Added Item namespace

This commit is contained in:
Shoghi Cervantes 2014-03-06 15:11:46 +01:00
parent e3f1db0f45
commit 419f246e68
78 changed files with 1057 additions and 744 deletions

View File

@ -249,44 +249,18 @@ class BlockAPI{
}
if(defined(strtoupper($b[0]))){
$item = BlockAPI::getItem(constant(strtoupper($b[0])), $meta);
$item = Item\Item::get(constant(strtoupper($b[0])), $meta);
if($item->getID() === AIR and strtoupper($b[0]) !== "AIR"){
$item = BlockAPI::getItem(((int) $b[0]) & 0xFFFF, $meta);
$item = Item\Item::get(((int) $b[0]) & 0xFFFF, $meta);
}
} else{
$item = BlockAPI::getItem(((int) $b[0]) & 0xFFFF, $meta);
$item = Item\Item::get(((int) $b[0]) & 0xFFFF, $meta);
}
return $item;
}
}
public static function get($id, $meta = 0, Position $v = null){
if(isset(Block::$class[$id])){
$classname = Block::$class[$id];
$b = new $classname($meta);
} else{
$b = new GenericBlock((int) $id, $meta);
}
if($v instanceof Position){
$b->position($v);
}
return $b;
}
public static function getItem($id, $meta = 0, $count = 1){
$id = (int) $id;
if(isset(Item::$class[$id])){
$classname = Item::$class[$id];
$i = new $classname($meta, $count);
} else{
$i = new Item($id, $meta, $count);
}
return $i;
}
function __construct(){
$this->server = ServerAPI::request();
}
@ -383,7 +357,7 @@ class BlockAPI{
if(($player->gamemode & 0x01) === 0x00 and count($drops) > 0){
foreach($drops as $drop){
echo "I dropped something\n";
//$this->server->api->entity->drop(new Position($target->x + 0.5, $target->y, $target->z + 0.5, $target->level), BlockAPI::getItem($drop[0] & 0xFFFF, $drop[1] & 0xFFFF, $drop[2]));
//$this->server->api->entity->drop(new Position($target->x + 0.5, $target->y, $target->z + 0.5, $target->level), Item\Item::get($drop[0] & 0xFFFF, $drop[1] & 0xFFFF, $drop[2]));
}
}
@ -400,7 +374,7 @@ class BlockAPI{
if(($player->getGamemode() & 0x01) === 0){
$item = $player->getSlot($player->slot);
} else{
$item = BlockAPI::getItem(BlockAPI::$creative[$player->slot][0], BlockAPI::$creative[$player->slot][1], 1);
$item = Item\Item::get(BlockAPI::$creative[$player->slot][0], BlockAPI::$creative[$player->slot][1], 1);
}
if($target->getID() === AIR and $this->server->api->dhandle("player.block.place.invalid", array("player" => $player, "block" => $block, "target" => $target, "item" => $item)) !== true){ //If no block exists or not allowed in CREATIVE
@ -436,7 +410,7 @@ class BlockAPI{
if($item->isActivable === true and $item->onActivate($player->level, $player, $block, $target, $face, $fx, $fy, $fz) === true){
if($item->getCount() <= 0){
$player->setSlot($player->slot, BlockAPI::getItem(AIR, 0, 0));
$player->setSlot($player->slot, Item\Item::get(AIR, 0, 0));
}
return false;
@ -490,7 +464,7 @@ class BlockAPI{
if(($player->getGamemode() & 0x01) === 0){
$item->setCount($item->getCount() - 1);
if($item->getCount() <= 0){
$player->setSlot($player->slot, BlockAPI::getItem(AIR, 0, 0));
$player->setSlot($player->slot, Item\Item::get(AIR, 0, 0));
}
}

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@ -178,14 +178,14 @@ if($this->class === ENTITY_PLAYER and $this->player instanceof Player and ($this
$inv = array();
for($i = 0; $i < PLAYER_SURVIVAL_SLOTS; ++$i){
$slot = $this->player->getSlot($i);
$this->player->setSlot($i, BlockAPI::getItem(AIR, 0, 0));
$this->player->setSlot($i, Item\Item::get(AIR, 0, 0));
if($slot->getID() !== AIR and $slot->getCount() > 0){
$inv[] = array($slot->getID(), $slot->getMetadata(), $slot->getCount());
}
}
for($re = 0; $re < 4; $re++){
$slot = $this->player->getArmor($re);
$this->player->setArmor($re, BlockAPI::getItem(AIR, 0, 0));
$this->player->setArmor($re, Item\Item::get(AIR, 0, 0));
if($slot->getID() !== AIR and $slot->getCount() > 0){
$inv[] = array($slot->getID(), $slot->getMetadata(), $slot->getCount());
}
@ -246,7 +246,7 @@ return array();
private function spawnDrops(){
foreach($this->getDrops() as $drop){
$this->server->api->entity->drop($this, BlockAPI::getItem($drop[0] & 0xFFFF, $drop[1] & 0xFFFF, $drop[2] & 0xFF), true);
$this->server->api->entity->drop($this, Item\Item::get($drop[0] & 0xFFFF, $drop[1] & 0xFFFF, $drop[2] & 0xFF), true);
}
}
@ -485,9 +485,9 @@ $this->y = $ny;
$fall = $this->level->getBlock(new Math\Vector3(intval($this->x - 0.5), intval(ceil($this->y)), intval($this->z - 0.5)));
$down = $this->level->getBlock(new Math\Vector3(intval($this->x - 0.5), intval(ceil($this->y) - 1), intval($this->z - 0.5)));
if($fall->isFullBlock === false or $down->isFullBlock === false){
$this->server->api->entity->drop($this, BlockAPI::getItem($this->data["Tile"] & 0xFFFF, 0, 1), true);
$this->server->api->entity->drop($this, Item\Item::get($this->data["Tile"] & 0xFFFF, 0, 1), true);
}else{
$this->level->setBlock($fall, BlockAPI::get($this->data["Tile"]), true, false, true);
$this->level->setBlock($fall, Block\Block::get($this->data["Tile"]), true, false, true);
}
$this->server->api->handle("entity.motion", $this);
$this->close();
@ -710,7 +710,7 @@ $pk->z = $this->z;
$pk->yaw = $this->yaw;
$pk->pitch = $this->pitch;
$pk->roll = 0;
$pk->item = BlockAPI::getItem($this->type, $this->meta, $this->stack);
$pk->item = Item\Item::get($this->type, $this->meta, $this->stack);
$pk->metadata = $this->getMetadata();
$player->dataPacket($pk);

