Merge branch 'master' into 0.10

This commit is contained in:
Shoghi Cervantes
2014-11-05 19:04:36 +01:00
106 changed files with 1022 additions and 1138 deletions

View File

@ -125,16 +125,14 @@ abstract class BaseInventory implements Inventory{
if($index < 0 or $index >= $this->size){
return false;
}elseif($item->getID() === 0 or $item->getCount() <= 0){
$this->clear($index, $source);
return true;
return $this->clear($index, $source);
}
$holder = $this->getHolder();
if($holder instanceof Entity){
Server::getInstance()->getPluginManager()->callEvent($ev = EntityInventoryChangeEvent::createEvent($holder, $this->getItem($index), $item, $index));
Server::getInstance()->getPluginManager()->callEvent($ev = new EntityInventoryChangeEvent($holder, $this->getItem($index), $item, $index));
if($ev->isCancelled()){
$this->sendContents($this->getViewers());
$this->sendSlot($index, $this->getViewers());
return false;
}
$item = $ev->getNewItem();
@ -227,6 +225,14 @@ abstract class BaseInventory implements Inventory{
}
public function addItem(...$slots){
if(isset($slots[$end = count($slots) - 1]) and $slots[$end] instanceof Player){
/** @var Player $source */
$source = $slots[$end];
unset($slots[$end]);
}else{
$source = null;
}
/** @var Item[] $slots */
foreach($slots as $i => $slot){
$slots[$i] = clone $slot;
@ -235,12 +241,12 @@ abstract class BaseInventory implements Inventory{
for($i = 0; $i < $this->getSize(); ++$i){
$item = $this->getItem($i);
foreach($slots as $index => $slot){
if($item->getID() === Item::AIR){
if($item->getID() === Item::AIR or $item->getCount() <= 0){
$amount = min($slot->getMaxStackSize(), $slot->getCount(), $this->getMaxStackSize());
$slot->setCount($slot->getCount() - $amount);
$item = clone $slot;
$item->setCount($amount);
$this->setItem($i, $item);
$this->setItem($i, $item, $source);
$item = $this->getItem($i);
if($slot->getCount() <= 0){
unset($slots[$index]);
@ -249,7 +255,7 @@ abstract class BaseInventory implements Inventory{
$amount = min($item->getMaxStackSize() - $item->getCount(), $slot->getCount(), $this->getMaxStackSize());
$slot->setCount($slot->getCount() - $amount);
$item->setCount($item->getCount() + $amount);
$this->setItem($i, $item);
$this->setItem($i, $item, $source);
if($slot->getCount() <= 0){
unset($slots[$index]);
}
@ -265,6 +271,14 @@ abstract class BaseInventory implements Inventory{
}
public function removeItem(...$slots){
if(isset($slots[$end = count($slots) - 1]) and $slots[$end] instanceof Player){
/** @var Player $source */
$source = $slots[$end];
unset($slots[$end]);
}else{
$source = null;
}
/** @var Item[] $slots */
for($i = 0; $i < $this->getSize(); ++$i){
$item = $this->getItem($i);
@ -277,7 +291,7 @@ abstract class BaseInventory implements Inventory{
$amount = min($item->getCount(), $slot->getCount());
$slot->setCount($slot->getCount() - $amount);
$item->setCount($item->getCount() - $amount);
$this->setItem($i, $item);
$this->setItem($i, $item, $source);
if($slot->getCount() <= 0){
unset($slots[$index]);
}
@ -298,10 +312,9 @@ abstract class BaseInventory implements Inventory{
$old = $this->slots[$index];
$holder = $this->getHolder();
if($holder instanceof Entity){
Server::getInstance()->getPluginManager()->callEvent($ev = EntityInventoryChangeEvent::createEvent($holder, $old, $item, $index));
Server::getInstance()->getPluginManager()->callEvent($ev = new EntityInventoryChangeEvent($holder, $old, $item, $index));
if($ev->isCancelled()){
$this->sendContents($this->getViewers());
$this->sendSlot($index, $this->getViewers());
return false;
}
$item = $ev->getNewItem();
@ -350,7 +363,7 @@ abstract class BaseInventory implements Inventory{
}
public function open(Player $who){
$who->getServer()->getPluginManager()->callEvent($ev = InventoryOpenEvent::createEvent($this, $who));
$who->getServer()->getPluginManager()->callEvent($ev = new InventoryOpenEvent($this, $who));
if($ev->isCancelled()){
return false;
}
@ -384,7 +397,7 @@ abstract class BaseInventory implements Inventory{
$target = [$target];
}
$pk = ContainerSetContentPacket::getFromPool();
$pk = new ContainerSetContentPacket();
$pk->slots = [];
for($i = 0; $i < $this->getSize(); ++$i){
$pk->slots[$i] = $this->getItem($i);
@ -409,7 +422,7 @@ abstract class BaseInventory implements Inventory{
$target = [$target];
}
$pk = ContainerSetSlotPacket::getFromPool();
$pk = new ContainerSetSlotPacket();
$pk->slot = $index;
$pk->item = clone $this->getItem($index);

