Fixed logic for low memory chunk radius override

This commit is contained in:
Dylan K. Taylor
2017-10-11 13:40:13 +01:00
parent 8d095dff6c
commit 59d9d6a7df
2 changed files with 3 additions and 8 deletions

View File

@ -67,17 +67,13 @@ memory:
#Dump memory from async workers as well as the main thread. If you have issues with segfaults when dumping memory, disable this setting.
dump-async-worker: true
max-chunks:
#Maximum render distance per player when low memory is triggered
#Cap maximum render distance per player when low memory is triggered. Set to 0 to disable cap.
chunk-radius: 4
#Do chunk garbage collection on trigger
trigger-chunk-collect: true
#Trigger on low memory
low-memory-trigger: true
world-caches:
#Disallow adding to world chunk-packet caches when memory is low
disable-chunk-cache: true