View File

@ -648,7 +648,7 @@ class Player extends RealHuman{
$pk = new Network\Protocol\ContainerSetSlotPacket;
$pk->windowid = 0;
$pk->slot = (int) $s;
$pk->item = BlockAPI::getItem(AIR, 0, 0);
$pk->item = Item\Item::get(AIR, 0, 0);
$this->dataPacket($pk);
}
@ -914,15 +914,15 @@ class Player extends RealHuman{
$s = $this->getSlot($slot);
$s->setCount($s->getCount() - $item->getCount());
if($s->getCount() <= 0){
$this->setSlot($slot, BlockAPI::getItem(AIR, 0, 0));
$this->setSlot($slot, Item\Item::get(AIR, 0, 0));
}
}
foreach($craft as $slot => $item){
$s = $this->getSlot($slot);
if($s->getCount() <= 0 or $s->getID() === AIR){
$this->setSlot($slot, BlockAPI::getItem($item->getID(), $item->getMetadata(), $item->getCount()));
$this->setSlot($slot, Item\Item::get($item->getID(), $item->getMetadata(), $item->getCount()));
} else{
$this->setSlot($slot, BlockAPI::getItem($item->getID(), $item->getMetadata(), $s->getCount() + $item->getCount()));
$this->setSlot($slot, Item\Item::get($item->getID(), $item->getMetadata(), $s->getCount() + $item->getCount()));
}
switch($item->getID()){
@ -957,7 +957,7 @@ class Player extends RealHuman{
$this->grantAchievement("diamond");
break;
case CAKE:
$this->addItem(BlockAPI::getItem(BUCKET, 0, 3));
$this->addItem(Item\Item::get(BUCKET, 0, 3));
break;
}
@ -1454,7 +1454,7 @@ class Player extends RealHuman{
foreach(BlockAPI::$creative as $i => $d){
if($d[0] === $packet->item and $d[1] === $packet->meta){
$packet->slot = $i;
$item = BlockAPI::getItem($d[0], $d[1], 1);
$item = Item\Item::get($d[0], $d[1], 1);
break;
}
}
@ -1670,13 +1670,13 @@ class Player extends RealHuman{
for($i = 0; $i < 4; ++$i){
$s = $packet->slots[$i];
if($s === 0 or $s === 255){
$s = BlockAPI::getItem(AIR, 0, 0);
$s = Item\Item::get(AIR, 0, 0);
} else{
$s = BlockAPI::getItem($s + 256, 0, 1);
$s = Item\Item::get($s + 256, 0, 1);
}
$slot = $this->getArmorSlot($i);
if($slot->getID() !== AIR and $s->getID() === AIR){
if($this->setArmorSlot($i, BlockAPI::getItem(AIR, 0, 0)) === false){
if($this->setArmorSlot($i, Item\Item::get(AIR, 0, 0)) === false){
$this->sendArmor();
$this->sendInventory();
} else{
@ -1688,7 +1688,7 @@ class Player extends RealHuman{
$this->sendArmor();
$this->sendInventory();
} else{
$this->setSlot($sl, BlockAPI::getItem(AIR, 0, 0));
$this->setSlot($sl, Item\Item::get(AIR, 0, 0));
}
} elseif($s->getID() !== AIR and $slot->getID() !== AIR and ($slot->getID() !== $s->getID() or $slot->getMetadata() !== $s->getMetadata()) and ($sl = $this->hasItem($s->getID())) !== false){
if($this->setArmorSlot($i, $this->getSlot($sl)) === false){
@ -1870,10 +1870,10 @@ class Player extends RealHuman{
$this->entity->heal($items[$slot->getID()], "eating");
//--$slot->count;
if($slot->getCount() <= 0){
$this->setSlot($this->slot, BlockAPI::getItem(AIR, 0, 0));
$this->setSlot($this->slot, Item\Item::get(AIR, 0, 0));
}
if($slot->getID() === MUSHROOM_STEW or $slot->getID() === BEETROOT_SOUP){
$this->addItem(BlockAPI::getItem(BOWL, 0, 1));
$this->addItem(Item\Item::get(BOWL, 0, 1));
}
}
break;
@ -1894,7 +1894,7 @@ class Player extends RealHuman{
$data["player"] = $this;
if($this->blocked === false and $this->server->handle("player.drop", $data) !== false){
$this->server->api->entity->drop(new Position($this->entity->x - 0.5, $this->entity->y, $this->entity->z - 0.5, $this->level), $packet->item);
$this->setSlot($this->slot, BlockAPI::getItem(AIR, 0, 0), false);
$this->setSlot($this->slot, Item\Item::get(AIR, 0, 0), false);
}
if($this->entity->inAction === true){
$this->entity->inAction = false;
@ -1975,22 +1975,22 @@ class Player extends RealHuman{
$craft = false;
$slot = $this->getSlot($packet->slot);
if($slot->getCount() >= $packet->item->getCount() and (($slot->getID() === $packet->item->getID() and $slot->getMetadata() === $packet->item->getMetadata()) or ($packet->item->getID() === AIR and $packet->item->getCount() === 0)) and !isset($this->craftingItems[$packet->slot])){ //Crafting recipe
$use = BlockAPI::getItem($slot->getID(), $slot->getMetadata(), $slot->getCount() - $packet->item->getCount());
$use = Item\Item::get($slot->getID(), $slot->getMetadata(), $slot->getCount() - $packet->item->getCount());
$this->craftingItems[$packet->slot] = $use;
$craft = true;
} elseif($slot->getCount() <= $packet->item->getCount() and ($slot->getID() === AIR or ($slot->getID() === $packet->item->getID() and $slot->getMetadata() === $packet->item->getMetadata()))){ //Crafting final
$craftItem = BlockAPI::getItem($packet->item->getID(), $packet->item->getMetadata(), $packet->item->getCount() - $slot->getCount());
$craftItem = Item\Item::get($packet->item->getID(), $packet->item->getMetadata(), $packet->item->getCount() - $slot->getCount());
if(count($this->toCraft) === 0){
$this->toCraft[-1] = 0;
}
$this->toCraft[$packet->slot] = $craftItem;
$craft = true;
} elseif(((count($this->toCraft) === 1 and isset($this->toCraft[-1])) or count($this->toCraft) === 0) and $slot->getCount() > 0 and $slot->getID() > AIR and ($slot->getID() !== $packet->item->getID() or $slot->getMetadata() !== $packet->item->getMetadata())){ //Crafting final
$craftItem = BlockAPI::getItem($packet->item->getID(), $packet->item->getMetadata(), $packet->item->getCount());
$craftItem = Item\Item::get($packet->item->getID(), $packet->item->getMetadata(), $packet->item->getCount());
if(count($this->toCraft) === 0){
$this->toCraft[-1] = 0;
}
$use = BlockAPI::getItem($slot->getID(), $slot->getMetadata(), $slot->getCount());
$use = Item\Item::get($slot->getID(), $slot->getMetadata(), $slot->getCount());
$this->craftingItems[$packet->slot] = $use;
$this->toCraft[$packet->slot] = $craftItem;
$craft = true;
@ -2031,7 +2031,7 @@ class Player extends RealHuman{
break;
}
$item = BlockAPI::getItem($packet->item->getID(), $packet->item->getMetadata(), $packet->item->getCount());
$item = Item\Item::get($packet->item->getID(), $packet->item->getMetadata(), $packet->item->getCount());
$slot = $tile->getSlot($slotn);
if($this->server->api->dhandle("player.container.slot", array(
@ -2085,7 +2085,7 @@ class Player extends RealHuman{
){
break;
}
$item = BlockAPI::getItem($packet->item->getID(), $packet->item->getMetadata(), $packet->item->getCount());
$item = Item\Item::get($packet->item->getID(), $packet->item->getMetadata(), $packet->item->getCount());
$slot = $tile->getSlot($packet->slot);
if($this->server->api->dhandle("player.container.slot", array(