View File

@ -43,7 +43,7 @@ class ChestInventory extends ContainerInventory{
parent::onOpen($who);
if(count($this->getViewers()) === 1){
$pk = TileEventPacket::getFromPool();
$pk = new TileEventPacket();
$pk->x = $this->getHolder()->getX();
$pk->y = $this->getHolder()->getY();
$pk->z = $this->getHolder()->getZ();
@ -57,7 +57,7 @@ class ChestInventory extends ContainerInventory{
public function onClose(Player $who){
if(count($this->getViewers()) === 1){
$pk = TileEventPacket::getFromPool();
$pk = new TileEventPacket();
$pk->x = $this->getHolder()->getX();
$pk->y = $this->getHolder()->getY();
$pk->z = $this->getHolder()->getZ();

View File

@ -29,7 +29,7 @@ use pocketmine\Player;
abstract class ContainerInventory extends BaseInventory{
public function onOpen(Player $who){
parent::onOpen($who);
$pk = ContainerOpenPacket::getFromPool();
$pk = new ContainerOpenPacket();
$pk->windowid = $who->getWindowId($this);
$pk->type = $this->getType()->getNetworkType();
$pk->slots = $this->getSize();
@ -48,7 +48,7 @@ abstract class ContainerInventory extends BaseInventory{
}
public function onClose(Player $who){
$pk = ContainerClosePacket::getFromPool();
$pk = new ContainerClosePacket();
$pk->windowid = $who->getWindowId($this);
$who->dataPacket($pk);
parent::onClose($who);

