Merge commit '3ec2994d7f05f30e2519430379ae0f3106be5074'

# Conflicts:
#	resources/vanilla
#	src/pocketmine/Player.php
This commit is contained in:
Dylan K. Taylor
2020-05-20 19:52:03 +01:00
4 changed files with 65 additions and 17 deletions

View File

@ -34,11 +34,14 @@ use pocketmine\item\ItemFactory;
use pocketmine\item\ItemIds;
use pocketmine\nbt\tag\CompoundTag;
use pocketmine\nbt\tag\IntTag;
use pocketmine\network\mcpe\protocol\types\GameMode as ProtocolGameMode;
use pocketmine\network\mcpe\protocol\types\inventory\ContainerIds;
use pocketmine\network\mcpe\protocol\types\inventory\ItemStack;
use pocketmine\network\mcpe\protocol\types\inventory\NetworkInventoryAction;
use pocketmine\network\mcpe\protocol\types\recipe\RecipeIngredient;
use pocketmine\player\GameMode;
use pocketmine\player\Player;
use pocketmine\utils\AssumptionFailedError;
use pocketmine\utils\SingletonTrait;
class TypeConverter{
@ -47,6 +50,26 @@ class TypeConverter{
private const DAMAGE_TAG = "Damage"; //TAG_Int
private const DAMAGE_TAG_CONFLICT_RESOLUTION = "___Damage_ProtocolCollisionResolution___";
/**
* Returns a client-friendly gamemode of the specified real gamemode
* This function takes care of handling gamemodes known to MCPE (as of 1.1.0.3, that includes Survival, Creative and Adventure)
*
* @internal
*/
public function getClientFriendlyGamemode(GameMode $gamemode) : int{
switch($gamemode->id()){
case GameMode::SURVIVAL()->id():
return ProtocolGameMode::SURVIVAL;
case GameMode::CREATIVE()->id():
case GameMode::SPECTATOR()->id():
return ProtocolGameMode::CREATIVE;
case GameMode::ADVENTURE()->id():
return ProtocolGameMode::ADVENTURE;
default:
throw new AssumptionFailedError("Unknown game mode");
}
}
public function coreItemStackToRecipeIngredient(Item $itemStack) : RecipeIngredient{
$meta = $itemStack->getMeta();
return new RecipeIngredient($itemStack->getId(), $meta === -1 ? 0x7fff : $meta, $itemStack->getCount());