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Fixed logic for low memory chunk radius override
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@ -67,17 +67,13 @@ memory:
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#Dump memory from async workers as well as the main thread. If you have issues with segfaults when dumping memory, disable this setting.
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dump-async-worker: true
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max-chunks:
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#Maximum render distance per player when low memory is triggered
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#Cap maximum render distance per player when low memory is triggered. Set to 0 to disable cap.
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chunk-radius: 4
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#Do chunk garbage collection on trigger
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trigger-chunk-collect: true
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#Trigger on low memory
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low-memory-trigger: true
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world-caches:
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#Disallow adding to world chunk-packet caches when memory is low
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disable-chunk-cache: true
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