View File

@ -55,7 +55,7 @@ class CraftingManager{
$this->registerRecipe((new ShapelessRecipe(Item::get(Item::WORKBENCH, 0, 1)))->addIngredient(Item::get(Item::WOODEN_PLANK, null, 4)));
$this->registerRecipe((new ShapelessRecipe(Item::get(Item::GLOWSTONE_BLOCK, 0, 1)))->addIngredient(Item::get(Item::GLOWSTONE_DUST, 0, 4)));
$this->registerRecipe((new ShapelessRecipe(Item::get(Item::LIT_PUMPKIN, 0, 1)))->addIngredient(Item::get(Item::PUMPKIN, 0, 1))->addIngredient(Item::get(Item::TORCH, 0, 1)));
$this->registerRecipe((new ShapelessRecipe(Item::get(Item::SNOW_BLOCK, 0, 1)))->addIngredient(Item::get(Item::SNOWBALL, 0, 1)));
$this->registerRecipe((new ShapelessRecipe(Item::get(Item::SNOW_BLOCK, 0, 1)))->addIngredient(Item::get(Item::SNOWBALL, 0, 4)));
$this->registerRecipe((new ShapelessRecipe(Item::get(Item::STICK, 0, 4)))->addIngredient(Item::get(Item::WOODEN_PLANK, null, 2)));
$this->registerRecipe((new ShapelessRecipe(Item::get(Item::STONECUTTER, 0, 1)))->addIngredient(Item::get(Item::COBBLESTONE, 0, 4)));
$this->registerRecipe((new ShapelessRecipe(Item::get(Item::WOODEN_PLANK, Planks::OAK, 4)))->addIngredient(Item::get(Item::WOOD, Wood::OAK, 1)));
@ -64,7 +64,7 @@ class CraftingManager{
$this->registerRecipe((new ShapelessRecipe(Item::get(Item::WOODEN_PLANK, Planks::JUNGLE, 4)))->addIngredient(Item::get(Item::WOOD, Wood::JUNGLE, 1)));
$this->registerRecipe((new ShapelessRecipe(Item::get(Item::WOODEN_PLANK, Planks::ACACIA, 4)))->addIngredient(Item::get(Item::WOOD2, Wood2::ACACIA, 1)));
$this->registerRecipe((new ShapelessRecipe(Item::get(Item::WOODEN_PLANK, Planks::DARK_OAK, 4)))->addIngredient(Item::get(Item::WOOD2, Wood2::DARK_OAK, 1)));
$this->registerRecipe((new ShapelessRecipe(Item::get(Item::WOOL, 0, 1)))->addIngredient(Item::get(Item::STRING, 0, 1)));
$this->registerRecipe((new ShapelessRecipe(Item::get(Item::WOOL, 0, 1)))->addIngredient(Item::get(Item::STRING, 0, 4)));
$this->registerRecipe((new ShapelessRecipe(Item::get(Item::TORCH, 0, 4)))->addIngredient(Item::get(Item::COAL, null, 1))->addIngredient(Item::get(Item::STICK, 0, 1)));
$this->registerRecipe((new ShapelessRecipe(Item::get(Item::SUGAR, 0, 1)))->addIngredient(Item::get(Item::SUGARCANE, 0, 1)));
@ -85,7 +85,7 @@ class CraftingManager{
$this->registerRecipe((new BigShapelessRecipe(Item::get(Item::FENCE_GATE_ACACIA, 0, 1)))->addIngredient(Item::get(Item::STICK, 0, 4))->addIngredient(Item::get(Item::WOODEN_PLANK, Planks::ACACIA, 2))->addIngredient(Item::get(Item::STICK, 0, 4)));
$this->registerRecipe((new BigShapelessRecipe(Item::get(Item::FURNACE, 0, 1)))->addIngredient(Item::get(Item::COBBLESTONE, 0, 8)));
$this->registerRecipe((new BigShapelessRecipe(Item::get(Item::GLASS_PANE, 0, 16)))->addIngredient(Item::get(Item::GLASS, 0, 6)));
$this->registerRecipe((new BigShapelessRecipe(Item::get(Item::LADDER, 0, 2)))->addIngredient(Item::get(Item::STICK, 0, 7)));
$this->registerRecipe((new BigShapelessRecipe(Item::get(Item::LADDER, 0, 3)))->addIngredient(Item::get(Item::STICK, 0, 7)));
$this->registerRecipe((new BigShapelessRecipe(Item::get(Item::NETHER_REACTOR, 0, 1)))->addIngredient(Item::get(Item::DIAMOND, 0, 3))->addIngredient(Item::get(Item::IRON_INGOT, 0, 6)));
