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https://github.com/pmmp/PocketMine-MP.git
synced 2025-10-18 04:00:29 +00:00
Fixed players not calculating onGround correctly
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@@ -931,18 +931,13 @@ abstract class Entity extends Location implements Metadatable{
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$this->boundingBox->setBB($axisalignedbb);
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$list = $this->level->getCollisionCubes($this, $this->boundingBox->addCoord($movX, $dy, $movZ), false);
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$list = $this->level->getCollisionCubes($this, $this->boundingBox->addCoord($dx, $dy, $dz), false);
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foreach($list as $bb){
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$dy = $bb->calculateYOffset($this->boundingBox, $dy);
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}
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$this->boundingBox->offset(0, $dy, 0);
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if($movY != $dy){
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$dx = 0;
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$dy = 0;
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$dz = 0;
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}
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foreach($list as $bb){
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$dx = $bb->calculateXOffset($this->boundingBox, $dx);
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@@ -966,7 +961,7 @@ abstract class Entity extends Location implements Metadatable{
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$dz = 0;
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}
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if($movY != $dy){
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if($dy == 0){
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$dx = 0;
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$dy = 0;
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$dz = 0;
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@@ -1009,7 +1004,7 @@ abstract class Entity extends Location implements Metadatable{
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if($this instanceof Player){
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if(!$this->onGround or $movY != 0){
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$bb = clone $this->boundingBox;
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$bb->maxY = $bb->minY + 1;
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$bb->minY -= 1;
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if(count($this->level->getCollisionBlocks($bb->expand(0.01, 0.01, 0.01))) > 0){
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$this->onGround = true;
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}else{
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