Fix player data saving

This commit is contained in:
Dylan K. Taylor
2017-06-03 22:55:57 +01:00
parent 7c14ffbcfa
commit 51091fe87b
2 changed files with 4 additions and 4 deletions

View File

@ -317,7 +317,7 @@ class Human extends Creature implements ProjectileSource, InventoryHolder{
parent::initEntity();
if(!isset($this->namedtag->foodLevel) or !($this->namedtag->foodLevel instanceof IntTag)){
$this->namedtag->foodLevel = new IntTag("foodLevel", $this->getFood());
$this->namedtag->foodLevel = new IntTag("foodLevel", (int) $this->getFood());
}else{
$this->setFood($this->namedtag["foodLevel"]);
}
@ -433,7 +433,7 @@ class Human extends Creature implements ProjectileSource, InventoryHolder{
public function saveNBT(){
parent::saveNBT();
$this->namedtag->foodLevel = new IntTag("foodLevel", $this->getFood());
$this->namedtag->foodLevel = new IntTag("foodLevel", (int) $this->getFood());
$this->namedtag->foodExhaustionLevel = new FloatTag("foodExhaustionLevel", $this->getExhaustion());
$this->namedtag->foodSaturationLevel = new FloatTag("foodSaturationLevel", $this->getSaturation());
$this->namedtag->foodTickTimer = new IntTag("foodTickTimer", $this->foodTickTimer);