mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-10-18 12:04:46 +00:00
Added Item namespace
This commit is contained in:
@@ -15,48 +15,340 @@
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*
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*/
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namespace PocketMine\Item;
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//All Block IDs are here too
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const AIR = 0;
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const STONE = 1;
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const GRASS = 2;
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const DIRT = 3;
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const COBBLESTONE = 4;
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const COBBLE = 4;
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const PLANK = 5;
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const PLANKS = 5;
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const WOODEN_PLANK = 5;
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const WOODEN_PLANKS = 5;
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const SAPLING = 6;
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const SAPLINGS = 6;
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const BEDROCK = 7;
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const WATER = 8;
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const STILL_WATER = 9;
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const LAVA = 10;
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const STILL_LAVA = 11;
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const SAND = 12;
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const GRAVEL = 13;
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const GOLD_ORE = 14;
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const IRON_ORE = 15;
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const COAL_ORE = 16;
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const WOOD = 17;
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const TRUNK = 17;
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const LEAVES = 18;
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const LEAVE = 18;
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const SPONGE = 19;
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const GLASS = 20;
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const LAPIS_ORE = 21;
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const LAPIS_BLOCK = 22;
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const SANDSTONE = 24;
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const BED_BLOCK = 26;
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const COBWEB = 30;
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const TALL_GRASS = 31;
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const BUSH = 32;
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const DEAD_BUSH = 32;
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const WOOL = 35;
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const DANDELION = 37;
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const ROSE = 38;
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const CYAN_FLOWER = 38;
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const BROWN_MUSHROOM = 39;
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const RED_MUSHROOM = 40;
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const GOLD_BLOCK = 41;
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const IRON_BLOCK = 42;
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const DOUBLE_SLAB = 43;
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const DOUBLE_SLABS = 43;
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const SLAB = 44;
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const SLABS = 44;
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const BRICKS = 45;
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const BRICKS_BLOCK = 45;
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const TNT = 46;
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const BOOKSHELF = 47;
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const MOSS_STONE = 48;
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const MOSSY_STONE = 48;
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const OBSIDIAN = 49;
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const TORCH = 50;
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const FIRE = 51;
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const WOOD_STAIRS = 53;
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const WOODEN_STAIRS = 53;
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const OAK_WOOD_STAIRS = 53;
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const OAK_WOODEN_STAIRS = 53;
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const CHEST = 54;
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const DIAMOND_ORE = 56;
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const DIAMOND_BLOCK = 57;
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const CRAFTING_TABLE = 58;
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const WORKBENCH = 58;
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const WHEAT_BLOCK = 59;
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const FARMLAND = 60;
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const FURNACE = 61;
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const BURNING_FURNACE = 62;
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const LIT_FURNACE = 62;
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const SIGN_POST = 63;
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const DOOR_BLOCK = 64;
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const WOODEN_DOOR_BLOCK = 64;
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const WOOD_DOOR_BLOCK = 64;
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const LADDER = 65;
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const COBBLE_STAIRS = 67;
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const COBBLESTONE_STAIRS = 67;
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const WALL_SIGN = 68;
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const IRON_DOOR_BLOCK = 71;
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const REDSTONE_ORE = 73;
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const GLOWING_REDSTONE_ORE = 74;
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const LIT_REDSTONE_ORE = 74;
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const SNOW = 78;
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const SNOW_LAYER = 78;
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const ICE = 79;
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const SNOW_BLOCK = 80;
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const CACTUS = 81;
