Files
PocketMine-MP/src/item/PaintingItem.php
Dylan K. Taylor 4b528aa637 NBT is no longer needed to create an entity
it's still able to be provided, but shouldn't be needed in the majority of cases (constructor args and/or API methods should be sufficient).
2020-06-19 10:51:27 +01:00

86 lines
2.5 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\item;
use pocketmine\block\Block;
use pocketmine\entity\Location;
use pocketmine\entity\object\Painting;
use pocketmine\entity\object\PaintingMotive;
use pocketmine\math\Facing;
use pocketmine\math\Vector3;
use pocketmine\player\Player;
use pocketmine\world\sound\PaintingPlaceSound;
use function array_rand;
use function count;
class PaintingItem extends Item{
public function onActivate(Player $player, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector) : ItemUseResult{
if(Facing::axis($face) === Facing::AXIS_Y){
return ItemUseResult::NONE();
}
$motives = [];
$totalDimension = 0;
foreach(PaintingMotive::getAll() as $motive){
$currentTotalDimension = $motive->getHeight() + $motive->getWidth();
if($currentTotalDimension < $totalDimension){
continue;
}
if(Painting::canFit($player->getWorld(), $blockReplace->getPos(), $face, true, $motive)){
if($currentTotalDimension > $totalDimension){
$totalDimension = $currentTotalDimension;
/*
* This drops all motive possibilities smaller than this
* We use the total of height + width to allow equal chance of horizontal/vertical paintings
* when there is an L-shape of space available.
*/
$motives = [];
}
$motives[] = $motive;
}
}
if(count($motives) === 0){ //No space available
return ItemUseResult::NONE();
}
/** @var PaintingMotive $motive */
$motive = $motives[array_rand($motives)];
$replacePos = $blockReplace->getPos();
$clickedPos = $blockClicked->getPos();
$entity = new Painting(Location::fromObject($replacePos, $replacePos->getWorldNonNull()), $clickedPos, $face, $motive);
$this->pop();
$entity->spawnToAll();
$player->getWorld()->addSound($replacePos->add(0.5, 0.5, 0.5), new PaintingPlaceSound());
return ItemUseResult::SUCCESS();
}
}