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reduce some doc comments to single line
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@ -36,14 +36,10 @@ class ExperienceOrb extends Entity{
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public const TAG_VALUE_PC = "Value"; //short
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public const TAG_VALUE_PE = "experience value"; //int (WTF?)
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/**
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* Max distance an orb will follow a player across.
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*/
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/** Max distance an orb will follow a player across. */
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public const MAX_TARGET_DISTANCE = 8.0;
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/**
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* Split sizes used for dropping experience orbs.
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*/
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/** Split sizes used for dropping experience orbs. */
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public const ORB_SPLIT_SIZES = [2477, 1237, 617, 307, 149, 73, 37, 17, 7, 3, 1]; //This is indexed biggest to smallest so that we can return as soon as we found the biggest value.
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/**
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