$this->registerRecipe((new BigShapelessRecipe(Item::get(Item::TRAPDOOR, 0, 2)))->addIngredient(Item::get(Item::WOODEN_PLANK, null, 6)));
$this->registerRecipe((new BigShapelessRecipe(Item::get(Item::WOODEN_DOOR, 0, 1)))->addIngredient(Item::get(Item::WOODEN_PLANK, null, 6)));
@ -105,7 +105,7 @@ class CraftingManager{
$this->registerRecipe((new BigShapelessRecipe(Item::get(Item::BUCKET, 0, 1)))->addIngredient(Item::get(Item::IRON_INGOT, 0, 3)));
$this->registerRecipe((new BigShapelessRecipe(Item::get(Item::CLOCK, 0, 1)))->addIngredient(Item::get(Item::GOLD_INGOT, 0, 4))->addIngredient(Item::get(Item::REDSTONE_DUST, 0, 1)));
$this->registerRecipe((new BigShapelessRecipe(Item::get(Item::COMPASS, 0, 1)))->addIngredient(Item::get(Item::IRON_INGOT, 0, 4))->addIngredient(Item::get(Item::REDSTONE_DUST, 0, 1)));
$this->registerRecipe((new BigShapelessRecipe(Item::get(Item::TNT, 0, 1)))->addIngredient(Item::get(Item::GUNPOWDER, 0, 5))->addIngredient(Item::get(Item::SAND, null, 4))); //TODO: check if TNT can be crafted with red sand
$this->registerRecipe((new BigShapelessRecipe(Item::get(Item::TNT, 0, 1)))->addIngredient(Item::get(Item::GUNPOWDER, 0, 5))->addIngredient(Item::get(Item::SAND, null, 4)));
$this->registerRecipe((new BigShapelessRecipe(Item::get(Item::BOWL, 0, 4)))->addIngredient(Item::get(Item::WOODEN_PLANKS, null, 3)));
$this->registerRecipe((new BigShapelessRecipe(Item::get(Item::MINECART, 0, 1)))->addIngredient(Item::get(Item::IRON_INGOT, 0, 5)));
$this->registerRecipe((new BigShapelessRecipe(Item::get(Item::BOOK, 0, 1)))->addIngredient(Item::get(Item::PAPER, 0, 3)));
@ -118,7 +118,7 @@ class CraftingManager{
protected function registerFurnace(){
$this->registerRecipe(new FurnaceRecipe(Item::get(Item::STONE, 0, 1), Item::get(Item::COBBLESTONE, 0, 1)));
$this->registerRecipe(new FurnaceRecipe(Item::get(Item::GLASS, 0, 1), Item::get(Item::SAND, 0, 1)));
$this->registerRecipe(new FurnaceRecipe(Item::get(Item::GLASS, 0, 1), Item::get(Item::SAND, null, 1)));
$this->registerRecipe(new FurnaceRecipe(Item::get(Item::COAL, 1, 1), Item::get(Item::TRUNK, null, 1)));
$this->registerRecipe(new FurnaceRecipe(Item::get(Item::GOLD_INGOT, 0, 1), Item::get(Item::GOLD_ORE, 0, 1)));
$this->registerRecipe(new FurnaceRecipe(Item::get(Item::IRON_INGOT, 0, 1), Item::get(Item::IRON_ORE, 0, 1)));
@ -245,7 +245,7 @@ class CraftingManager{
}
$this->registerRecipe((new ShapelessRecipe(Item::get(Item::DYE, 11, 2)))->addIngredient(Item::get(Item::DANDELION, 0, 1)));
$this->registerRecipe((new ShapelessRecipe(Item::get(Item::DYE, 15, 1)))->addIngredient(Item::get(Item::BONE, 0, 1)));
$this->registerRecipe((new ShapelessRecipe(Item::get(Item::DYE, 15, 3)))->addIngredient(Item::get(Item::BONE, 0, 1)));
$this->registerRecipe((new ShapelessRecipe(Item::get(Item::DYE, 3, 2)))->addIngredient(Item::get(Item::DYE, 14, 1))->addIngredient(Item::get(Item::DYE, 0, 1)));
$this->registerRecipe((new ShapelessRecipe(Item::get(Item::DYE, 3, 3)))->addIngredient(Item::get(Item::DYE, 1, 1))->addIngredient(Item::get(Item::DYE, 0, 1))->addIngredient(Item::get(Item::DYE, 11, 1)));
$this->registerRecipe((new ShapelessRecipe(Item::get(Item::DYE, 9, 2)))->addIngredient(Item::get(Item::DYE, 15, 1))->addIngredient(Item::get(Item::DYE, 1, 1)));

