2020-03-10 12:36:19 +00:00

214 lines
5.7 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\entity\object;
use pocketmine\entity\Entity;
use pocketmine\entity\Human;
use pocketmine\nbt\tag\IntTag;
use pocketmine\nbt\tag\ShortTag;
use pocketmine\Player;
use function sqrt;
class ExperienceOrb extends Entity{
public const NETWORK_ID = self::XP_ORB;
public const TAG_VALUE_PC = "Value"; //short
public const TAG_VALUE_PE = "experience value"; //int (WTF?)
/** Max distance an orb will follow a player across. */
public const MAX_TARGET_DISTANCE = 8.0;
/** Split sizes used for dropping experience orbs. */
public const ORB_SPLIT_SIZES = [2477, 1237, 617, 307, 149, 73, 37, 17, 7, 3, 1]; //This is indexed biggest to smallest so that we can return as soon as we found the biggest value.
/**
* Returns the largest size of normal XP orb that will be spawned for the specified amount of XP. Used to split XP
* up into multiple orbs when an amount of XP is dropped.
*/
public static function getMaxOrbSize(int $amount) : int{
foreach(self::ORB_SPLIT_SIZES as $split){
if($amount >= $split){
return $split;
}
}
return 1;
}
/**
* Splits the specified amount of XP into an array of acceptable XP orb sizes.
*
* @return int[]
*/
public static function splitIntoOrbSizes(int $amount) : array{
$result = [];
while($amount > 0){
$size = self::getMaxOrbSize($amount);
$result[] = $size;
$amount -= $size;
}
return $result;
}
public $height = 0.25;
public $width = 0.25;
public $gravity = 0.04;
public $drag = 0.02;
/** @var int */
protected $age = 0;
/**
* @var int
* Ticker used for determining interval in which to look for new target players.
*/
protected $lookForTargetTime = 0;
/**
* @var int|null
* Runtime entity ID of the player this XP orb is targeting.
*/
protected $targetPlayerRuntimeId = null;
protected function initEntity() : void{
parent::initEntity();
$this->age = $this->namedtag->getShort("Age", 0);
$value = 0;
if($this->namedtag->hasTag(self::TAG_VALUE_PC, ShortTag::class)){ //PC
$value = $this->namedtag->getShort(self::TAG_VALUE_PC);
}elseif($this->namedtag->hasTag(self::TAG_VALUE_PE, IntTag::class)){ //PE save format
$value = $this->namedtag->getInt(self::TAG_VALUE_PE);
}
$this->setXpValue($value);
}
public function saveNBT() : void{
parent::saveNBT();
$this->namedtag->setShort("Age", $this->age);
$this->namedtag->setShort(self::TAG_VALUE_PC, $this->getXpValue());
$this->namedtag->setInt(self::TAG_VALUE_PE, $this->getXpValue());
}
public function getXpValue() : int{
return $this->propertyManager->getInt(self::DATA_EXPERIENCE_VALUE) ?? 0;
}
public function setXpValue(int $amount) : void{
if($amount <= 0){
throw new \InvalidArgumentException("XP amount must be greater than 0, got $amount");
}
$this->propertyManager->setInt(self::DATA_EXPERIENCE_VALUE, $amount);
}
public function hasTargetPlayer() : bool{
return $this->targetPlayerRuntimeId !== null;
}
public function getTargetPlayer() : ?Human{
if($this->targetPlayerRuntimeId === null){
return null;
}
$entity = $this->level->getEntity($this->targetPlayerRuntimeId);
if($entity instanceof Human){
return $entity;
}
return null;
}
public function setTargetPlayer(?Human $player) : void{
$this->targetPlayerRuntimeId = $player !== null ? $player->getId() : null;
}
public function entityBaseTick(int $tickDiff = 1) : bool{
$hasUpdate = parent::entityBaseTick($tickDiff);
$this->age += $tickDiff;
if($this->age > 6000){
$this->flagForDespawn();
return true;
}
$currentTarget = $this->getTargetPlayer();
if($currentTarget !== null and (!$currentTarget->isAlive() or $currentTarget->distanceSquared($this) > self::MAX_TARGET_DISTANCE ** 2)){
$currentTarget = null;
}
if($this->lookForTargetTime >= 20){
if($currentTarget === null){
$newTarget = $this->level->getNearestEntity($this, self::MAX_TARGET_DISTANCE, Human::class);
if($newTarget instanceof Human and !($newTarget instanceof Player and $newTarget->isSpectator())){
$currentTarget = $newTarget;
}
}
$this->lookForTargetTime = 0;
}else{
$this->lookForTargetTime += $tickDiff;
}
$this->setTargetPlayer($currentTarget);
if($currentTarget !== null){
$vector = $currentTarget->add(0, $currentTarget->getEyeHeight() / 2, 0)->subtract($this)->divide(self::MAX_TARGET_DISTANCE);
$distance = $vector->lengthSquared();
if($distance < 1){
$diff = $vector->normalize()->multiply(0.2 * (1 - sqrt($distance)) ** 2);
$this->motion->x += $diff->x;
$this->motion->y += $diff->y;
$this->motion->z += $diff->z;
}
if($currentTarget->canPickupXp() and $this->boundingBox->intersectsWith($currentTarget->getBoundingBox())){
$this->flagForDespawn();
$currentTarget->onPickupXp($this->getXpValue());
}
}
return $hasUpdate;
}
protected function tryChangeMovement() : void{
$this->checkObstruction($this->x, $this->y, $this->z);
parent::tryChangeMovement();
}
public function canBeCollidedWith() : bool{
return false;
}
}