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SpawnResponsePacketHandler: silence PlayerAuthInputPacket debug spam (#5368)
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@ -23,6 +23,7 @@ declare(strict_types=1);
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namespace pocketmine\network\mcpe\handler;
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namespace pocketmine\network\mcpe\handler;
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use pocketmine\network\mcpe\protocol\PlayerAuthInputPacket;
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use pocketmine\network\mcpe\protocol\SetLocalPlayerAsInitializedPacket;
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use pocketmine\network\mcpe\protocol\SetLocalPlayerAsInitializedPacket;
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final class SpawnResponsePacketHandler extends PacketHandler{
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final class SpawnResponsePacketHandler extends PacketHandler{
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@ -35,4 +36,10 @@ final class SpawnResponsePacketHandler extends PacketHandler{
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($this->responseCallback)();
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($this->responseCallback)();
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return true;
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return true;
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}
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}
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public function handlePlayerAuthInput(PlayerAuthInputPacket $packet) : bool{
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//the client will send this every tick once we start sending chunks, but we don't handle it in this stage
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//this is very spammy so we filter it out
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return true;
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}
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}
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}
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