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const CLAY_BLOCK = 82;
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const REEDS = 83;
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const SUGARCANE_BLOCK = 83;
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const FENCE = 85;
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const PUMPKIN = 86;
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const NETHERRACK = 87;
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const SOUL_SAND = 88;
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const GLOWSTONE = 89;
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const GLOWSTONE_BLOCK = 89;
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const LIT_PUMPKIN = 91;
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const JACK_O_LANTERN = 91;
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const CAKE_BLOCK = 92;
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const TRAPDOOR = 96;
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const STONE_BRICKS = 98;
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const STONE_BRICK = 98;
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const IRON_BAR = 101;
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const IRON_BARS = 101;
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const GLASS_PANE = 102;
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const GLASS_PANEL = 102;
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const MELON_BLOCK = 103;
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const PUMPKIN_STEM = 104;
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const MELON_STEM = 105;
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const FENCE_GATE = 107;
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const BRICK_STAIRS = 108;
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const STONE_BRICK_STAIRS = 109;
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const NETHER_BRICKS = 112;
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const NETHER_BRICK_BLOCK = 112;
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const NETHER_BRICKS_STAIRS = 114;
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const SANDSTONE_STAIRS = 128;
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const SPRUCE_WOOD_STAIRS = 134;
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const SPRUCE_WOODEN_STAIRS = 134;
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const BIRCH_WOOD_STAIRS = 135;
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const BIRCH_WOODEN_STAIRS = 135;
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const JUNGLE_WOOD_STAIRS = 136;
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const JUNGLE_WOODEN_STAIRS = 136;
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const COBBLE_WALL = 139;
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const STONE_WALL = 139;
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const COBBLESTONE_WALL = 139;
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const CARROT_BLOCK = 141;
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const POTATO_BLOCK = 142;
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const QUARTZ_BLOCK = 155;
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const QUARTZ_STAIRS = 156;
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const DOUBLE_WOOD_SLAB = 157;
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const DOUBLE_WOODEN_SLAB = 157;
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const DOUBLE_WOOD_SLABS = 157;
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const DOUBLE_WOODEN_SLABS = 157;
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const WOOD_SLAB = 158;
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const WOODEN_SLAB = 158;
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const WOOD_SLABS = 158;
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const WOODEN_SLABS = 158;
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const HAY_BALE = 170;
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const CARPET = 171;
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const COAL_BLOCK = 173;
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const BEETROOT_BLOCK = 244;
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const STONECUTTER = 245;
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const GLOWING_OBSIDIAN = 246;
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const NETHER_REACTOR = 247;
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//Normal Item IDs
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const IRON_SHOVEL = 256; //Implemented
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const IRON_PICKAXE = 257; //Implemented
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const IRON_AXE = 258; //Implemented
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const FLINT_STEEL = 259;
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const FLINT_AND_STEEL = 259;
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const APPLE = 260; //Implemented
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const BOW = 261;
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const ARROW = 262;
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const COAL = 263; //Implemented
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const DIAMOND = 264; //Implemented
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const IRON_INGOT = 265; //Implemented
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const GOLD_INGOT = 266; //Implemented
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const IRON_SWORD = 267;
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const WOODEN_SWORD = 268; //Implemented
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const WOODEN_SHOVEL = 269; //Implemented
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const WOODEN_PICKAXE = 270; //Implemented
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const WOODEN_AXE = 271; //Implemented
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const STONE_SWORD = 272;
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const STONE_SHOVEL = 273;
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const STONE_PICKAXE = 274;
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const STONE_AXE = 275;
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const DIAMOND_SWORD = 276;
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const DIAMOND_SHOVEL = 277;
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const DIAMOND_PICKAXE = 278;
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const DIAMOND_AXE = 279;
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const STICK = 280; //Implemented
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const STICKS = 280;
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const BOWL = 281; //Implemented
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const MUSHROOM_STEW = 282;
