Crafting tables now work the same way as anvils and enchanting tables

Removing almost all special-case logic for crafting tables.
This commit is contained in:
Dylan K. Taylor
2021-11-07 16:20:07 +00:00
parent 6b316dc29a
commit 45edb94607
8 changed files with 96 additions and 54 deletions

View File

@ -24,9 +24,9 @@ namespace pocketmine\network\mcpe\convert;
use pocketmine\block\BlockLegacyIds;
use pocketmine\block\inventory\AnvilInventory;
use pocketmine\block\inventory\CraftingTableInventory;
use pocketmine\block\inventory\EnchantInventory;
use pocketmine\block\inventory\LoomInventory;
use pocketmine\crafting\CraftingGrid;
use pocketmine\inventory\Inventory;
use pocketmine\inventory\transaction\action\CreateItemAction;
use pocketmine\inventory\transaction\action\DestroyItemAction;
@ -290,11 +290,7 @@ class TypeConverter{
$pSlot = $action->inventorySlot;
$craftingGrid = $player->getCraftingGrid();
$mapped =
$this->mapUIInventory($pSlot, UIInventorySlotOffset::CRAFTING2X2_INPUT, $craftingGrid,
function(Inventory $i) : bool{ return $i instanceof CraftingGrid && $i->getGridWidth() === CraftingGrid::SIZE_SMALL; }) ??
$this->mapUIInventory($pSlot, UIInventorySlotOffset::CRAFTING3X3_INPUT, $craftingGrid,
function(Inventory $i) : bool{ return $i instanceof CraftingGrid && $i->getGridWidth() === CraftingGrid::SIZE_BIG; });
$mapped = $this->mapUIInventory($pSlot, UIInventorySlotOffset::CRAFTING2X2_INPUT, $craftingGrid, fn() => true);
if($mapped === null){
$current = $player->getCurrentWindow();
$mapped =
@ -303,7 +299,9 @@ class TypeConverter{
$this->mapUIInventory($pSlot, UIInventorySlotOffset::ENCHANTING_TABLE, $current,
function(Inventory $i) : bool{ return $i instanceof EnchantInventory; }) ??
$this->mapUIInventory($pSlot, UIInventorySlotOffset::LOOM, $current,
fn(Inventory $i) => $i instanceof LoomInventory);
fn(Inventory $i) => $i instanceof LoomInventory) ??
$this->mapUIInventory($pSlot, UIInventorySlotOffset::CRAFTING3X3_INPUT, $current,
fn(Inventory $i) => $i instanceof CraftingTableInventory);
}
if($mapped === null){
throw new TypeConversionException("Unmatched UI inventory slot offset $pSlot");