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@ -390,7 +390,11 @@ class ServerAPI{
if($this->getProperty("enable-query") === true){
$this->query = new QueryHandler();
}
Block\Block::init();
Item\Item::init();
Crafting::init();
$this->schedule(2, array($this, "checkTickUpdates"), array(), true);
$this->server->init();
unregister_tick_function(array($this->server, "tick"));

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@ -83,8 +83,8 @@ class BedBlock extends TransparentBlock{
$downNext = $this->getSide(0);
if($next->isReplaceable === true and $downNext->isTransparent === false){
$meta = (($d + 3) % 4) & 0x03;
$this->level->setBlock($block, BlockAPI::get($this->id, $meta), true, false, true);
$this->level->setBlock($next, BlockAPI::get($this->id, $meta | 0x08), true, false, true);
$this->level->setBlock($block, Block\Block::get($this->id, $meta), true, false, true);
$this->level->setBlock($next, Block\Block::get($this->id, $meta | 0x08), true, false, true);
return true;
}

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@ -55,7 +55,7 @@ class BeetrootBlock extends FlowableBlock{
public function onUpdate($type){
if($type === BLOCK_UPDATE_NORMAL){
if($this->getSide(0)->isTransparent === true){ //Replace with common break method
ServerAPI::request()->api->entity->drop($this, BlockAPI::getItem(BEETROOT_SEEDS, 0, 1));
ServerAPI::request()->api->entity->drop($this, Item\Item::get(BEETROOT_SEEDS, 0, 1));
$this->level->setBlock($this, new AirBlock(), false, false, true);
return BLOCK_UPDATE_NORMAL;