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const GOLD_SWORD = 283;
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const GOLD_SHOVEL = 284;
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const GOLD_PICKAXE = 285;
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const GOLD_AXE = 286;
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const GOLDEN_SWORD = 283;
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const GOLDEN_SHOVEL = 284;
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const GOLDEN_PICKAXE = 285;
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const GOLDEN_AXE = 286;
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const STRING = 287;
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const FEATHER = 288; //Implemented
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const GUNPOWDER = 289;
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const WOODEN_HOE = 290;
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const STONE_HOE = 291;
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const IRON_HOE = 292; //Implemented
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const DIAMOND_HOE = 293;
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const GOLD_HOE = 294;
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const GOLDEN_HOE = 294;
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const SEEDS = 295;
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const WHEAT_SEEDS = 295;
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const WHEAT = 296;
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const BREAD = 297;
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const LEATHER_CAP = 298;
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const LEATHER_TUNIC = 299;
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const LEATHER_PANTS = 300;
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const LEATHER_BOOTS = 301;
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const CHAIN_HELMET = 302;
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const CHAIN_CHESTPLATE = 303;
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const CHAIN_LEGGINGS = 304;
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const CHAIN_BOOTS = 305;
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const IRON_HELMET = 306;
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const IRON_CHESTPLATE = 307;
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const IRON_LEGGINGS = 308;
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const IRON_BOOTS = 309;
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const DIAMOND_HELMET = 310;
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const DIAMOND_CHESTPLATE = 311;
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const DIAMOND_LEGGINGS = 312;
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const DIAMOND_BOOTS = 313;
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const GOLD_HELMET = 314;
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const GOLD_CHESTPLATE = 315;
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const GOLD_LEGGINGS = 316;
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const GOLD_BOOTS = 317;
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const FLINT = 318;
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const RAW_PORKCHOP = 319;
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const COOKED_PORKCHOP = 320;
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const PAINTING = 321;
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const GOLDEN_APPLE = 322;
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const SIGN = 323;
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const WOODEN_DOOR = 324;
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const BUCKET = 325;
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const MINECART = 329;
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const IRON_DOOR = 330;
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const REDSTONE = 331;
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const REDSTONE_DUST = 331;
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const SNOWBALL = 332;
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const LEATHER = 334;
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const BRICK = 336;
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const CLAY = 337;
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const SUGARCANE = 338;
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const SUGAR_CANE = 338;
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const SUGAR_CANES = 338;
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const PAPER = 339;
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const BOOK = 340;
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const SLIMEBALL = 341;
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const EGG = 344;
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const COMPASS = 345;
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const CLOCK = 347;
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const GLOWSTONE_DUST = 348;
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//const RAW_FISH = 349;
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//const COOKED_FISH = 350;
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const DYE = 351;
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const BONE = 352;
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const SUGAR = 353;
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const CAKE = 354;
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const BED = 355;
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//const COOKIE = 357;
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const SHEARS = 359;
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const MELON = 360;
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const MELON_SLICE = 360;
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const PUMPKIN_SEEDS = 361;
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const MELON_SEEDS = 362;
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const RAW_BEEF = 363;
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const STEAK = 364;
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const COOKED_BEEF = 364;
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const RAW_CHICKEN = 365;
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const COOKED_CHICKEN = 366;
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const SPAWN_EGG = 383;
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const CARROT = 391;
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const CARROTS = 391;
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const POTATO = 392;
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const POTATOES = 392; //@shoghicp Why the heck do we need plural redundant Item ID here????
