Split DestroyBlockParticle into two classes

this level-event is not only used for blocks, it's also used for paintings.
This commit is contained in:
Dylan K. Taylor
2018-03-04 13:11:38 +00:00
parent 2e4519cb36
commit 49a39fc7bd
2 changed files with 48 additions and 14 deletions

View File

@ -27,21 +27,9 @@ use pocketmine\block\Block;
use pocketmine\math\Vector3;
use pocketmine\network\mcpe\protocol\LevelEventPacket;
class DestroyBlockParticle extends Particle{
protected $data;
class DestroyBlockParticle extends DestroyParticle{
public function __construct(Vector3 $pos, Block $b){
parent::__construct($pos->x, $pos->y, $pos->z);
$this->data = $b->getId() | ($b->getDamage() << 8);
}
public function encode(){
$pk = new LevelEventPacket;
$pk->evid = LevelEventPacket::EVENT_PARTICLE_DESTROY;
$pk->position = $this->asVector3();
$pk->data = $this->data;
return $pk;
parent::__construct($pos, $b->getId() | ($b->getDamage() << 8));
}
}