocketmine\network\mcpe\protocol\ContainerSetSlotPacket;
|
||||
use pocketmine\network\mcpe\protocol\CraftingEventPacket;
|
||||
use pocketmine\network\mcpe\protocol\DataPacket;
|
||||
use pocketmine\network\mcpe\protocol\DropItemPacket;
|
||||
use pocketmine\network\mcpe\protocol\EntityEventPacket;
|
||||
use pocketmine\network\mcpe\protocol\EntityFallPacket;
|
||||
use pocketmine\network\mcpe\protocol\InteractPacket;
|
||||
use pocketmine\network\mcpe\protocol\ItemFrameDropItemPacket;
|
||||
use pocketmine\network\mcpe\protocol\LevelSoundEventPacket;
|
||||
use pocketmine\network\mcpe\protocol\LoginPacket;
|
||||
use pocketmine\network\mcpe\protocol\MapInfoRequestPacket;
|
||||
use pocketmine\network\mcpe\protocol\MobArmorEquipmentPacket;
|
||||
use pocketmine\network\mcpe\protocol\MobEquipmentPacket;
|
||||
use pocketmine\network\mcpe\protocol\MovePlayerPacket;
|
||||
use pocketmine\network\mcpe\protocol\PlayerActionPacket;
|
||||
use pocketmine\network\mcpe\protocol\PlayerInputPacket;
|
||||
use pocketmine\network\mcpe\protocol\RemoveBlockPacket;
|
||||
use pocketmine\network\mcpe\protocol\RequestChunkRadiusPacket;
|
||||
use pocketmine\network\mcpe\protocol\ResourcePackChunkRequestPacket;
|
||||
use pocketmine\network\mcpe\protocol\ResourcePackClientResponsePacket;
|
||||
use pocketmine\network\mcpe\protocol\SetPlayerGameTypePacket;
|
||||
use pocketmine\network\mcpe\protocol\ShowCreditsPacket;
|
||||
use pocketmine\network\mcpe\protocol\SpawnExperienceOrbPacket;
|
||||
use pocketmine\network\mcpe\protocol\TextPacket;
|
||||
use pocketmine\network\mcpe\protocol\UseItemPacket;
|
||||
use pocketmine\Player;
|
||||
use pocketmine\Server;
|
||||
|
||||
class PlayerNetworkSessionAdapter extends BaseNetworkSession{
|
||||
|
||||
/** @var Server */
|
||||
private $server;
|
||||
/** @var Player */
|
||||
private $player;
|
||||
|
||||
/** @var bool */
|
||||
public $connected = true;
|
||||
|
||||
public function __construct(Server $server, Player $player){
|
||||
$this->server = $server;
|
||||
$this->player = $player;
|
||||
}
|
||||
|
||||
public function getServer(){
|
||||
return $this->server;
|
||||
}
|
||||
|
||||
public function handleDataPacket(DataPacket $packet){
|
||||
if($this->connected === false){
|
||||
return;
|
||||
}
|
||||
|
||||
//TODO: Remove this hack once InteractPacket spam issue is fixed
|
||||
if($packet->buffer === "\x21\x04\x00"){
|
||||
return;
|
||||
}
|
||||
|
||||
$timings = Timings::getReceiveDataPacketTimings($packet);
|
||||
$timings->startTiming();
|
||||
|
||||
$packet->decode();
|
||||
if(!$packet->feof()){
|
||||
$remains = substr($packet->buffer, $packet->offset);
|
||||
$this->server->getLogger()->debug("Still " . strlen($remains) . " bytes unread in " . $packet->getName() . ": 0x" . bin2hex($remains));
|
||||
}
|
||||
|
||||
$this->server->getPluginManager()->callEvent($ev = new DataPacketReceiveEvent($this->player, $packet));
|
||||
if(!$ev->isCancelled() and !$packet->handle($this)){
|
||||
$this->server->getLogger()->debug("Unhandled " . $packet->getName() . " received from " . $this->player->getName() . ": 0x" . bin2hex($packet->buffer));
|
||||
}
|
||||
|
||||
$timings->stopTiming();
|
||||
}
|
||||
|
||||
public function handleLogin(LoginPacket $packet) : bool{
|
||||
return $this->player->handleLogin($packet);
|
||||
}
|
||||
|
||||
public function handleClientToServerHandshake(ClientToServerHandshakePacket $packet) : bool{
|
||||
return $this->player->handleClientToServerHandshake($packet);
|
||||
}
|
||||
|
||||
public function handleResourcePackClientResponse(ResourcePackClientResponsePacket $packet) : bool{
|
||||
return $this->player->handleResourcePackClientResponse($packet);
|
||||
}
|
||||
|
||||
public function handleText(TextPacket $packet) : bool{
|
||||
return $this->player->handleText($packet);
|
||||
}
|
||||
|
||||
public function handleMovePlayer(MovePlayerPacket $packet) : bool{
|
||||
return $this->player->handleMovePlayer($packet);
|
||||
}
|
||||
|
||||
public function handleRemoveBlock(RemoveBlockPacket $packet) : bool{
|
||||
return $this->player->handleRemoveBlock($packet);
|
||||
}
|
||||
|
||||
