Added stub classes for Beacon

this doesn't do anything yet, it's intended solely to prevent further loss of data.
This commit is contained in:
Dylan K. Taylor
2020-10-02 00:59:53 +01:00
parent 7a436dc47c
commit 5807a385cc
5 changed files with 98 additions and 1 deletions

60
src/block/tile/Beacon.php Normal file
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<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block\tile;
use pocketmine\nbt\tag\CompoundTag;
final class Beacon extends Spawnable{
private const TAG_PRIMARY = "primary"; //TAG_Int
private const TAG_SECONDARY = "secondary"; //TAG_Int
/** @var int */
private $primaryEffect = 0;
/** @var int */
private $secondaryEffect = 0;
protected function addAdditionalSpawnData(CompoundTag $nbt) : void{
$nbt->setInt(self::TAG_PRIMARY, $this->primaryEffect);
$nbt->setInt(self::TAG_SECONDARY, $this->secondaryEffect);
}
public function readSaveData(CompoundTag $nbt) : void{
//TODO: PC uses Primary and Secondary (capitalized first letter), we don't read them here because the IDs would be different
$this->primaryEffect = $nbt->getInt(self::TAG_PRIMARY);
$this->secondaryEffect = $nbt->getInt(self::TAG_SECONDARY);
}
protected function writeSaveData(CompoundTag $nbt) : void{
$nbt->setInt(self::TAG_PRIMARY, $this->primaryEffect);
$nbt->setInt(self::TAG_SECONDARY, $this->secondaryEffect);
}
public function getPrimaryEffect() : int{ return $this->primaryEffect; }
public function setPrimaryEffect(int $primaryEffect) : void{ $this->primaryEffect = $primaryEffect; }
public function getSecondaryEffect() : int{ return $this->secondaryEffect; }
public function setSecondaryEffect(int $secondaryEffect) : void{ $this->secondaryEffect = $secondaryEffect; }
}