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52 lines
1.7 KiB
PHP
52 lines
1.7 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\level\generator\object;
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use pocketmine\block\Block;
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use pocketmine\level\ChunkManager;
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use pocketmine\math\Vector3 as Vector3;
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use pocketmine\utils\Random;
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class TallGrass{
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public static function growGrass(ChunkManager $level, Vector3 $pos, Random $random, $count = 15, $radius = 10){
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$arr = [
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[Block::DANDELION, 0],
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[Block::POPPY, 0],
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[Block::TALL_GRASS, 1],
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[Block::TALL_GRASS, 1],
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[Block::TALL_GRASS, 1],
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[Block::TALL_GRASS, 1]
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];
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$arrC = count($arr) - 1;
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for($c = 0; $c < $count; ++$c){
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$x = $random->nextRange($pos->x - $radius, $pos->x + $radius);
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$z = $random->nextRange($pos->z - $radius, $pos->z + $radius);
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if($level->getBlockIdAt($x, $pos->y + 1, $z) === Block::AIR and $level->getBlockIdAt($x, $pos->y, $z) === Block::GRASS){
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$t = $arr[$random->nextRange(0, $arrC)];
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$level->setBlockIdAt($x, $pos->y + 1, $z, $t[0]);
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$level->setBlockDataAt($x, $pos->y + 1, $z, $t[1]);
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}
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}
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}
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} |