public function handleLevelSoundEvent(LevelSoundEventPacket $packet) : bool{
|
||||
return $this->player->handleLevelSoundEvent($packet);
|
||||
}
|
||||
|
||||
public function handleEntityEvent(EntityEventPacket $packet) : bool{
|
||||
return $this->player->handleEntityEvent($packet);
|
||||
}
|
||||
|
||||
public function handleMobEquipment(MobEquipmentPacket $packet) : bool{
|
||||
return $this->player->handleMobEquipment($packet);
|
||||
}
|
||||
|
||||
public function handleMobArmorEquipment(MobArmorEquipmentPacket $packet) : bool{
|
||||
return true; //Not used
|
||||
}
|
||||
|
||||
public function handleInteract(InteractPacket $packet) : bool{
|
||||
return $this->player->handleInteract($packet);
|
||||
}
|
||||
|
||||
public function handleBlockPickRequest(BlockPickRequestPacket $packet) : bool{
|
||||
return $this->player->handleBlockPickRequest($packet);
|
||||
}
|
||||
|
||||
public function handleUseItem(UseItemPacket $packet) : bool{
|
||||
return $this->player->handleUseItem($packet);
|
||||
}
|
||||
|
||||
public function handlePlayerAction(PlayerActionPacket $packet) : bool{
|
||||
return $this->player->handlePlayerAction($packet);
|
||||
}
|
||||
|
||||
public function handleEntityFall(EntityFallPacket $packet) : bool{
|
||||
return true; //Not used
|
||||
}
|
||||
|
||||
public function handleAnimate(AnimatePacket $packet) : bool{
|
||||
return $this->player->handleAnimate($packet);
|
||||
}
|
||||
|
||||
public function handleDropItem(DropItemPacket $packet) : bool{
|
||||
return $this->player->handleDropItem($packet);
|
||||
}
|
||||
|
||||
public function handleContainerClose(ContainerClosePacket $packet) : bool{
|
||||
return $this->player->handleContainerClose($packet);
|
||||
}
|
||||
|
||||
public function handleContainerSetSlot(ContainerSetSlotPacket $packet) : bool{
|
||||
return $this->player->handleContainerSetSlot($packet);
|
||||
}
|
||||
|
||||
public function handleCraftingEvent(CraftingEventPacket $packet) : bool{
|
||||
return $this->player->handleCraftingEvent($packet);
|
||||
}
|
||||
|
||||
public function handleAdventureSettings(AdventureSettingsPacket $packet) : bool{
|
||||
return $this->player->handleAdventureSettings($packet);
|
||||
}
|
||||
|
||||
public function handleBlockEntityData(BlockEntityDataPacket $packet) : bool{
|
||||
return $this->player->handleBlockEntityData($packet);
|
||||
}
|
||||
|
||||
public function handlePlayerInput(PlayerInputPacket $packet) : bool{
|
||||
return $this->player->handlePlayerInput($packet);
|
||||
}
|
||||
|
||||
public function handleSetPlayerGameType(SetPlayerGameTypePacket $packet) : bool{
|
||||
return $this->player->handleSetPlayerGameType($packet);
|
||||
}
|
||||
|
||||
public function handleSpawnExperienceOrb(SpawnExperienceOrbPacket $packet) : bool{
|
||||
return $this->player->handleSpawnExperienceOrb($packet);
|
||||
}
|
||||
|
||||
public function handleMapInfoRequest(MapInfoRequestPacket $packet) : bool{
|
||||
return $this->player->handleMapInfoRequest($packet);
|
||||
}
|
||||
|
||||
public function handleRequestChunkRadius(RequestChunkRadiusPacket $packet) : bool{
|
||||
return $this->player->handleRequestChunkRadius($packet);
|
||||
}
|
||||
|
||||
public function handleItemFrameDropItem(ItemFrameDropItemPacket $packet) : bool{
|
||||
return $this->player->handleItemFrameDropItem($packet);
|
||||
}
|
||||
|
||||
public function handleBossEvent(BossEventPacket $packet) : bool{
|
||||
return $this->player->handleBossEvent($packet);
|
||||
}
|
||||
|
||||
public function handleShowCredits(ShowCreditsPacket $packet) : bool{
|
||||
return $this->player->handleShowCredits($packet);
|
||||
}
|
||||
|
||||
public function handleCommandStep(CommandStepPacket $packet) : bool{
|
||||
return $this->player->handleCommandStep($packet);
|
||||
}
|
||||
|
||||
public function handleCommandBlockUpdate(CommandBlockUpdatePacket $packet) : bool{
|
||||
return $this->player->handleCommandBlockUpdate($packet);
|
||||
}
|
||||
|
||||
public function handleResourcePackChunkRequest(ResourcePackChunkRequestPacket $packet) : bool{
|
||||
return $this->player->handleResourcePackChunkRequest($packet);
|
||||
}
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user