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const BAKED_POTATO = 393;
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const BAKED_POTATOES = 393;
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const PUMPKIN_PIE = 400;
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const NETHER_BRICK = 405;
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const QUARTZ = 406;
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const NETHER_QUARTZ = 406;
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const CAMERA = 456;
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const BEETROOT = 457;
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const BEETROOT_SEEDS = 458;
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const BEETROOT_SEED = 458;
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const BEETROOT_SOUP = 459;
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use PocketMine;
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class Item{
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public static $class = array(
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SUGARCANE => "SugarcaneItem",
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WHEAT_SEEDS => "WheatSeedsItem",
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PUMPKIN_SEEDS => "PumpkinSeedsItem",
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MELON_SEEDS => "MelonSeedsItem",
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MUSHROOM_STEW => "MushroomStewItem",
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BEETROOT_SOUP => "BeetrootSoupItem",
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CARROT => "CarrotItem",
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POTATO => "PotatoItem",
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BEETROOT_SEEDS => "BeetrootSeedsItem",
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SIGN => "SignItem",
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WOODEN_DOOR => "WoodenDoorItem",
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BUCKET => "BucketItem",
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IRON_DOOR => "IronDoorItem",
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CAKE => "CakeItem",
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BED => "BedItem",
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PAINTING => "PaintingItem",
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COAL => "CoalItem",
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APPLE => "AppleItem",
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SPAWN_EGG => "SpawnEggItem",
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DIAMOND => "DiamondItem",
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STICK => "StickItem",
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BOWL => "BowlItem",
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FEATHER => "FeatherItem",
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BRICK => "BrickItem",
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IRON_INGOT => "IronIngotItem",
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GOLD_INGOT => "GoldIngotItem",
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IRON_SHOVEL => "IronShovelItem",
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IRON_PICKAXE => "IronPickaxeItem",
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IRON_AXE => "IronAxeItem",
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IRON_HOE => "IronHoeItem",
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WOODEN_SWORD => "WoodenSwordItem",
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WOODEN_SHOVEL => "WoodenShovelItem",
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WOODEN_PICKAXE => "WoodenPickaxeItem",
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WOODEN_AXE => "WoodenAxeItem",
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FLINT_STEEL => "FlintSteelItem",
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);
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public static $list = array();
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protected $block;
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protected $id;
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protected $meta;
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@@ -66,13 +358,70 @@ class Item{
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protected $name;
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public $isActivable = false;
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public static function init(){
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if(count(self::$init) === 0){
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self::$init = array(
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SUGARCANE => new Sugarcane(),
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WHEAT_SEEDS => new WheatSeeds(),
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PUMPKIN_SEEDS => new PumpkinSeeds(),
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MELON_SEEDS => new MelonSeeds(),
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MUSHROOM_STEW => new MushroomStew(),
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BEETROOT_SOUP => new BeetrootSoup(),
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CARROT => new Carrot(),
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POTATO => new Potato(),
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BEETROOT_SEEDS => new BeetrootSeeds(),
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SIGN => new Sign(),
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WOODEN_DOOR => new WoodenDoor(),
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BUCKET => new Bucket(),
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IRON_DOOR => new IronDoor(),
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CAKE => new Cake(),
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BED => new Bed(),
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PAINTING => new Painting(),
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COAL => new Coal(),
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APPLE => new Apple(),
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SPAWN_EGG => new SpawnEgg(),
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DIAMOND => new Diamond(),
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STICK => new Stick(),
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BOWL => new Bowl(),
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FEATHER => new Feather(),
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BRICK => new Brick(),
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IRON_INGOT => new IronIngot(),
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GOLD_INGOT => new GoldIngot(),
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IRON_SHOVEL => new IronShovel(),
