Fixed players not calculating onGround correctly

This commit is contained in:
Shoghi Cervantes
2015-01-02 01:22:33 +01:00
parent 3128ae9736
commit 5fffabe05b
2 changed files with 21 additions and 18 deletions

View File

@@ -1103,17 +1103,25 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
$diff = $diffX ** 2 + $diffY ** 2 + $diffZ ** 2;
if(!$revert and !$this->isSleeping() and $this->isSurvival()){
if($diff > 0.0625){
$revert = true;
//$this->server->getLogger()->warning($this->getName()." moved wrongly!");
}elseif($diff > 0){
$this->x = $this->newPosition->x;
$this->y = $this->newPosition->y;
$this->z = $this->newPosition->z;
$radius = $this->width / 2;
$this->boundingBox->setBounds($this->x - $radius, $this->y + $this->ySize, $this->z - $radius, $this->x + $radius, $this->y + $this->height + $this->ySize, $this->z + $radius);
if($this->isSurvival()){
if(!$revert and !$this->isSleeping()){
if($diff > 0.0625){
$revert = true;
$this->server->getLogger()->warning($this->getName()." moved wrongly!");
}elseif($diff > 0){
$this->x = $this->newPosition->x;
$this->y = $this->newPosition->y;
$this->z = $this->newPosition->z;
$radius = $this->width / 2;
$this->boundingBox->setBounds($this->x - $radius, $this->y + $this->ySize, $this->z - $radius, $this->x + $radius, $this->y + $this->height + $this->ySize, $this->z + $radius);
}
}
}elseif($diff > 0){
$this->x = $this->newPosition->x;
$this->y = $this->newPosition->y;
$this->z = $this->newPosition->z;
$radius = $this->width / 2;
$this->boundingBox->setBounds($this->x - $radius, $this->y + $this->ySize, $this->z - $radius, $this->x + $radius, $this->y + $this->height + $this->ySize, $this->z + $radius);
}
}