ItemFactory: register some easy items

these are items that do nothing and/or are only used for crafting. As such they are simple to add.

Others will be added later on, but others require extra work and/or reverse engineering which I don't have time for now.
This commit is contained in:
Dylan K. Taylor
2018-05-23 19:48:30 +01:00
parent 263cd900a8
commit 509e8c5f6d
2 changed files with 42 additions and 4 deletions

View File

@ -0,0 +1,38 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\item;
class DriedKelp extends Food{
public function __construct(int $meta = 0){
parent::__construct(self::DRIED_KELP, $meta, "Dried Kelp");
}
public function getFoodRestore() : int{
return 1;
}
public function getSaturationRestore() : float{
return 0.6;
}
}