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IRON_PICKAXE => new IronPickaxe(),
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IRON_AXE => new IronAxe(),
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IRON_HOE => new IronHoe(),
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WOODEN_SWORD => new WoodenSword(),
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WOODEN_SHOVEL => new WoodenShovel(),
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||||
WOODEN_PICKAXE => new WoodenPickaxe(),
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WOODEN_AXE => new WoodenAxe(),
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FLINT_STEEL => new FlintSteel(),
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);
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foreach(Block\Block::$list as $id => $class){
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self::$list[$id] = new Item\Block($class);
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}
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||||
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}
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||||
}
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||||
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public static function get($id, $meta = 0, $count = 1){
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if(isset(self::$list[$id])){
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$item = clone self::$list[$id];
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||||
$item->setMetadata($meta);
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$item->setCount($count);
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}else{
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$item = new Item($id, $meta, $count);
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}
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return $item;
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}
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public function __construct($id, $meta = 0, $count = 1, $name = "Unknown"){
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$this->id = (int) $id;
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||||
$this->meta = (int) $meta;
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||||
$this->count = (int) $count;
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$this->name = $name;
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if(!isset($this->block) and $this->id <= 0xff and isset(Block::$class[$this->id])){
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||||
$this->block = BlockAPI::get($this->id, $this->meta);
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||||
$this->block = Block\Block::get($this->id, $this->meta);
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$this->name = $this->block->getName();
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||||
}
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if($this->isTool() !== false){
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||||
@@ -80,6 +429,7 @@ class Item{
|
||||
}
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||||
}
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||||
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||||
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||||
public function getCount(){
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||||
return $this->count;
|
||||
}
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||||
@@ -93,14 +443,14 @@ class Item{
|
||||
}
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||||
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||||
final public function isPlaceable(){
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||||
return (($this->block instanceof Block) and $this->block->isPlaceable === true);
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||||
return (($this->block instanceof Block\Block) and $this->block->isPlaceable === true);
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||||
}
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||||
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||||
final public function getBlock(){
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||||
if($this->block instanceof Block){
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||||
public function getBlock(){
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||||
if($this->block instanceof Block\Block){
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||||
return $this->block;
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||||
} else{
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||||
return BlockAPI::get(AIR);
|
||||
return Block\Block::get(AIR);
|
||||
}
|
||||
}
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||||
|
||||
@@ -112,6 +462,10 @@ class Item{
|
||||
return $this->meta;
|
||||
}
|
||||
|
||||
public function setMetadata($meta){
|
||||
$this->meta = $meta & 0xFFFF;
|
||||
}
|
||||
|
||||
final public function getMaxStackSize(){
|
||||
return $this->maxStackSize;
|
||||
}
|
||||
@@ -133,20 +487,20 @@ class Item{
|
||||
}
|
||||
|
||||
if(isset(Recipes\Smelt::$product[$this->id][0]) and !is_array(Recipes\Smelt::$product[$this->id][0])){
|
||||
return BlockAPI::getItem(Recipes\Smelt::$product[$this->id][0], Recipes\Smelt::$product[$this->id][1]);
|
||||
return Item\Item::get(Recipes\Smelt::$product[$this->id][0], Recipes\Smelt::$product[$this->id][1]);
|
||||
}
|
||||
|
||||
if(!isset(Recipes\Smelt::$product[$this->id][$this->meta])){
|
||||
return false;
|
||||
}
|
||||
|
||||
return BlockAPI::getItem(Recipes\Smelt::$product[$this->id][$this->meta][0], Recipes\Smelt::$product[$this->id][$this->meta][1]);
|
||||
return Item\Item::get(Recipes\Smelt::$product[$this->id][$this->meta][0], Recipes\Smelt::$product[$this->id][$this->meta][1]);
|
||||
|
||||
}
|
||||
|
||||
public function useOn($object, $force = false){
|
||||
if($this->isTool() or $force === true){
|
||||
if(($object instanceof Entity) and !$this->isSword()){
|
||||
if(($object instanceof Entity\Entity) and !$this->isSword()){
|
||||
$this->meta += 2;
|
||||
} else{
|
||||
$this->meta++;
|
||||
@@ -154,7 +508,7 @@ class Item{
|
||||
|
||||
return true;
|
||||
} elseif($this->isHoe()){
|
||||
if(($object instanceof Block) and ($object->getID() === GRASS or $object->getID() === DIRT)){
|
||||
if(($object instanceof Block\Block) and ($object->getID() === Block\GRASS or $object->getID() === Block\DIRT)){
|
||||
$this->meta++;
|
||||
}
|
||||
}
|
||||
@@ -290,7 +644,7 @@ class Item{
|
||||
return 1;
|
||||
}
|
||||
|
||||
public function onActivate(Level $level, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz){
|
||||
public function onActivate(Level\Level $level, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz){
|
||||
return false;
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user