View File

@ -92,7 +92,7 @@ class CraftingTransactionGroup extends SimpleTransactionGroup{
return false;
}
Server::getInstance()->getPluginManager()->callEvent($ev = CraftItemEvent::createEvent($this, $this->getMatchingRecipe()));
Server::getInstance()->getPluginManager()->callEvent($ev = new CraftItemEvent($this, $this->getMatchingRecipe()));
if($ev->isCancelled()){
foreach($this->inventories as $inventory){
$inventory->sendContents($inventory->getViewers());

View File

@ -91,7 +91,7 @@ class DoubleChestInventory extends ChestInventory implements InventoryHolder{
parent::onOpen($who);
if(count($this->getViewers()) === 1){
$pk = TileEventPacket::getFromPool();
$pk = new TileEventPacket();
$pk->x = $this->right->getHolder()->getX();
$pk->y = $this->right->getHolder()->getY();
$pk->z = $this->right->getHolder()->getZ();
@ -105,7 +105,7 @@ class DoubleChestInventory extends ChestInventory implements InventoryHolder{
public function onClose(Player $who){
if(count($this->getViewers()) === 1){
$pk = TileEventPacket::getFromPool();
$pk = new TileEventPacket();
$pk->x = $this->right->getHolder()->getX();
$pk->y = $this->right->getHolder()->getY();
$pk->z = $this->right->getHolder()->getZ();

View File

@ -67,7 +67,7 @@ interface Inventory{
* Stores the given Items in the inventory. This will try to fill
* existing stacks and empty slots as well as it can.
*
* Returns the Items that did not fit
* Returns the Items that did not fit. A Player source can be set at the end
*
* @param Item ...$item
*
@ -86,7 +86,7 @@ interface Inventory{
/**
* Removes the given Item from the inventory.
* It will return the Items that couldn't be removed.
* It will return the Items that couldn't be removed. A Player source can be set at the end
*
* @param Item ...$item
*

