Bite the bullet and enable strict types on everything

This commit is contained in:
Dylan K. Taylor
2017-06-03 21:32:29 +01:00
parent 606b9b687d
commit 51b0673b4b
846 changed files with 1691 additions and 1 deletions

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*
*/
declare(strict_types=1);
namespace pocketmine\level\generator;
use pocketmine\block\CoalOre;

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*
*/
declare(strict_types=1);
namespace pocketmine\level\generator;
use pocketmine\level\format\Chunk;

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*
*/
declare(strict_types=1);
/**
* Noise classes used in Levels
*/

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*
*/
declare(strict_types=1);
namespace pocketmine\level\generator;
use pocketmine\block\Block;

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*
*/
declare(strict_types=1);
namespace pocketmine\level\generator;
use pocketmine\level\Level;

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*
*/
declare(strict_types=1);
namespace pocketmine\level\generator;
use pocketmine\level\format\Chunk;

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*
*/
declare(strict_types=1);
namespace pocketmine\level\generator;
use pocketmine\level\format\Chunk;

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*
*/
declare(strict_types=1);
namespace pocketmine\level\generator\biome;
use pocketmine\block\Block;

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*
*/
declare(strict_types=1);
namespace pocketmine\level\generator\biome;
use pocketmine\level\generator\noise\Simplex;

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*
*/
declare(strict_types=1);
namespace pocketmine\level\generator\hell;
use pocketmine\level\generator\biome\Biome;

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*
*/
declare(strict_types=1);
namespace pocketmine\level\generator\hell;
use pocketmine\block\Block;

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*
*/
declare(strict_types=1);
/**
* Different noise generators for level generation
*/

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*
*/
declare(strict_types=1);
namespace pocketmine\level\generator\noise;
use pocketmine\utils\Random;

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*
*/
declare(strict_types=1);
namespace pocketmine\level\generator\noise;
use pocketmine\utils\Random;

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*
*/
declare(strict_types=1);
namespace pocketmine\level\generator\normal;
use pocketmine\block\Block;

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*
*/
declare(strict_types=1);
namespace pocketmine\level\generator\normal\biome;

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*
*/
declare(strict_types=1);
namespace pocketmine\level\generator\normal\biome;
use pocketmine\block\Sapling;

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*
*/
declare(strict_types=1);
namespace pocketmine\level\generator\normal\biome;
use pocketmine\block\Block;

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*
*/
declare(strict_types=1);
namespace pocketmine\level\generator\normal\biome;
use pocketmine\level\generator\populator\TallGrass;

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*
*/
declare(strict_types=1);
namespace pocketmine\level\generator\normal\biome;
use pocketmine\level\generator\populator\TallGrass;

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*
*/
declare(strict_types=1);
namespace pocketmine\level\generator\normal\biome;
use pocketmine\level\generator\biome\Biome;

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*
*/
declare(strict_types=1);
namespace pocketmine\level\generator\normal\biome;
use pocketmine\level\generator\populator\TallGrass;

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*
*/
declare(strict_types=1);
namespace pocketmine\level\generator\normal\biome;
use pocketmine\level\generator\populator\TallGrass;

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*
*/
declare(strict_types=1);
namespace pocketmine\level\generator\normal\biome;
use pocketmine\level\generator\populator\TallGrass;

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*
*/
declare(strict_types=1);
namespace pocketmine\level\generator\normal\biome;
use pocketmine\block\Block;

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*
*/
declare(strict_types=1);
namespace pocketmine\level\generator\normal\biome;

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*
*/
declare(strict_types=1);
namespace pocketmine\level\generator\normal\biome;
use pocketmine\block\Block;

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*
*/
declare(strict_types=1);
namespace pocketmine\level\generator\normal\biome;
class SwampBiome extends GrassyBiome{

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*
*/
declare(strict_types=1);
namespace pocketmine\level\generator\normal\biome;
use pocketmine\block\Sapling;

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*
*/
declare(strict_types=1);
namespace pocketmine\level\generator\object;
use pocketmine\level\ChunkManager;

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*
*/
declare(strict_types=1);
namespace pocketmine\level\generator\object;
use pocketmine\block\Block;

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*
*/
declare(strict_types=1);
namespace pocketmine\level\generator\object;
use pocketmine\block\Block;

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*
*/
declare(strict_types=1);
namespace pocketmine\level\generator\object;
use pocketmine\block\Block;

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*
*/
declare(strict_types=1);
/**
* All the different object classes used in populators
*/

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*
*/
declare(strict_types=1);
namespace pocketmine\level\generator\object;
use pocketmine\level\ChunkManager;

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*
*/
declare(strict_types=1);
namespace pocketmine\level\generator\object;
use pocketmine\block\Block;

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*
*/
declare(strict_types=1);
namespace pocketmine\level\generator\object;
use pocketmine\block\Block;

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*
*/
declare(strict_types=1);
namespace pocketmine\level\generator\object;
use pocketmine\block\Block;

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*
*/
declare(strict_types=1);
namespace pocketmine\level\generator\object;
use pocketmine\block\Block;

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*
*/
declare(strict_types=1);
namespace pocketmine\level\generator\object;
use pocketmine\block\Block;

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*
*/
declare(strict_types=1);
namespace pocketmine\level\generator\populator;
use pocketmine\block\Block;

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*
*/
declare(strict_types=1);
namespace pocketmine\level\generator\populator;
use pocketmine\level\ChunkManager;

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*
*/
declare(strict_types=1);
namespace pocketmine\level\generator\populator;
use pocketmine\level\ChunkManager;

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*
*/
declare(strict_types=1);
namespace pocketmine\level\generator\populator;
use pocketmine\block\Water;

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*
*/
declare(strict_types=1);
/**
* All the Object populator classes
*/

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*
*/
declare(strict_types=1);
namespace pocketmine\level\generator\populator;
use pocketmine\block\Block;

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*
*/
declare(strict_types=1);
namespace pocketmine\level\generator\populator;
use pocketmine\block\Block;