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@ -19,133 +19,185 @@
*
*/
namespace PocketMine\Block;
const AIR = 0;
const STONE = 1;
const GRASS = 2;
const DIRT = 3;
const COBBLESTONE = 4;
const COBBLE = 4;
const PLANK = 5;
const PLANKS = 5;
const WOODEN_PLANK = 5;
const WOODEN_PLANKS = 5;
const SAPLING = 6;
const SAPLINGS = 6;
const BEDROCK = 7;
const WATER = 8;
const STILL_WATER = 9;
const LAVA = 10;
const STILL_LAVA = 11;
const SAND = 12;
const GRAVEL = 13;
const GOLD_ORE = 14;
const IRON_ORE = 15;
const COAL_ORE = 16;
const WOOD = 17;
const TRUNK = 17;
const LOG = 17;
const LEAVES = 18;
const LEAVE = 18;
const SPONGE = 19;
const GLASS = 20;
const LAPIS_ORE = 21;
const LAPIS_BLOCK = 22;
const SANDSTONE = 24;
const BED_BLOCK = 26;
const COBWEB = 30;
const TALL_GRASS = 31;
const BUSH = 32;
const DEAD_BUSH = 32;
const WOOL = 35;
const DANDELION = 37;
const ROSE = 38;
const CYAN_FLOWER = 38;
const BROWN_MUSHROOM = 39;
const RED_MUSHROOM = 40;
const GOLD_BLOCK = 41;
const IRON_BLOCK = 42;
const DOUBLE_SLAB = 43;
const DOUBLE_SLABS = 43;
const SLAB = 44;
const SLABS = 44;
const BRICKS = 45;
const BRICKS_BLOCK = 45;
const TNT = 46;
const BOOKSHELF = 47;
const MOSS_STONE = 48;
const MOSSY_STONE = 48;
const OBSIDIAN = 49;
const TORCH = 50;
const FIRE = 51;
const WOOD_STAIRS = 53;
const WOODEN_STAIRS = 53;
const OAK_WOOD_STAIRS = 53;
const OAK_WOODEN_STAIRS = 53;
const CHEST = 54;
const DIAMOND_ORE = 56;
const DIAMOND_BLOCK = 57;
const CRAFTING_TABLE = 58;
const WORKBENCH = 58;
const WHEAT_BLOCK = 59;
const FARMLAND = 60;
const FURNACE = 61;
const BURNING_FURNACE = 62;
const LIT_FURNACE = 62;
const SIGN_POST = 63;
const DOOR_BLOCK = 64;
const WOODEN_DOOR_BLOCK = 64;
const WOOD_DOOR_BLOCK = 64;
const LADDER = 65;
const COBBLE_STAIRS = 67;
const COBBLESTONE_STAIRS = 67;
const WALL_SIGN = 68;
const IRON_DOOR_BLOCK = 71;
const REDSTONE_ORE = 73;
const GLOWING_REDSTONE_ORE = 74;
const LIT_REDSTONE_ORE = 74;
const SNOW = 78;
const SNOW_LAYER = 78;
const ICE = 79;
const SNOW_BLOCK = 80;
const CACTUS = 81;
const CLAY_BLOCK = 82;
const REEDS = 83;
const SUGARCANE_BLOCK = 83;
const FENCE = 85;
const PUMPKIN = 86;
const NETHERRACK = 87;
const SOUL_SAND = 88;
const GLOWSTONE = 89;
const GLOWSTONE_BLOCK = 89;
const LIT_PUMPKIN = 91;
const JACK_O_LANTERN = 91;
const CAKE_BLOCK = 92;
const TRAPDOOR = 96;
const STONE_BRICKS = 98;
const STONE_BRICK = 98;
const IRON_BAR = 101;
const IRON_BARS = 101;
const GLASS_PANE = 102;
const GLASS_PANEL = 102;
const MELON_BLOCK = 103;
const PUMPKIN_STEM = 104;
const MELON_STEM = 105;
const FENCE_GATE = 107;
const BRICK_STAIRS = 108;
const STONE_BRICK_STAIRS = 109;
const NETHER_BRICKS = 112;
const NETHER_BRICK_BLOCK = 112;
const NETHER_BRICKS_STAIRS = 114;
const SANDSTONE_STAIRS = 128;
const SPRUCE_WOOD_STAIRS = 134;
const SPRUCE_WOODEN_STAIRS = 134;
const BIRCH_WOOD_STAIRS = 135;
const BIRCH_WOODEN_STAIRS = 135;
const JUNGLE_WOOD_STAIRS = 136;
const JUNGLE_WOODEN_STAIRS = 136;
const COBBLE_WALL = 139;
const STONE_WALL = 139;
const COBBLESTONE_WALL = 139;
const CARROT_BLOCK = 141;
const POTATO_BLOCK = 142;
const QUARTZ_BLOCK = 155;
const QUARTZ_STAIRS = 156;
const DOUBLE_WOOD_SLAB = 157;
const DOUBLE_WOODEN_SLAB = 157;
const DOUBLE_WOOD_SLABS = 157;
const DOUBLE_WOODEN_SLABS = 157;
const WOOD_SLAB = 158;
const WOODEN_SLAB = 158;
const WOOD_SLABS = 158;
const WOODEN_SLABS = 158;
const HAY_BALE = 170;
const CARPET = 171;
const COAL_BLOCK = 173;
const BEETROOT_BLOCK = 244;
const STONECUTTER = 245;
const GLOWING_OBSIDIAN = 246;
const NETHER_REACTOR = 247;
use PocketMine;
abstract class Block extends Position{
public static $class = array(
AIR => "AirBlock",
STONE => "StoneBlock",
GRASS => "GrassBlock",
DIRT => "DirtBlock",
COBBLESTONE => "CobblestoneBlock",
PLANKS => "PlanksBlock",
SAPLING => "SaplingBlock",
BEDROCK => "BedrockBlock",
WATER => "WaterBlock",
STILL_WATER => "StillWaterBlock",
LAVA => "LavaBlock",
STILL_LAVA => "StillLavaBlock",
SAND => "SandBlock",
GRAVEL => "GravelBlock",
GOLD_ORE => "GoldOreBlock",
IRON_ORE => "IronOreBlock",
COAL_ORE => "CoalOreBlock",
WOOD => "WoodBlock",
LEAVES => "LeavesBlock",
SPONGE => "SpongeBlock",
GLASS => "GlassBlock",
LAPIS_ORE => "LapisOreBlock",
LAPIS_BLOCK => "LapisBlock",
SANDSTONE => "SandstoneBlock",
BED_BLOCK => "BedBlock",
COBWEB => "CobwebBlock",
TALL_GRASS => "TallGrassBlock",
DEAD_BUSH => "DeadBushBlock",
WOOL => "WoolBlock",
DANDELION => "DandelionBlock",
CYAN_FLOWER => "CyanFlowerBlock",
BROWN_MUSHROOM => "BrownMushroomBlock",
RED_MUSHROOM => "RedMushRoomBlock",
GOLD_BLOCK => "GoldBlock",
IRON_BLOCK => "IronBlock",
DOUBLE_SLAB => "DoubleSlabBlock",
SLAB => "SlabBlock",
BRICKS_BLOCK => "BricksBlock",
TNT => "TNTBlock",
BOOKSHELF => "BookshelfBlock",
MOSS_STONE => "MossStoneBlock",
OBSIDIAN => "ObsidianBlock",
TORCH => "TorchBlock",
FIRE => "FireBlock",
WOOD_STAIRS => "WoodStairsBlock",
CHEST => "ChestBlock",
DIAMOND_ORE => "DiamondOreBlock",
DIAMOND_BLOCK => "DiamondBlock",
WORKBENCH => "WorkbenchBlock",
WHEAT_BLOCK => "WheatBlock",
FARMLAND => "FarmlandBlock",
FURNACE => "FurnaceBlock",
BURNING_FURNACE => "BurningFurnaceBlock",
SIGN_POST => "SignPostBlock",
WOOD_DOOR_BLOCK => "WoodDoorBlock",
LADDER => "LadderBlock",
COBBLESTONE_STAIRS => "CobblestoneStairsBlock",
WALL_SIGN => "WallSignBlock",
IRON_DOOR_BLOCK => "IronDoorBlock",
REDSTONE_ORE => "RedstoneOreBlock",
GLOWING_REDSTONE_ORE => "GlowingRedstoneOreBlock",
SNOW_LAYER => "SnowLayerBlock",
ICE => "IceBlock",
SNOW_BLOCK => "SnowBlock",
CACTUS => "CactusBlock",
CLAY_BLOCK => "ClayBlock",
SUGARCANE_BLOCK => "SugarcaneBlock",
FENCE => "FenceBlock",
PUMPKIN => "PumpkinBlock",
NETHERRACK => "NetherrackBlock",
SOUL_SAND => "SoulSandBlock",
GLOWSTONE_BLOCK => "GlowstoneBlock",
LIT_PUMPKIN => "LitPumpkinBlock",
CAKE_BLOCK => "CakeBlock",
TRAPDOOR => "TrapdoorBlock",
STONE_BRICKS => "StoneBricksBlock",
IRON_BARS => "IronBarsBlock",
GLASS_PANE => "GlassPaneBlock",
MELON_BLOCK => "MelonBlock",
PUMPKIN_STEM => "PumpkinStemBlock",
MELON_STEM => "MelonStemBlock",
FENCE_GATE => "FenceGateBlock",
BRICK_STAIRS => "BrickStairsBlock",
STONE_BRICK_STAIRS => "StoneBrickStairsBlock",
NETHER_BRICKS => "NetherBricksBlock",
NETHER_BRICKS_STAIRS => "NetherBricksStairsBlock",
SANDSTONE_STAIRS => "SandstoneStairsBlock",
SPRUCE_WOOD_STAIRS => "SpruceWoodStairsBlock",
BIRCH_WOOD_STAIRS => "BirchWoodStairsBlock",
JUNGLE_WOOD_STAIRS => "JungleWoodStairsBlock",
STONE_WALL => "StoneWallBlock",
CARROT_BLOCK => "CarrotBlock",
POTATO_BLOCK => "PotatoBlock",
QUARTZ_BLOCK => "QuartzBlock",
QUARTZ_STAIRS => "QuartzStairsBlock",
DOUBLE_WOOD_SLAB => "DoubleWoodSlabBlock",
WOOD_SLAB => "WoodSlabBlock",
HAY_BALE => "HayBaleBlock",
CARPET => "CarpetBlock",
COAL_BLOCK => "CoalBlock",
BEETROOT_BLOCK => "BeetrootBlock",
STONECUTTER => "StonecutterBlock",
GLOWING_OBSIDIAN => "GlowingObsidianBlock",
NETHER_REACTOR => "NetherReactorBlock",
);
public static $list = array();
protected $id;
protected $meta;
protected $name;
@ -166,6 +218,149 @@ abstract class Block extends Position{
public $y = 0;
public $z = 0;
public static function init(){
if(count(self::$init) === 0){
self::$init = array(
AIR => new Air(),
STONE => new Stone(),
GRASS => new Grass(),
DIRT => new Dirt(),
COBBLESTONE => new Cobblestone(),
PLANKS => new Planks(),
SAPLING => new Sapling(),
BEDROCK => new Bedrock(),
WATER => new Water(),
STILL_WATER => new StillWater(),
LAVA => new Lava(),
STILL_LAVA => new StillLava(),
SAND => new Sand(),
GRAVEL => new Gravel(),
GOLD_ORE => new GoldOre(),
IRON_ORE => new IronOre(),
COAL_ORE => new CoalOre(),
WOOD => new Wood(),
LEAVES => new Leaves(),
SPONGE => new Sponge(),
GLASS => new Glass(),
LAPIS_ORE => new LapisOre(),
LAPIS_BLOCK => new Lapis(),
SANDSTONE => new Sandstone(),
BED_BLOCK => new Bed(),
COBWEB => new Cobweb(),
TALL_GRASS => new TallGrass(),
DEAD_BUSH => new DeadBush(),
WOOL => new Wool(),
DANDELION => new Dandelion(),
CYAN_FLOWER => new CyanFlower(),
BROWN_MUSHROOM => new BrownMushroom(),
RED_MUSHROOM => new RedMushRoom(),
GOLD_BLOCK => new Gold(),
IRON_BLOCK => new Iron(),
DOUBLE_SLAB => new DoubleSlab(),
SLAB => new Slab(),
BRICKS_BLOCK => new Bricks(),
TNT => new TNT(),
BOOKSHELF => new Bookshelf(),
MOSS_STONE => new MossStone(),
OBSIDIAN => new Obsidian(),
TORCH => new Torch(),
FIRE => new Fire(),
WOOD_STAIRS => new WoodStairs(),
CHEST => new Chest(),
DIAMOND_ORE => new DiamondOre(),
DIAMOND_BLOCK => new Diamond(),
WORKBENCH => new Workbench(),
WHEAT_BLOCK => new Wheat(),
FARMLAND => new Farmland(),
FURNACE => new Furnace(),
BURNING_FURNACE => new BurningFurnace(),
SIGN_POST => new SignPost(),
WOOD_DOOR_BLOCK => new WoodDoor(),
LADDER => new Ladder(),
COBBLESTONE_STAIRS => new CobblestoneStairs(),
WALL_SIGN => new WallSign(),
IRON_DOOR_BLOCK => new IronDoor(),
REDSTONE_ORE => new RedstoneOre(),
GLOWING_REDSTONE_ORE => new GlowingRedstoneOre(),
SNOW_LAYER => new SnowLayer(),
ICE => new Ice(),
SNOW_BLOCK => new Snow(),
CACTUS => new Cactus(),
CLAY_BLOCK => new Clay(),
SUGARCANE_BLOCK => new Sugarcane(),
FENCE => new Fence(),
PUMPKIN => new Pumpkin(),
NETHERRACK => new Netherrack(),
SOUL_SAND => new SoulSand(),
GLOWSTONE_BLOCK => new Glowstone(),
LIT_PUMPKIN => new LitPumpkin(),
CAKE_BLOCK => new Cake(),
TRAPDOOR => new Trapdoor(),
STONE_BRICKS => new StoneBricks(),
IRON_BARS => new IronBars(),
GLASS_PANE => new GlassPane(),
MELON_BLOCK => new Melon(),
PUMPKIN_STEM => new PumpkinStem(),
MELON_STEM => new MelonStem(),
FENCE_GATE => new FenceGate(),
BRICK_STAIRS => new BrickStairs(),
STONE_BRICK_STAIRS => new StoneBrickStairs(),
NETHER_BRICKS => new NetherBricks(),
NETHER_BRICKS_STAIRS => new NetherBricksStairs(),
SANDSTONE_STAIRS => new SandstoneStairs(),
SPRUCE_WOOD_STAIRS => new SpruceWoodStairs(),
BIRCH_WOOD_STAIRS => new BirchWoodStairs(),
JUNGLE_WOOD_STAIRS => new JungleWoodStairs(),
STONE_WALL => new StoneWall(),
CARROT_BLOCK => new Carrot(),
POTATO_BLOCK => new Potato(),
QUARTZ_BLOCK => new Quartz(),
QUARTZ_STAIRS => new QuartzStairs(),
DOUBLE_WOOD_SLAB => new DoubleWoodSlab(),
WOOD_SLAB => new WoodSlab(),
HAY_BALE => new HayBale(),
CARPET => new Carpet(),
COAL_BLOCK => new Coal(),
BEETROOT_BLOCK => new Beetroot(),
STONECUTTER => new Stonecutter(),
GLOWING_OBSIDIAN => new GlowingObsidian(),
);
}
}
public static function get($id, $meta = 0, Level\Position $pos = null){
if(isset(self::$list[$id])){
$block = clone self::$list[$id];
$block->setMetadata($meta);
}else{
$block = new Generic($id, $meta);
}
if($pos instanceof Position){
$block->position($pos);
}
return $block;
}
public function __construct($id, $meta = 0, $name = "Unknown"){
$this->id = (int) $id;
$this->meta = (int) $meta;
@ -187,7 +382,11 @@ abstract class Block extends Position{
}
final public function getMetadata(){
return $this->meta & 0x0F;
return $this->meta;
}
final public function setMetadata($meta){
$this->meta = $meta & 0x0F;
}
final public function position(Position $v){
@ -217,7 +416,7 @@ abstract class Block extends Position{
public function getSide($side){
$v = parent::getSide($side);
if($this->level instanceof Level){
if($this->level instanceof Level\Level){
return $this->level->getBlock($v);
}
@ -228,13 +427,13 @@ abstract class Block extends Position{
return "Block " . $this->name . " (" . $this->id . ":" . $this->meta . ")";
}
abstract function isBreakable(Item $item, Player $player);
abstract function isBreakable(Item\Item $item, Player $player);
abstract function onBreak(Item $item, Player $player);
abstract function onBreak(Item\Item $item, Player $player);
abstract function place(Item $item, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz);
abstract function place(Item\Item $item, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz);
abstract function onActivate(Item $item, Player $player);
abstract function onActivate(Item\Item $item, Player $player);
abstract function onUpdate($type);
}

