Added Entity speed, removed falling damage

This commit is contained in:
Shoghi Cervantes Pueyo 2013-01-12 16:03:42 +01:00
parent b74c089ce7
commit 4bda101ab8
2 changed files with 27 additions and 4 deletions

View File

@ -33,7 +33,7 @@ define("ENTITY_ITEM", 3);
define("ENTITY_PAINTING", 4);
class Entity extends stdClass{
var $eid, $type, $name, $x, $y, $z, $yaw, $pitch, $dead, $data, $class, $attach, $metadata, $closed, $player, $onTick;
var $invincible = false, $eid, $type, $name, $x, $y, $z, $speedX, $speedY, $speedZ, $last = array(0, 0, 0, 0), $yaw, $pitch, $dead, $data, $class, $attach, $metadata, $closed, $player, $onTick;
private $server;
function __construct($server, $eid, $class, $type = 0, $data = array()){
$this->server = $server;
@ -54,6 +54,9 @@ class Entity extends stdClass{
$this->x = isset($this->data["x"]) ? $this->data["x"]:0;
$this->y = isset($this->data["y"]) ? $this->data["y"]:0;
$this->z = isset($this->data["z"]) ? $this->data["z"]:0;
$this->speedX = isset($this->data["speedX"]) ? $this->data["speedX"]:0;
$this->speedY = isset($this->data["speedY"]) ? $this->data["speedY"]:0;
$this->speedZ = isset($this->data["speedZ"]) ? $this->data["speedZ"]:0;
$this->yaw = isset($this->data["yaw"]) ? $this->data["yaw"]:0;
$this->pitch = isset($this->data["pitch"]) ? $this->data["pitch"]:0;
$this->position = array("x" => &$this->x, "y" => &$this->y, "z" => &$this->z, "yaw" => &$this->yaw, "pitch" => &$this->pitch);
@ -198,6 +201,8 @@ class Entity extends stdClass{
$this->y = $y;
$this->z = $z;
$this->server->query("UPDATE entities SET x = ".$this->x.", y = ".$this->y.", z = ".$this->z." WHERE EID = ".$this->eid.";");
$this->updateVelocity();
$this->server->api->dhandle("entity.move", $this);
}
public function move($x, $y, $z, $yaw = 0, $pitch = 0){
@ -209,6 +214,8 @@ class Entity extends stdClass{
$this->pitch += $pitch;
$this->pitch %= 90;
$this->server->query("UPDATE entities SET x = ".$this->x.", y = ".$this->y.", z = ".$this->z.", pitch = ".$this->pitch.", yaw = ".$this->yaw." WHERE EID = ".$this->eid.";");
$this->updateVelocity();
$this->server->api->dhandle("entity.move", $this);
}
public function setPosition($x, $y, $z, $yaw, $pitch){
@ -218,7 +225,22 @@ class Entity extends stdClass{
$this->yaw = $yaw;
$this->pitch = $pitch;
$this->server->query("UPDATE entities SET x = ".$this->x.", y = ".$this->y.", z = ".$this->z.", pitch = ".$this->pitch.", yaw = ".$this->yaw." WHERE EID = ".$this->eid.";");
return true;
$this->updateVelocity();
$this->server->api->dhandle("entity.move", $this);
}
public function updateVelocity(){
$diffTime = microtime(true) - $this->last[3];
$this->last[3] = microtime(true);
$speedX = ($this->x - $this->last[0]) / $diffTime;
$this->last[0] = $this->x;
$speedY = ($this->y - $this->last[1]) / $diffTime;
$this->last[1] = $this->y;
$speedZ = ($this->z - $this->last[2]) / $diffTime;
$this->last[2] = $this->z;
$this->speedX = $speedX;
$this->speedY = $speedY;
$this->speedZ = $speedZ;
}
public function getPosition($round = false){

View File

@ -344,7 +344,6 @@ class Player{
case MC_MOVE_PLAYER:
if(is_object($this->entity)){
$this->entity->setPosition($data["x"], $data["y"], $data["z"], $data["yaw"], $data["pitch"]);
$this->server->api->dhandle("entity.move", $this->entity);
}
break;
case MC_PLAYER_EQUIPMENT:
@ -395,14 +394,16 @@ class Player{
$this->server->api->dhandle("entity.animate", array("eid" => $this->eid, "action" => $data["action"]));
break;
case MC_RESPAWN:
$this->entity->invincible = true;
$this->entity->setHealth(20, "respawn");
$this->entity->setPosition($data["x"], $data["y"], $data["z"], 0, 0);
$this->entity->invincible = false;
break;
case MC_SET_HEALTH:
if($this->server->gamemode === 1){
break;
}
$this->entity->setHealth($data["health"], "client");
//$this->entity->setHealth($data["health"], "client");
break;
case MC_DROP_ITEM:
$this->server->api->block->drop($this->entity->x, $this->entity->y, $this->entity->z, $data["block"], $data["meta"], $data["stack"]);