mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-10-18 04:00:29 +00:00
NBT is no longer needed to create an entity
it's still able to be provided, but shouldn't be needed in the majority of cases (constructor args and/or API methods should be sufficient).
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@@ -29,7 +29,6 @@ use pocketmine\entity\projectile\Projectile;
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use pocketmine\event\entity\EntityShootBowEvent;
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use pocketmine\event\entity\ProjectileLaunchEvent;
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use pocketmine\item\enchantment\Enchantment;
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use pocketmine\nbt\tag\CompoundTag;
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use pocketmine\player\Player;
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use pocketmine\world\sound\BowShootSound;
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use function intdiv;
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@@ -62,7 +61,7 @@ class Bow extends Tool{
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$player->getWorld(),
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($location->yaw > 180 ? 360 : 0) - $location->yaw,
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-$location->pitch
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), $player, $baseForce >= 1, new CompoundTag());
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), $player, $baseForce >= 1);
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$entity->setMotion($player->getDirectionVector());
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$infinity = $this->hasEnchantment(Enchantment::INFINITY());
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@@ -319,17 +319,17 @@ class ItemFactory{
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//TODO: the meta values should probably be hardcoded; they won't change, but the EntityLegacyIds might
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$this->register(new class(ItemIds::SPAWN_EGG, EntityLegacyIds::ZOMBIE, "Zombie Spawn Egg") extends SpawnEgg{
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protected function createEntity(World $world, Vector3 $pos, float $yaw, float $pitch) : Entity{
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return new Zombie(Location::fromObject($pos, $world, $yaw, $pitch), new CompoundTag());
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return new Zombie(Location::fromObject($pos, $world, $yaw, $pitch));
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}
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});
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$this->register(new class(ItemIds::SPAWN_EGG, EntityLegacyIds::SQUID, "Squid Spawn Egg") extends SpawnEgg{
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public function createEntity(World $world, Vector3 $pos, float $yaw, float $pitch) : Entity{
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return new Squid(Location::fromObject($pos, $world, $yaw, $pitch), new CompoundTag());
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return new Squid(Location::fromObject($pos, $world, $yaw, $pitch));
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}
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});
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$this->register(new class(ItemIds::SPAWN_EGG, EntityLegacyIds::VILLAGER, "Villager Spawn Egg") extends SpawnEgg{
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public function createEntity(World $world, Vector3 $pos, float $yaw, float $pitch) : Entity{
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return new Villager(Location::fromObject($pos, $world, $yaw, $pitch), new CompoundTag());
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return new Villager(Location::fromObject($pos, $world, $yaw, $pitch));
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}
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});
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}
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@@ -29,7 +29,6 @@ use pocketmine\entity\object\Painting;
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use pocketmine\entity\object\PaintingMotive;
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use pocketmine\math\Facing;
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use pocketmine\math\Vector3;
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use pocketmine\nbt\tag\CompoundTag;
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use pocketmine\player\Player;
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use pocketmine\world\sound\PaintingPlaceSound;
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use function array_rand;
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@@ -76,7 +75,7 @@ class PaintingItem extends Item{
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$replacePos = $blockReplace->getPos();
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$clickedPos = $blockClicked->getPos();
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$entity = new Painting(Location::fromObject($replacePos, $replacePos->getWorldNonNull()), $clickedPos, $face, $motive, new CompoundTag());
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$entity = new Painting(Location::fromObject($replacePos, $replacePos->getWorldNonNull()), $clickedPos, $face, $motive);
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$this->pop();
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$entity->spawnToAll();
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