View File

@ -23,6 +23,7 @@ namespace pocketmine\inventory;
use pocketmine\entity\Human;
use pocketmine\event\entity\EntityArmorChangeEvent;
use pocketmine\event\entity\EntityInventoryChangeEvent;
use pocketmine\event\player\PlayerItemHeldEvent;
use pocketmine\item\Item;
use pocketmine\network\protocol\ContainerSetContentPacket;
@ -66,7 +67,7 @@ class PlayerInventory extends BaseInventory{
$this->itemInHandIndex = $index;
$item = $this->getItemInHand();
$pk = PlayerEquipmentPacket::getFromPool();
$pk = new PlayerEquipmentPacket();
$pk->eid = $this->getHolder()->getID();
$pk->item = $item->getID();
$pk->meta = $item->getDamage();
@ -103,7 +104,7 @@ class PlayerInventory extends BaseInventory{
if($slot >= -1 and $slot < $this->getSize()){
$item = $this->getItem($slot);
if($this->getHolder() instanceof Player){
Server::getInstance()->getPluginManager()->callEvent($ev = PlayerItemHeldEvent::createEvent($this->getHolder(), $item, $slot, $this->itemInHandIndex));
Server::getInstance()->getPluginManager()->callEvent($ev = new PlayerItemHeldEvent($this->getHolder(), $item, $slot, $this->itemInHandIndex));
if($ev->isCancelled()){
$this->sendHeldItem($this->getHolder());
@ -126,7 +127,7 @@ class PlayerInventory extends BaseInventory{
$item = $this->getItemInHand();
$pk = PlayerEquipmentPacket::getFromPool();
$pk = new PlayerEquipmentPacket();
$pk->eid = $this->getHolder()->getID();
$pk->item = $item->getID();
$pk->meta = $item->getDamage();
@ -149,7 +150,8 @@ class PlayerInventory extends BaseInventory{
parent::onSlotChange($index, $before, $source);
if($index >= $this->getSize()){
$this->sendArmorContents($this->getHolder()->getViewers());
$this->sendArmorSlot($index, $this->getViewers($source));
$this->sendArmorSlot($index, $this->getHolder()->getViewers());
}
}
@ -200,26 +202,38 @@ class PlayerInventory extends BaseInventory{
public function setItem($index, Item $item, $source = null){
if($index < 0 or $index >= $this->size){
return false;
}elseif($item->getID() === 0){
$this->clear($index, $source);
}
if($index >= $this->getSize()){ //Armor change
Server::getInstance()->getPluginManager()->callEvent($ev = EntityArmorChangeEvent::createEvent($this->getHolder(), $this->getItem($index), $item, $index));
Server::getInstance()->getPluginManager()->callEvent($ev = new EntityArmorChangeEvent($this->getHolder(), $this->getItem($index), $item, $index));
if($ev->isCancelled() and $this->getHolder() instanceof Player){
$this->sendArmorContents($this->getViewers());
$this->sendContents($this->getViewers());
if($index >= $this->size){
$this->sendArmorSlot($index, $this->getViewers());
}else{
$this->sendSlot($index, $this->getViewers());
}
return false;
}
$item = $ev->getNewItem();
}else{
Server::getInstance()->getPluginManager()->callEvent($ev = new EntityInventoryChangeEvent($this->getHolder(), $this->getItem($index), $item, $index));
if($ev->isCancelled()){
if($index >= $this->size){
$this->sendArmorSlot($index, $this->getViewers());
}else{
$this->sendSlot($index, $this->getViewers());
}
return false;
}
$item = $ev->getNewItem();
}
if($item->getID() === 0){
$this->clear($index, $source);
}else{
$old = $this->getItem($index);
$this->slots[$index] = clone $item;
$this->onSlotChange($index, $old, $source);
}
$old = $this->getItem($index);
$this->slots[$index] = clone $item;
$this->onSlotChange($index, $old, $source);
return true;
}
@ -229,12 +243,25 @@ class PlayerInventory extends BaseInventory{
$item = Item::get(Item::AIR, null, 0);
$old = $this->slots[$index];
if($index >= $this->getSize() and $index < $this->size){ //Armor change
Server::getInstance()->getPluginManager()->callEvent($ev = EntityArmorChangeEvent::createEvent($this->getHolder(), $old, $item, $index));
Server::getInstance()->getPluginManager()->callEvent($ev = new EntityArmorChangeEvent($this->getHolder(), $old, $item, $index));
if($ev->isCancelled()){
$this->sendArmorContents($this->getViewers());
$this->sendContents($this->getViewers());
return;
if($index >= $this->size){
$this->sendArmorSlot($index, $this->getViewers());
}else{
$this->sendSlot($index, $this->getViewers());
}
return false;
}
$item = $ev->getNewItem();
}else{
Server::getInstance()->getPluginManager()->callEvent($ev = new EntityInventoryChangeEvent($this->getHolder(), $old, $item, $index));
if($ev->isCancelled()){
if($index >= $this->size){
$this->sendArmorSlot($index, $this->getViewers());
}else{
$this->sendSlot($index, $this->getViewers());
}
return false;
}
$item = $ev->getNewItem();
}
@ -246,6 +273,8 @@ class PlayerInventory extends BaseInventory{
$this->onSlotChange($index, $old, $source);
}
return true;
}
/**
@ -286,7 +315,7 @@ class PlayerInventory extends BaseInventory{
}
}
$pk = PlayerArmorEquipmentPacket::getFromPool();
$pk = new PlayerArmorEquipmentPacket();
$pk->eid = $this->getHolder()->getID();
$pk->slots = $slots;
$pk->encode();
@ -298,7 +327,7 @@ class PlayerInventory extends BaseInventory{
//$pk2 = clone $pk;
//$pk2->eid = 0;
$pk2 = ContainerSetContentPacket::getFromPool();
$pk2 = new ContainerSetContentPacket();
$pk2->windowid = 0x78; //Armor window id constant
$pk2->slots = $armor;
$player->dataPacket($pk2);
@ -325,6 +354,51 @@ class PlayerInventory extends BaseInventory{
}
}
/**
* @param int $index
* @param Player|Player[] $target
*/
public function sendArmorSlot($index, $target){
if($target instanceof Player){
$target = [$target];
}
$armor = $this->getArmorContents();
$slots = [];
foreach($armor as $i => $slot){
if($slot->getID() === Item::AIR){
$slots[$i] = 255;
}else{
$slots[$i] = $slot->getID();
}
}
$pk = new PlayerArmorEquipmentPacket();
$pk->eid = $this->getHolder()->getID();
$pk->slots = $slots;
$pk->encode();
$pk->isEncoded = true;
foreach($target as $player){
if($player === $this->getHolder()){
/** @var Player $player */
//$pk2 = clone $pk;
//$pk2->eid = 0;
$pk2 = new ContainerSetSlotPacket();
$pk2->windowid = 0x78; //Armor window id constant
$pk2->slot = $index;
$pk2->item = $this->getItem($index);
$player->dataPacket($pk2);
}else{
$player->dataPacket($pk);
}
}
}
/**
* @param Player|Player[] $target
*/
@ -333,7 +407,7 @@ class PlayerInventory extends BaseInventory{
$target = [$target];
}
$pk = ContainerSetContentPacket::getFromPool();
$pk = new ContainerSetContentPacket();
$pk->slots = [];
for($i = 0; $i < $this->getSize(); ++$i){ //Do not send armor by error here
$pk->slots[$i] = $this->getItem($i);
@ -365,15 +439,14 @@ class PlayerInventory extends BaseInventory{
$target = [$target];
}
$pk = ContainerSetSlotPacket::getFromPool();
$pk = new ContainerSetSlotPacket();
$pk->slot = $index;
$pk->item = clone $this->getItem($index);
foreach($target as $player){
if($player === $this->getHolder()){
/** @var Player $player */
//TODO: Check if Mojang has implemented this (for the player inventory) on Minecraft: PE 0.9.0
$this->sendContents($player);
$this->sendContents($player); //#blamemojang
}else{
if(($id = $player->getWindowId($this)) === -1){
$this->close($player);

View File

@ -138,13 +138,13 @@ class SimpleTransactionGroup implements TransactionGroup{
return false;
}
Server::getInstance()->getPluginManager()->callEvent($ev = InventoryTransactionEvent::createEvent($this));
Server::getInstance()->getPluginManager()->callEvent($ev = new InventoryTransactionEvent($this));
if($ev->isCancelled()){
foreach($this->inventories as $inventory){
$inventory->sendContents($inventory->getViewers());
if($inventory instanceof PlayerInventory){
$inventory->sendArmorContents($inventory->getViewers());
$inventory->sendArmorContents($this->getSource());
}
$inventory->sendContents($this->getSource());
}
return false;