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https://github.com/pmmp/PocketMine-MP.git
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Crafting tables now work the same way as anvils and enchanting tables
Removing almost all special-case logic for crafting tables.
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@ -23,7 +23,7 @@ declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\crafting\CraftingGrid;
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use pocketmine\block\inventory\CraftingTableInventory;
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use pocketmine\item\Item;
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use pocketmine\math\Vector3;
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use pocketmine\player\Player;
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@ -32,7 +32,7 @@ class CraftingTable extends Opaque{
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public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
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if($player instanceof Player){
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$player->setCraftingGrid(new CraftingGrid($player, CraftingGrid::SIZE_BIG));
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$player->setCurrentWindow(new CraftingTableInventory($this->position));
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}
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return true;
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46
src/block/inventory/CraftingTableInventory.php
Normal file
46
src/block/inventory/CraftingTableInventory.php
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@ -0,0 +1,46 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block\inventory;
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use pocketmine\crafting\CraftingGrid;
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use pocketmine\player\Player;
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use pocketmine\world\Position;
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final class CraftingTableInventory extends CraftingGrid implements BlockInventory{
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use BlockInventoryTrait;
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public function __construct(Position $holder){
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$this->holder = $holder;
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parent::__construct(CraftingGrid::SIZE_BIG);
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}
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public function onClose(Player $who) : void{
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parent::onClose($who);
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foreach($this->getContents() as $item){
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$who->dropItem($item);
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}
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$this->clearAll();
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}
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}
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