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Updated to receive new optimizations
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@ -90,7 +90,8 @@ class FallingSand extends Entity{
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if(!$this->dead){
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if($this->ticksLived === 1){
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$block = $this->level->getBlock($pos = Vector3::cloneVector($this)->floor());
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$pos = Vector3::cloneVector($this);
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$block = $this->level->getBlock($pos->floor());
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if($block->getID() != $this->blockId){
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$this->kill();
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return true;
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@ -109,7 +110,8 @@ class FallingSand extends Entity{
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$this->motionY *= 1 - $this->drag;
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$this->motionZ *= $friction;
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$pos = Vector3::cloneVector($this)->floor();
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$pos = Vector3::cloneVector($this);
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$pos = $pos->floor();
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if($this->onGround){
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$this->kill();
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