View File

@ -28,7 +28,7 @@ class BrownMushroomBlock extends FlowableBlock{
public function onUpdate($type){
if($type === BLOCK_UPDATE_NORMAL){
if($this->getSide(0)->isTransparent === true){ //Replace with common break method
ServerAPI::request()->api->entity->drop($this, BlockAPI::getItem($this->id));
ServerAPI::request()->api->entity->drop($this, Item\Item::get($this->id));
$this->level->setBlock($this, new AirBlock(), false, false, true);
return BLOCK_UPDATE_NORMAL;

View File

@ -31,7 +31,7 @@ class CactusBlock extends TransparentBlock{
$down = $this->getSide(0);
if($down->getID() !== SAND and $down->getID() !== CACTUS){ //Replace with common break method
$this->level->setBlock($this, new AirBlock(), false);
ServerAPI::request()->api->entity->drop($this, BlockAPI::getItem($this->id));
ServerAPI::request()->api->entity->drop($this, Item\Item::get($this->id));
return BLOCK_UPDATE_NORMAL;
}

View File

@ -60,7 +60,7 @@ class CarpetBlock extends FlowableBlock{
public function onUpdate($type){
if($type === BLOCK_UPDATE_NORMAL){
if($this->getSide(0)->getID() === AIR){ //Replace with common break method
ServerAPI::request()->api->entity->drop($this, BlockAPI::getItem($this->id, $this->meta, 1));
ServerAPI::request()->api->entity->drop($this, Item\Item::get($this->id, $this->meta, 1));
$this->level->setBlock($this, new AirBlock(), true, false, true);
return BLOCK_UPDATE_NORMAL;

