Fix player data saving

This commit is contained in:
Dylan K. Taylor
2017-06-03 22:55:57 +01:00
parent 7c14ffbcfa
commit 51091fe87b
2 changed files with 4 additions and 4 deletions

View File

@ -1825,7 +1825,7 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
$this->achievements[$achievement->getName()] = $achievement->getValue() > 0 ? true : false;
}
$this->namedtag->lastPlayed = new LongTag("lastPlayed", floor(microtime(true) * 1000));
$this->namedtag->lastPlayed = new LongTag("lastPlayed", (int) floor(microtime(true) * 1000));
if($this->server->getAutoSave()){
$this->server->saveOfflinePlayerData($this->username, $this->namedtag, true);
}
@ -3747,7 +3747,7 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
}
$this->namedtag["playerGameType"] = $this->gamemode;
$this->namedtag["lastPlayed"] = floor(microtime(true) * 1000);
$this->namedtag["lastPlayed"] = (int) floor(microtime(true) * 1000);
if($this->username != "" and $this->namedtag instanceof CompoundTag){
$this->server->saveOfflinePlayerData($this->username, $this->namedtag, $async);