Added damage for Axe, Pickaxe, and Shovel

This commit is contained in:
Shoghi Cervantes Pueyo 2013-04-02 16:37:08 +02:00
parent 77fa1608c1
commit 4e8e132fcf

View File

@ -866,8 +866,51 @@ class Player{
case DIAMOND_SWORD:
$damage = 7;
break;
case WOODEN_AXE:
case GOLD_AXE:
$damage = 3;
break;
case STONE_AXE:
$damage = 4;
break;
case IRON_AXE:
$damage = 5;
break;
case DIAMOND_AXE:
$damage = 6;
break;
case WOODEN_PICKAXE:
case GOLD_PICKAXE:
$damage = 2;
break;
case STONE_PICKAXE:
$damage = 3;
break;
case IRON_PICKAXE:
$damage = 4;
break;
case DIAMOND_PICKAXE:
$damage = 5;
break;
case WOODEN_SHOVEL:
case GOLD_SHOVEL:
$damage = 1;
break;
case STONE_SHOVEL:
$damage = 2;
break;
case IRON_SHOVEL:
$damage = 3;
break;
case DIAMOND_SHOVEL:
$damage = 4;
break;
default:
$damage = $this->server->difficulty;
$damage = 1;//$this->server->difficulty;
}
$this->server->api->entity->harm($data["target"], $damage, $this->eid);
}