mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-10-19 04:15:04 +00:00
Crafting tables now work the same way as anvils and enchanting tables
Removing almost all special-case logic for crafting tables.
This commit is contained in:
@@ -26,6 +26,7 @@ namespace pocketmine\network\mcpe;
|
||||
use pocketmine\block\inventory\AnvilInventory;
|
||||
use pocketmine\block\inventory\BlockInventory;
|
||||
use pocketmine\block\inventory\BrewingStandInventory;
|
||||
use pocketmine\block\inventory\CraftingTableInventory;
|
||||
use pocketmine\block\inventory\EnchantInventory;
|
||||
use pocketmine\block\inventory\FurnaceInventory;
|
||||
use pocketmine\block\inventory\HopperInventory;
|
||||
@@ -67,7 +68,6 @@ class InventoryManager{
|
||||
//effect on the behaviour of inventory transactions I don't currently plan to integrate these into the main system.
|
||||
private const RESERVED_WINDOW_ID_RANGE_START = ContainerIds::LAST - 10;
|
||||
private const RESERVED_WINDOW_ID_RANGE_END = ContainerIds::LAST;
|
||||
public const HARDCODED_CRAFTING_GRID_WINDOW_ID = self::RESERVED_WINDOW_ID_RANGE_START + 1;
|
||||
public const HARDCODED_INVENTORY_WINDOW_ID = self::RESERVED_WINDOW_ID_RANGE_START + 2;
|
||||
|
||||
/** @var Player */
|
||||
@@ -178,6 +178,7 @@ class InventoryManager{
|
||||
$inv instanceof BrewingStandInventory => WindowTypes::BREWING_STAND,
|
||||
$inv instanceof AnvilInventory => WindowTypes::ANVIL,
|
||||
$inv instanceof HopperInventory => WindowTypes::HOPPER,
|
||||
$inv instanceof CraftingTableInventory => WindowTypes::WORKBENCH,
|
||||
default => WindowTypes::CONTAINER
|
||||
};
|
||||
return [ContainerOpenPacket::blockInv($id, $windowType, $blockPosition)];
|
||||
|
@@ -24,9 +24,9 @@ namespace pocketmine\network\mcpe\convert;
|
||||
|
||||
use pocketmine\block\BlockLegacyIds;
|
||||
use pocketmine\block\inventory\AnvilInventory;
|
||||
use pocketmine\block\inventory\CraftingTableInventory;
|
||||
use pocketmine\block\inventory\EnchantInventory;
|
||||
use pocketmine\block\inventory\LoomInventory;
|
||||
use pocketmine\crafting\CraftingGrid;
|
||||
use pocketmine\inventory\Inventory;
|
||||
use pocketmine\inventory\transaction\action\CreateItemAction;
|
||||
use pocketmine\inventory\transaction\action\DestroyItemAction;
|
||||
@@ -290,11 +290,7 @@ class TypeConverter{
|
||||
$pSlot = $action->inventorySlot;
|
||||
|
||||
$craftingGrid = $player->getCraftingGrid();
|
||||
$mapped =
|
||||
$this->mapUIInventory($pSlot, UIInventorySlotOffset::CRAFTING2X2_INPUT, $craftingGrid,
|
||||
function(Inventory $i) : bool{ return $i instanceof CraftingGrid && $i->getGridWidth() === CraftingGrid::SIZE_SMALL; }) ??
|
||||
$this->mapUIInventory($pSlot, UIInventorySlotOffset::CRAFTING3X3_INPUT, $craftingGrid,
|
||||
function(Inventory $i) : bool{ return $i instanceof CraftingGrid && $i->getGridWidth() === CraftingGrid::SIZE_BIG; });
|
||||
$mapped = $this->mapUIInventory($pSlot, UIInventorySlotOffset::CRAFTING2X2_INPUT, $craftingGrid, fn() => true);
|
||||
if($mapped === null){
|
||||
$current = $player->getCurrentWindow();
|
||||
$mapped =
|
||||
@@ -303,7 +299,9 @@ class TypeConverter{
|
||||
$this->mapUIInventory($pSlot, UIInventorySlotOffset::ENCHANTING_TABLE, $current,
|
||||
function(Inventory $i) : bool{ return $i instanceof EnchantInventory; }) ??
|
||||
$this->mapUIInventory($pSlot, UIInventorySlotOffset::LOOM, $current,
|
||||
fn(Inventory $i) => $i instanceof LoomInventory);
|
||||
fn(Inventory $i) => $i instanceof LoomInventory) ??
|
||||
$this->mapUIInventory($pSlot, UIInventorySlotOffset::CRAFTING3X3_INPUT, $current,
|
||||
fn(Inventory $i) => $i instanceof CraftingTableInventory);
|
||||
}
|
||||
if($mapped === null){
|
||||
throw new TypeConversionException("Unmatched UI inventory slot offset $pSlot");
|
||||
|
@@ -26,7 +26,6 @@ namespace pocketmine\network\mcpe\handler;
|
||||
use pocketmine\block\BaseSign;
|
||||
use pocketmine\block\ItemFrame;
|
||||
use pocketmine\block\utils\SignText;
|
||||
use pocketmine\crafting\CraftingGrid;
|
||||
use pocketmine\entity\animation\ConsumingItemAnimation;
|
||||
use pocketmine\entity\InvalidSkinException;
|
||||
use pocketmine\event\player\PlayerEditBookEvent;
|
||||
@@ -309,14 +308,6 @@ class InGamePacketHandler extends PacketHandler{
|
||||
foreach($this->craftingTransaction->getInventories() as $inventory){
|
||||
$this->inventoryManager->syncContents($inventory);
|
||||
}
|
||||
/*
|
||||
* TODO: HACK!
|
||||
* we can't resend the contents of the crafting window, so we force the client to close it instead.
|
||||
* So people don't whine about messy desync issues when someone cancels CraftItemEvent, or when a crafting
|
||||
* transaction goes wrong.
|
||||
*/
|
||||
$this->session->sendDataPacket(ContainerClosePacket::create(InventoryManager::HARDCODED_CRAFTING_GRID_WINDOW_ID, true));
|
||||
|
||||
return false;
|
||||
}finally{
|
||||
$this->craftingTransaction = null;
|
||||
@@ -380,18 +371,6 @@ class InGamePacketHandler extends PacketHandler{
|
||||
$vBlockPos = new Vector3($blockPos->getX(), $blockPos->getY(), $blockPos->getZ());
|
||||
if(!$this->player->interactBlock($vBlockPos, $data->getFace(), $clickPos)){
|
||||
$this->onFailedBlockAction($vBlockPos, $data->getFace());
|
||||
}elseif(
|
||||
!array_key_exists($windowId = InventoryManager::HARDCODED_CRAFTING_GRID_WINDOW_ID, $this->openHardcodedWindows) &&
|
||||
$this->player->getCraftingGrid()->getGridWidth() === CraftingGrid::SIZE_BIG
|
||||
){
|
||||
//TODO: HACK! crafting grid doesn't fit very well into the current PM container system, so this hack
|
||||
//allows it to carry on working approximately the same way as it did in 1.14
|
||||
$this->openHardcodedWindows[$windowId] = true;
|
||||
$this->session->sendDataPacket(ContainerOpenPacket::blockInv(
|
||||
InventoryManager::HARDCODED_CRAFTING_GRID_WINDOW_ID,
|
||||
WindowTypes::WORKBENCH,
|
||||
$blockPos
|
||||
));
|
||||
}
|
||||
return true;
|
||||
case UseItemTransactionData::ACTION_BREAK_BLOCK:
|
||||
|
Reference in New Issue
Block a user