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https://github.com/pmmp/PocketMine-MP.git
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Merge branch 'minor-next' into major-next
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@@ -207,11 +207,13 @@ class InventoryManager{
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if($entry === null){
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return null;
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}
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$inventory = $entry->getInventory();
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$coreSlotId = $entry->mapNetToCore($netSlotId);
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return $coreSlotId !== null ? [$entry->getInventory(), $coreSlotId] : null;
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return $coreSlotId !== null && $inventory->slotExists($coreSlotId) ? [$inventory, $coreSlotId] : null;
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}
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if(isset($this->networkIdToInventoryMap[$windowId])){
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return [$this->networkIdToInventoryMap[$windowId], $netSlotId];
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$inventory = $this->networkIdToInventoryMap[$windowId] ?? null;
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if($inventory !== null && $inventory->slotExists($netSlotId)){
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return [$inventory, $netSlotId];
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}
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return null;
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}
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@@ -928,6 +928,12 @@ class NetworkSession{
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[
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//TODO: dynamic flying speed! FINALLY!!!!!!!!!!!!!!!!!
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new AbilitiesLayer(AbilitiesLayer::LAYER_BASE, $boolAbilities, 0.05, 0.1),
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//TODO: HACK! In 1.19.80, the client starts falling in our faux spectator mode when it clips into a
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//block. I have no idea why this works, since we don't actually use the real spectator mode.
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new AbilitiesLayer(AbilitiesLayer::LAYER_SPECTATOR, [
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AbilitiesLayer::ABILITY_FLYING => true,
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], null, null)
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]
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)));
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}
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@@ -353,8 +353,8 @@ class InGamePacketHandler extends PacketHandler{
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//rejects the transaction. The most common example of this is equipping armor by right-click, which doesn't send
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//a legacy prediction action for the destination armor slot.
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foreach($packet->requestChangedSlots as $containerInfo){
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$windowId = ItemStackContainerIdTranslator::translate($containerInfo->getContainerId(), $this->inventoryManager->getCurrentWindowId());
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foreach($containerInfo->getChangedSlotIndexes() as $slot){
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foreach($containerInfo->getChangedSlotIndexes() as $netSlot){
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[$windowId, $slot] = ItemStackContainerIdTranslator::translate($containerInfo->getContainerId(), $this->inventoryManager->getCurrentWindowId(), $netSlot);
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$inventoryAndSlot = $this->inventoryManager->locateWindowAndSlot($windowId, $slot);
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if($inventoryAndSlot !== null){ //trigger the normal slot sync logic
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$this->inventoryManager->onSlotChange($inventoryAndSlot[0], $inventoryAndSlot[1]);
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@@ -33,15 +33,21 @@ final class ItemStackContainerIdTranslator{
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//NOOP
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}
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public static function translate(int $containerInterfaceId, int $currentWindowId) : int{
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/**
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* @return int[]
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* @phpstan-return array{int, int}
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* @throws PacketHandlingException
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*/
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public static function translate(int $containerInterfaceId, int $currentWindowId, int $slotId) : array{
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return match($containerInterfaceId){
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ContainerUIIds::ARMOR => ContainerIds::ARMOR,
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ContainerUIIds::ARMOR => [ContainerIds::ARMOR, $slotId],
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ContainerUIIds::HOTBAR,
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ContainerUIIds::INVENTORY,
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ContainerUIIds::COMBINED_HOTBAR_AND_INVENTORY => ContainerIds::INVENTORY,
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ContainerUIIds::COMBINED_HOTBAR_AND_INVENTORY => [ContainerIds::INVENTORY, $slotId],
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ContainerUIIds::OFFHAND => ContainerIds::OFFHAND,
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//TODO: HACK! The client sends an incorrect slot ID for the offhand as of 1.19.70 (though this doesn't really matter since the offhand has only 1 slot anyway)
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ContainerUIIds::OFFHAND => [ContainerIds::OFFHAND, 0],
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ContainerUIIds::ANVIL_INPUT,
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ContainerUIIds::ANVIL_MATERIAL,
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@@ -68,7 +74,7 @@ final class ItemStackContainerIdTranslator{
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ContainerUIIds::TRADE2_INGREDIENT1,
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ContainerUIIds::TRADE2_INGREDIENT2,
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ContainerUIIds::TRADE_INGREDIENT1,
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ContainerUIIds::TRADE_INGREDIENT2 => ContainerIds::UI,
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ContainerUIIds::TRADE_INGREDIENT2 => [ContainerIds::UI, $slotId],
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ContainerUIIds::BARREL,
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ContainerUIIds::BLAST_FURNACE_INGREDIENT,
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@@ -80,7 +86,7 @@ final class ItemStackContainerIdTranslator{
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ContainerUIIds::FURNACE_RESULT,
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ContainerUIIds::LEVEL_ENTITY, //chest
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ContainerUIIds::SHULKER_BOX,
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ContainerUIIds::SMOKER_INGREDIENT => $currentWindowId,
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ContainerUIIds::SMOKER_INGREDIENT => [$currentWindowId, $slotId],
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//all preview slots are ignored, since the client shouldn't be modifying those directly
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@@ -111,12 +111,7 @@ class ItemStackRequestExecutor{
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* @throws ItemStackRequestProcessException
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*/
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protected function getBuilderInventoryAndSlot(ItemStackRequestSlotInfo $info) : array{
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$windowId = ItemStackContainerIdTranslator::translate($info->getContainerId(), $this->inventoryManager->getCurrentWindowId());
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$slotId = $info->getSlotId();
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if($info->getContainerId() === ContainerUIIds::OFFHAND && $slotId === 1){
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//TODO: HACK! The client sends an incorrect slot ID for the offhand as of 1.19.70
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$slotId = 0;
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}
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[$windowId, $slotId] = ItemStackContainerIdTranslator::translate($info->getContainerId(), $this->inventoryManager->getCurrentWindowId(), $info->getSlotId());
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$windowAndSlot = $this->inventoryManager->locateWindowAndSlot($windowId, $slotId);
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if($windowAndSlot === null){
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throw new ItemStackRequestProcessException("No open inventory matches container UI ID: " . $info->getContainerId() . ", slot ID: " . $info->getSlotId());
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@@ -53,11 +53,7 @@ final class ItemStackResponseBuilder{
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* @phpstan-return array{Inventory, int}
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*/
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private function getInventoryAndSlot(int $containerInterfaceId, int $slotId) : ?array{
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if($containerInterfaceId === ContainerUIIds::OFFHAND && $slotId === 1){
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//TODO: HACK! The client sends an incorrect slot ID for the offhand as of 1.19.70
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$slotId = 0;
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}
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$windowId = ItemStackContainerIdTranslator::translate($containerInterfaceId, $this->inventoryManager->getCurrentWindowId());
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[$windowId, $slotId] = ItemStackContainerIdTranslator::translate($containerInterfaceId, $this->inventoryManager->getCurrentWindowId(), $slotId);
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$windowAndSlot = $this->inventoryManager->locateWindowAndSlot($windowId, $slotId);
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if($windowAndSlot === null){
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return null;
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