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Split DestroyBlockParticle into two classes
this level-event is not only used for blocks, it's also used for paintings.
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@ -27,21 +27,9 @@ use pocketmine\block\Block;
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use pocketmine\math\Vector3;
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use pocketmine\network\mcpe\protocol\LevelEventPacket;
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class DestroyBlockParticle extends Particle{
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protected $data;
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class DestroyBlockParticle extends DestroyParticle{
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public function __construct(Vector3 $pos, Block $b){
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parent::__construct($pos->x, $pos->y, $pos->z);
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$this->data = $b->getId() | ($b->getDamage() << 8);
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}
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public function encode(){
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$pk = new LevelEventPacket;
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$pk->evid = LevelEventPacket::EVENT_PARTICLE_DESTROY;
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$pk->position = $this->asVector3();
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$pk->data = $this->data;
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return $pk;
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parent::__construct($pos, $b->getId() | ($b->getDamage() << 8));
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}
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}
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