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Updated LevelSoundEventPacket constants
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@ -255,7 +255,7 @@ class LevelSoundEventPacket extends DataPacket{
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public const SOUND_BLOCK_TURTLE_EGG_BREAK = 224;
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public const SOUND_BLOCK_TURTLE_EGG_BREAK = 224;
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public const SOUND_BLOCK_TURTLE_EGG_CRACK = 225;
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public const SOUND_BLOCK_TURTLE_EGG_CRACK = 225;
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public const SOUND_BLOCK_TURTLE_EGG_HATCH = 226;
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public const SOUND_BLOCK_TURTLE_EGG_HATCH = 226;
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public const SOUND_LAY_EGG = 227;
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public const SOUND_BLOCK_TURTLE_EGG_ATTACK = 228;
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public const SOUND_BLOCK_TURTLE_EGG_ATTACK = 228;
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public const SOUND_BEACON_ACTIVATE = 229;
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public const SOUND_BEACON_ACTIVATE = 229;
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public const SOUND_BEACON_AMBIENT = 230;
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public const SOUND_BEACON_AMBIENT = 230;
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@ -309,7 +309,56 @@ class LevelSoundEventPacket extends DataPacket{
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public const SOUND_BLOCK_SMOKER_SMOKE = 278;
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public const SOUND_BLOCK_SMOKER_SMOKE = 278;
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public const SOUND_BLOCK_BLASTFURNACE_FIRE_CRACKLE = 279;
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public const SOUND_BLOCK_BLASTFURNACE_FIRE_CRACKLE = 279;
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public const SOUND_BLOCK_SMITHING_TABLE_USE = 280;
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public const SOUND_BLOCK_SMITHING_TABLE_USE = 280;
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public const SOUND_UNDEFINED = 281;
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public const SOUND_SCREECH = 281;
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public const SOUND_SLEEP = 282;
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public const SOUND_BLOCK_FURNACE_LIT = 283;
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public const SOUND_CONVERT_MOOSHROOM = 284;
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public const SOUND_MILK_SUSPICIOUSLY = 285;
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public const SOUND_CELEBRATE = 286;
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public const SOUND_JUMP_PREVENT = 287;
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public const SOUND_AMBIENT_POLLINATE = 288;
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public const SOUND_BLOCK_BEEHIVE_DRIP = 289;
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public const SOUND_BLOCK_BEEHIVE_ENTER = 290;
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public const SOUND_BLOCK_BEEHIVE_EXIT = 291;
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public const SOUND_BLOCK_BEEHIVE_WORK = 292;
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public const SOUND_BLOCK_BEEHIVE_SHEAR = 293;
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public const SOUND_DRINK_HONEY = 294;
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public const SOUND_AMBIENT_CAVE = 295;
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public const SOUND_RETREAT = 296;
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public const SOUND_CONVERTED_TO_ZOMBIFIED = 297;
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public const SOUND_ADMIRE = 298;
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public const SOUND_STEP_LAVA = 299;
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public const SOUND_TEMPT = 300;
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public const SOUND_PANIC = 301;
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public const SOUND_ANGRY = 302;
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public const SOUND_AMBIENT_WARPED_FOREST_MOOD = 303;
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public const SOUND_AMBIENT_SOULSAND_VALLEY_MOOD = 304;
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public const SOUND_AMBIENT_NETHER_WASTES_MOOD = 305;
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public const SOUND_RESPAWN_ANCHOR_BASALT_DELTAS_MOOD = 306;
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public const SOUND_AMBIENT_CRIMSON_FOREST_MOOD = 307;
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public const SOUND_RESPAWN_ANCHOR_CHARGE = 308;
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public const SOUND_RESPAWN_ANCHOR_DEPLETE = 309;
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public const SOUND_RESPAWN_ANCHOR_SET_SPAWN = 310;
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public const SOUND_RESPAWN_ANCHOR_AMBIENT = 311;
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public const SOUND_PARTICLE_SOUL_ESCAPE_QUIET = 312;
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public const SOUND_PARTICLE_SOUL_ESCAPE_LOUD = 313;
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public const SOUND_RECORD_PIGSTEP = 314;
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public const SOUND_LODESTONE_COMPASS_LINK_COMPASS_TO_LODESTONE = 315;
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public const SOUND_SMITHING_TABLE_USE = 316;
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public const SOUND_ARMOR_EQUIP_NETHERITE = 317;
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public const SOUND_AMBIENT_WARPED_FOREST_LOOP = 318;
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public const SOUND_AMBIENT_SOULSAND_VALLEY_LOOP = 319;
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public const SOUND_AMBIENT_NETHER_WASTES_LOOP = 320;
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public const SOUND_AMBIENT_BASALT_DELTAS_LOOP = 321;
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public const SOUND_AMBIENT_CRIMSON_FOREST_LOOP = 322;
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public const SOUND_AMBIENT_WARPED_FOREST_ADDITIONS = 323;
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public const SOUND_AMBIENT_SOULSAND_VALLEY_ADDITIONS = 324;
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public const SOUND_AMBIENT_NETHER_WASTES_ADDITIONS = 325;
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public const SOUND_AMBIENT_BASALT_DELTAS_ADDITIONS = 326;
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public const SOUND_AMBIENT_CRIMSON_FOREST_ADDITIONS = 327;
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public const SOUND_BUCKET_FILL_POWDER_SNOW = 328;
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public const SOUND_BUCKET_EMPTY_POWDER_SNOW = 329;
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public const SOUND_UNDEFINED = 330;
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/** @var int */
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/** @var int */
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public $sound;
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public $sound;
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