View File

@ -55,7 +55,7 @@ class CarrotBlock extends FlowableBlock{
public function onUpdate($type){
if($type === BLOCK_UPDATE_NORMAL){
if($this->getSide(0)->isTransparent === true){ //Replace with common break method
ServerAPI::request()->api->entity->drop($this, BlockAPI::getItem(CARROT, 0, 1));
ServerAPI::request()->api->entity->drop($this, Item\Item::get(CARROT, 0, 1));
$this->level->setBlock($this, new AirBlock(), false, false, true);
return BLOCK_UPDATE_NORMAL;

View File

@ -39,7 +39,7 @@ class CyanFlowerBlock extends FlowableBlock{
public function onUpdate($type){
if($type === BLOCK_UPDATE_NORMAL){
if($this->getSide(0)->isTransparent === true){ //Replace with common break method
ServerAPI::request()->api->entity->drop($this, BlockAPI::getItem($this->id));
ServerAPI::request()->api->entity->drop($this, Item\Item::get($this->id));
$this->level->setBlock($this, new AirBlock(), false, false, true);
return BLOCK_UPDATE_NORMAL;

View File

@ -39,7 +39,7 @@ class DandelionBlock extends FlowableBlock{
public function onUpdate($type){
if($type === BLOCK_UPDATE_NORMAL){
if($this->getSide(0)->isTransparent === true){ //Replace with common break method
ServerAPI::request()->api->entity->drop($this, BlockAPI::getItem($this->id));
ServerAPI::request()->api->entity->drop($this, Item\Item::get($this->id));
$this->level->setBlock($this, new AirBlock(), false, false, true);
return BLOCK_UPDATE_NORMAL;

View File

@ -31,7 +31,7 @@ class DirtBlock extends SolidBlock{
if(($player->gamemode & 0x01) === 0){
$item->useOn($this);
}
$this->level->setBlock($this, BlockAPI::get(FARMLAND, 0), true, false, true);
$this->level->setBlock($this, Block\Block::get(FARMLAND, 0), true, false, true);
return true;
}

View File

@ -82,7 +82,7 @@ class DoorBlock extends TransparentBlock{
if($next->getID() === $this->id or ($next2->isTransparent === false and $next->isTransparent === true)){ //Door hinge
$metaUp |= 0x01;
}
$this->level->setBlock($blockUp, BlockAPI::get($this->id, $metaUp), true, false, true); //Top
$this->level->setBlock($blockUp, Block\Block::get($this->id, $metaUp), true, false, true); //Top
$this->meta = $direction & 0x03;
$this->level->setBlock($block, $this, true, false, true); //Bottom
@ -126,7 +126,7 @@ class DoorBlock extends TransparentBlock{
$down = $this->getSide(0);
if($down->getID() === $this->id){
$meta = $down->getMetadata() ^ 0x04;
$this->level->setBlock($down, BlockAPI::get($this->id, $meta), true, false, true);
$this->level->setBlock($down, Block\Block::get($this->id, $meta), true, false, true);
$players = ServerAPI::request()->api->player->getAll($this->level);
unset($players[$player->CID]);
$pk = new LevelEventPacket;

View File

@ -27,7 +27,7 @@ class GlowingRedstoneOreBlock extends SolidBlock{
public function onUpdate($type){
if($type === BLOCK_UPDATE_SCHEDULED or $type === BLOCK_UPDATE_RANDOM){
$this->level->setBlock($this, BlockAPI::get(REDSTONE_ORE, $this->meta), false, false, true);
$this->level->setBlock($this, Block\Block::get(REDSTONE_ORE, $this->meta), false, false, true);
return BLOCK_UPDATE_WEAK;
} else{

View File

@ -49,7 +49,7 @@ class LadderBlock extends TransparentBlock{
public function onUpdate($type){
if($type === BLOCK_UPDATE_NORMAL){
/*if($this->getSide(0)->getID() === AIR){ //Replace with common break method
ServerAPI::request()->api->entity->drop($this, BlockAPI::getItem(LADDER, 0, 1));
ServerAPI::request()->api->entity->drop($this, Item\Item::get(LADDER, 0, 1));
$this->level->setBlock($this, new AirBlock(), true, true, true);
return BLOCK_UPDATE_NORMAL;
}*/

View File

@ -118,11 +118,11 @@ class LeavesBlock extends TransparentBlock{
$this->level->setBlock($this, new AirBlock(), false, false, true);
if(mt_rand(1, 20) === 1){ //Saplings
//TODO
ServerAPI::request()->api->entity->drop($this, BlockAPI::getItem(SAPLING, $this->meta & 0x03, 1));
ServerAPI::request()->api->entity->drop($this, Item\Item::get(SAPLING, $this->meta & 0x03, 1));
}
if(($this->meta & 0x03) === LeavesBlock::OAK and mt_rand(1, 200) === 1){ //Apples
//TODO
ServerAPI::request()->api->entity->drop($this, BlockAPI::getItem(APPLE, 0, 1));
ServerAPI::request()->api->entity->drop($this, Item\Item::get(APPLE, 0, 1));
}
return BLOCK_UPDATE_NORMAL;

View File

@ -41,7 +41,7 @@ class MelonStemBlock extends FlowableBlock{
public function onUpdate($type){
if($type === BLOCK_UPDATE_NORMAL){
if($this->getSide(0)->isTransparent === true){ //Replace with common break method
ServerAPI::request()->api->entity->drop($this, BlockAPI::getItem(MELON_SEEDS, 0, mt_rand(0, 2)));
ServerAPI::request()->api->entity->drop($this, Item\Item::get(MELON_SEEDS, 0, mt_rand(0, 2)));
$this->level->setBlock($this, new AirBlock(), false, false, true);
return BLOCK_UPDATE_NORMAL;

View File

@ -55,7 +55,7 @@ class PotatoBlock extends FlowableBlock{
public function onUpdate($type){
if($type === BLOCK_UPDATE_NORMAL){
if($this->getSide(0)->isTransparent === true){ //Replace with common break method
ServerAPI::request()->api->entity->drop($this, BlockAPI::getItem(POTATO, 0, 1));
ServerAPI::request()->api->entity->drop($this, Item\Item::get(POTATO, 0, 1));
$this->level->setBlock($this, new AirBlock(), false, false, true);
return BLOCK_UPDATE_NORMAL;

View File

@ -41,7 +41,7 @@ class PumpkinStemBlock extends FlowableBlock{
public function onUpdate($type){
if($type === BLOCK_UPDATE_NORMAL){
if($this->getSide(0)->isTransparent === true){ //Replace with common break method
ServerAPI::request()->api->entity->drop($this, BlockAPI::getItem(PUMPKIN_SEEDS, 0, mt_rand(0, 2)));
ServerAPI::request()->api->entity->drop($this, Item\Item::get(PUMPKIN_SEEDS, 0, mt_rand(0, 2)));
$this->level->setBlock($this, new AirBlock(), false, false, true);
return BLOCK_UPDATE_NORMAL;

