mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-07-30 14:38:36 +00:00
214 lines
5.7 KiB
PHP
214 lines
5.7 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\entity\object;
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use pocketmine\entity\Entity;
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use pocketmine\entity\Human;
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use pocketmine\nbt\tag\IntTag;
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use pocketmine\nbt\tag\ShortTag;
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use pocketmine\Player;
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use function sqrt;
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class ExperienceOrb extends Entity{
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public const NETWORK_ID = self::XP_ORB;
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public const TAG_VALUE_PC = "Value"; //short
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public const TAG_VALUE_PE = "experience value"; //int (WTF?)
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/** Max distance an orb will follow a player across. */
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public const MAX_TARGET_DISTANCE = 8.0;
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/** Split sizes used for dropping experience orbs. */
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public const ORB_SPLIT_SIZES = [2477, 1237, 617, 307, 149, 73, 37, 17, 7, 3, 1]; //This is indexed biggest to smallest so that we can return as soon as we found the biggest value.
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/**
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* Returns the largest size of normal XP orb that will be spawned for the specified amount of XP. Used to split XP
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* up into multiple orbs when an amount of XP is dropped.
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*/
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public static function getMaxOrbSize(int $amount) : int{
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foreach(self::ORB_SPLIT_SIZES as $split){
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if($amount >= $split){
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return $split;
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}
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}
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return 1;
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}
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/**
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* Splits the specified amount of XP into an array of acceptable XP orb sizes.
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*
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* @return int[]
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*/
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public static function splitIntoOrbSizes(int $amount) : array{
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$result = [];
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while($amount > 0){
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$size = self::getMaxOrbSize($amount);
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$result[] = $size;
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$amount -= $size;
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}
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return $result;
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}
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public $height = 0.25;
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public $width = 0.25;
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public $gravity = 0.04;
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public $drag = 0.02;
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/** @var int */
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protected $age = 0;
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/**
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* @var int
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* Ticker used for determining interval in which to look for new target players.
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*/
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protected $lookForTargetTime = 0;
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/**
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* @var int|null
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* Runtime entity ID of the player this XP orb is targeting.
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*/
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protected $targetPlayerRuntimeId = null;
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protected function initEntity() : void{
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parent::initEntity();
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$this->age = $this->namedtag->getShort("Age", 0);
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$value = 0;
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if($this->namedtag->hasTag(self::TAG_VALUE_PC, ShortTag::class)){ //PC
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$value = $this->namedtag->getShort(self::TAG_VALUE_PC);
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}elseif($this->namedtag->hasTag(self::TAG_VALUE_PE, IntTag::class)){ //PE save format
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$value = $this->namedtag->getInt(self::TAG_VALUE_PE);
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}
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$this->setXpValue($value);
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}
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public function saveNBT() : void{
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parent::saveNBT();
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$this->namedtag->setShort("Age", $this->age);
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$this->namedtag->setShort(self::TAG_VALUE_PC, $this->getXpValue());
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$this->namedtag->setInt(self::TAG_VALUE_PE, $this->getXpValue());
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}
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public function getXpValue() : int{
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return $this->propertyManager->getInt(self::DATA_EXPERIENCE_VALUE) ?? 0;
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}
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public function setXpValue(int $amount) : void{
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if($amount <= 0){
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throw new \InvalidArgumentException("XP amount must be greater than 0, got $amount");
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}
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$this->propertyManager->setInt(self::DATA_EXPERIENCE_VALUE, $amount);
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}
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public function hasTargetPlayer() : bool{
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return $this->targetPlayerRuntimeId !== null;
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}
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public function getTargetPlayer() : ?Human{
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if($this->targetPlayerRuntimeId === null){
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return null;
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}
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$entity = $this->level->getEntity($this->targetPlayerRuntimeId);
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if($entity instanceof Human){
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return $entity;
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}
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return null;
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}
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public function setTargetPlayer(?Human $player) : void{
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$this->targetPlayerRuntimeId = $player !== null ? $player->getId() : null;
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}
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public function entityBaseTick(int $tickDiff = 1) : bool{
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$hasUpdate = parent::entityBaseTick($tickDiff);
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$this->age += $tickDiff;
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if($this->age > 6000){
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$this->flagForDespawn();
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return true;
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}
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$currentTarget = $this->getTargetPlayer();
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if($currentTarget !== null and (!$currentTarget->isAlive() or $currentTarget->distanceSquared($this) > self::MAX_TARGET_DISTANCE ** 2)){
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$currentTarget = null;
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}
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if($this->lookForTargetTime >= 20){
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if($currentTarget === null){
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$newTarget = $this->level->getNearestEntity($this, self::MAX_TARGET_DISTANCE, Human::class);
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if($newTarget instanceof Human and !($newTarget instanceof Player and $newTarget->isSpectator())){
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$currentTarget = $newTarget;
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}
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}
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$this->lookForTargetTime = 0;
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}else{
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$this->lookForTargetTime += $tickDiff;
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}
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$this->setTargetPlayer($currentTarget);
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if($currentTarget !== null){
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$vector = $currentTarget->add(0, $currentTarget->getEyeHeight() / 2, 0)->subtract($this)->divide(self::MAX_TARGET_DISTANCE);
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$distance = $vector->lengthSquared();
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if($distance < 1){
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$diff = $vector->normalize()->multiply(0.2 * (1 - sqrt($distance)) ** 2);
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$this->motion->x += $diff->x;
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$this->motion->y += $diff->y;
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$this->motion->z += $diff->z;
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}
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if($currentTarget->canPickupXp() and $this->boundingBox->intersectsWith($currentTarget->getBoundingBox())){
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$this->flagForDespawn();
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$currentTarget->onPickupXp($this->getXpValue());
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}
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}
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return $hasUpdate;
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}
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protected function tryChangeMovement() : void{
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$this->checkObstruction($this->x, $this->y, $this->z);
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parent::tryChangeMovement();
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}
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public function canBeCollidedWith() : bool{
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return false;
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}
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}
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