View File

@ -29,7 +29,7 @@ class RedMushroomBlock extends FlowableBlock{
if($type === BLOCK_UPDATE_NORMAL){
if($this->getSide(0)->isTransparent === true){ //Replace with common break method
//TODO
ServerAPI::request()->api->entity->drop($this, BlockAPI::getItem($this->id));
ServerAPI::request()->api->entity->drop($this, Item\Item::get($this->id));
$this->level->setBlock($this, new AirBlock(), false);
return BLOCK_UPDATE_NORMAL;

View File

@ -27,7 +27,7 @@ class RedstoneOreBlock extends SolidBlock{
public function onUpdate($type){
if($type === BLOCK_UPDATE_NORMAL or $type === BLOCK_UPDATE_TOUCH){
$this->level->setBlock($this, BlockAPI::get(GLOWING_REDSTONE_ORE, $this->meta), false, false, true);
$this->level->setBlock($this, Block\Block::get(GLOWING_REDSTONE_ORE, $this->meta), false, false, true);
$this->level->scheduleBlockUpdate(new Position($this, 0, 0, $this->level), Utils::getRandomUpdateTicks(), BLOCK_UPDATE_RANDOM);
return BLOCK_UPDATE_WEAK;

View File

@ -68,7 +68,7 @@ class SaplingBlock extends FlowableBlock{
if($type === BLOCK_UPDATE_NORMAL){
if($this->getSide(0)->isTransparent === true){ //Replace with common break method
//TODO
ServerAPI::request()->api->entity->drop($this, BlockAPI::getItem($this->id));
ServerAPI::request()->api->entity->drop($this, Item\Item::get($this->id));
$this->level->setBlock($this, new AirBlock(), false, false, true);
return BLOCK_UPDATE_NORMAL;

View File

@ -37,12 +37,12 @@ class SignPostBlock extends TransparentBlock{
);
if(!isset($faces[$face])){
$this->meta = floor((($player->entity->yaw + 180) * 16 / 360) + 0.5) & 0x0F;
$this->level->setBlock($block, BlockAPI::get(SIGN_POST, $this->meta), true, false, true);
$this->level->setBlock($block, Block\Block::get(SIGN_POST, $this->meta), true, false, true);
return true;
} else{
$this->meta = $faces[$face];
$this->level->setBlock($block, BlockAPI::get(WALL_SIGN, $this->meta), true, false, true);
$this->level->setBlock($block, Block\Block::get(WALL_SIGN, $this->meta), true, false, true);
return true;
}
@ -54,7 +54,7 @@ class SignPostBlock extends TransparentBlock{
public function onUpdate($type){
if($type === BLOCK_UPDATE_NORMAL){
if($this->getSide(0)->getID() === AIR){ //Replace with common break method
ServerAPI::request()->api->entity->drop($this, BlockAPI::getItem(SIGN, 0, 1));
ServerAPI::request()->api->entity->drop($this, Item\Item::get(SIGN, 0, 1));
$this->level->setBlock($this, new AirBlock(), true, true, true);
return BLOCK_UPDATE_NORMAL;

View File

@ -45,11 +45,11 @@ class SlabBlock extends TransparentBlock{
$this->meta &= 0x07;
if($face === 0){
if($target->getID() === SLAB and ($target->getMetadata() & 0x08) === 0x08 and ($target->getMetadata() & 0x07) === ($this->meta & 0x07)){
$this->level->setBlock($target, BlockAPI::get(DOUBLE_SLAB, $this->meta), true, false, true);
$this->level->setBlock($target, Block\Block::get(DOUBLE_SLAB, $this->meta), true, false, true);
return true;
} elseif($block->getID() === SLAB and ($block->getMetadata() & 0x07) === ($this->meta & 0x07)){
$this->level->setBlock($block, BlockAPI::get(DOUBLE_SLAB, $this->meta), true, false, true);
$this->level->setBlock($block, Block\Block::get(DOUBLE_SLAB, $this->meta), true, false, true);
return true;
} else{
@ -57,18 +57,18 @@ class SlabBlock extends TransparentBlock{
}
} elseif($face === 1){
if($target->getID() === SLAB and ($target->getMetadata() & 0x08) === 0 and ($target->getMetadata() & 0x07) === ($this->meta & 0x07)){
$this->level->setBlock($target, BlockAPI::get(DOUBLE_SLAB, $this->meta), true, false, true);
$this->level->setBlock($target, Block\Block::get(DOUBLE_SLAB, $this->meta), true, false, true);
return true;
} elseif($block->getID() === SLAB and ($block->getMetadata() & 0x07) === ($this->meta & 0x07)){
$this->level->setBlock($block, BlockAPI::get(DOUBLE_SLAB, $this->meta), true, false, true);
$this->level->setBlock($block, Block\Block::get(DOUBLE_SLAB, $this->meta), true, false, true);
return true;
}
} elseif(!$player->entity->inBlock($block)){
if($block->getID() === SLAB){
if(($block->getMetadata() & 0x07) === ($this->meta & 0x07)){
$this->level->setBlock($block, BlockAPI::get(DOUBLE_SLAB, $this->meta), true, false, true);
$this->level->setBlock($block, Block\Block::get(DOUBLE_SLAB, $this->meta), true, false, true);
return true;
}

View File

@ -59,7 +59,7 @@ class SugarcaneBlock extends FlowableBlock{
$down = $this->getSide(0);
if($down->isTransparent === true and $down->getID() !== SUGARCANE_BLOCK){ //Replace with common break method
//TODO
ServerAPI::request()->api->entity->drop($this, BlockAPI::getItem(SUGARCANE));
ServerAPI::request()->api->entity->drop($this, Item\Item::get(SUGARCANE));
$this->level->setBlock($this, new AirBlock(), false, false, true);
return BLOCK_UPDATE_NORMAL;

View File

@ -39,7 +39,7 @@ class TorchBlock extends FlowableBlock{
);
if($this->getSide($faces[$side])->isTransparent === true and !($side === 0 and $this->getSide(0)->getID() === FENCE)){ //Replace with common break method
ServerAPI::request()->api->entity->drop($this, BlockAPI::getItem($this->id, 0, 1));
ServerAPI::request()->api->entity->drop($this, Item\Item::get($this->id, 0, 1));
$this->level->setBlock($this, new AirBlock(), true, false, true);
return BLOCK_UPDATE_NORMAL;

View File

@ -56,7 +56,7 @@ class WheatBlock extends FlowableBlock{
if($type === BLOCK_UPDATE_NORMAL){
if($this->getSide(0)->isTransparent === true){ //Replace with common break method
//TODO
ServerAPI::request()->api->entity->drop($this, BlockAPI::getItem(WHEAT_SEEDS, 0, 1));
ServerAPI::request()->api->entity->drop($this, Item\Item::get(WHEAT_SEEDS, 0, 1));
$this->level->setBlock($this, new AirBlock(), false, false, true);
return BLOCK_UPDATE_NORMAL;

View File

@ -41,11 +41,11 @@ class WoodSlabBlock extends TransparentBlock{
$this->meta &= 0x07;
if($face === 0){
if($target->getID() === WOOD_SLAB and ($target->getMetadata() & 0x08) === 0x08 and ($target->getMetadata() & 0x07) === ($this->meta & 0x07)){
$this->level->setBlock($target, BlockAPI::get(DOUBLE_WOOD_SLAB, $this->meta), true, false, true);
$this->level->setBlock($target, Block\Block::get(DOUBLE_WOOD_SLAB, $this->meta), true, false, true);
return true;
} elseif($block->getID() === WOOD_SLAB and ($block->getMetadata() & 0x07) === ($this->meta & 0x07)){
$this->level->setBlock($block, BlockAPI::get(DOUBLE_WOOD_SLAB, $this->meta), true, false, true);
$this->level->setBlock($block, Block\Block::get(DOUBLE_WOOD_SLAB, $this->meta), true, false, true);
return true;
} else{
@ -53,18 +53,18 @@ class WoodSlabBlock extends TransparentBlock{
}
} elseif($face === 1){
if($target->getID() === WOOD_SLAB and ($target->getMetadata() & 0x08) === 0 and ($target->getMetadata() & 0x07) === ($this->meta & 0x07)){
$this->level->setBlock($target, BlockAPI::get(DOUBLE_WOOD_SLAB, $this->meta), true, false, true);
$this->level->setBlock($target, Block\Block::get(DOUBLE_WOOD_SLAB, $this->meta), true, false, true);
return true;
} elseif($block->getID() === WOOD_SLAB and ($block->getMetadata() & 0x07) === ($this->meta & 0x07)){
$this->level->setBlock($block, BlockAPI::get(DOUBLE_WOOD_SLAB, $this->meta), true, false, true);
$this->level->setBlock($block, Block\Block::get(DOUBLE_WOOD_SLAB, $this->meta), true, false, true);
return true;
}
} elseif(!$player->entity->inBlock($block)){
if($block->getID() === WOOD_SLAB){
if(($block->getMetadata() & 0x07) === ($this->meta & 0x07)){
$this->level->setBlock($block, BlockAPI::get(DOUBLE_WOOD_SLAB, $this->meta), true, false, true);
$this->level->setBlock($block, Block\Block::get(DOUBLE_WOOD_SLAB, $this->meta), true, false, true);
return true;
}

View File

@ -1,195 +0,0 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace PocketMine;
const AIR = 0;
const STONE = 1;
const GRASS = 2;
const DIRT = 3;
const COBBLESTONE = 4;
const COBBLE = 4;
const PLANK = 5;
const PLANKS = 5;
const WOODEN_PLANK = 5;
const WOODEN_PLANKS = 5;
const SAPLING = 6;
const SAPLINGS = 6;
const BEDROCK = 7;
const WATER = 8;
const STILL_WATER = 9;
const LAVA = 10;
const STILL_LAVA = 11;
const SAND = 12;
const GRAVEL = 13;
const GOLD_ORE = 14;
const IRON_ORE = 15;
const COAL_ORE = 16;
const WOOD = 17;
const TRUNK = 17;
const LEAVES = 18;
const LEAVE = 18;
const SPONGE = 19;
const GLASS = 20;
const LAPIS_ORE = 21;
const LAPIS_BLOCK = 22;
const SANDSTONE = 24;
const BED_BLOCK = 26;
const COBWEB = 30;
const TALL_GRASS = 31;
const BUSH = 32;
const DEAD_BUSH = 32;
const WOOL = 35;
const DANDELION = 37;
const ROSE = 38;
const CYAN_FLOWER = 38;
const BROWN_MUSHROOM = 39;
const RED_MUSHROOM = 40;
const GOLD_BLOCK = 41;
const IRON_BLOCK = 42;
const DOUBLE_SLAB = 43;
const DOUBLE_SLABS = 43;
const SLAB = 44;
const SLABS = 44;
const BRICKS = 45;
const BRICKS_BLOCK = 45;
const TNT = 46;
const BOOKSHELF = 47;
const MOSS_STONE = 48;
const MOSSY_STONE = 48;
const OBSIDIAN = 49;
const TORCH = 50;
const FIRE = 51;
const WOOD_STAIRS = 53;
const WOODEN_STAIRS = 53;
const OAK_WOOD_STAIRS = 53;
const OAK_WOODEN_STAIRS = 53;
const CHEST = 54;
const DIAMOND_ORE = 56;
const DIAMOND_BLOCK = 57;
const CRAFTING_TABLE = 58;
const WORKBENCH = 58;
const WHEAT_BLOCK = 59;
const FARMLAND = 60;
const FURNACE = 61;
const BURNING_FURNACE = 62;
const LIT_FURNACE = 62;
const SIGN_POST = 63;
const DOOR_BLOCK = 64;
const WOODEN_DOOR_BLOCK = 64;
const WOOD_DOOR_BLOCK = 64;
const LADDER = 65;
const COBBLE_STAIRS = 67;
const COBBLESTONE_STAIRS = 67;
const WALL_SIGN = 68;
const IRON_DOOR_BLOCK = 71;
const REDSTONE_ORE = 73;
const GLOWING_REDSTONE_ORE = 74;
const LIT_REDSTONE_ORE = 74;
const SNOW = 78;
const SNOW_LAYER = 78;
const ICE = 79;
const SNOW_BLOCK = 80;
const CACTUS = 81;
const CLAY_BLOCK = 82;
const REEDS = 83;
const SUGARCANE_BLOCK = 83;
const FENCE = 85;
const PUMPKIN = 86;
const NETHERRACK = 87;
const SOUL_SAND = 88;
const GLOWSTONE = 89;
const GLOWSTONE_BLOCK = 89;
const LIT_PUMPKIN = 91;
const JACK_O_LANTERN = 91;
const CAKE_BLOCK = 92;
const TRAPDOOR = 96;
const STONE_BRICKS = 98;
const STONE_BRICK = 98;
const IRON_BAR = 101;
const IRON_BARS = 101;
const GLASS_PANE = 102;
const GLASS_PANEL = 102;
const MELON_BLOCK = 103;
const PUMPKIN_STEM = 104;
const MELON_STEM = 105;
const FENCE_GATE = 107;
const BRICK_STAIRS = 108;
const STONE_BRICK_STAIRS = 109;
const NETHER_BRICKS = 112;
const NETHER_BRICK_BLOCK = 112;
const NETHER_BRICKS_STAIRS = 114;
const SANDSTONE_STAIRS = 128;
const SPRUCE_WOOD_STAIRS = 134;
const SPRUCE_WOODEN_STAIRS = 134;
const BIRCH_WOOD_STAIRS = 135;
const BIRCH_WOODEN_STAIRS = 135;
const JUNGLE_WOOD_STAIRS = 136;
const JUNGLE_WOODEN_STAIRS = 136;
const COBBLE_WALL = 139;
const STONE_WALL = 139;
const COBBLESTONE_WALL = 139;
const CARROT_BLOCK = 141;
const POTATO_BLOCK = 142;
const QUARTZ_BLOCK = 155;
const QUARTZ_STAIRS = 156;
const DOUBLE_WOOD_SLAB = 157;
const DOUBLE_WOODEN_SLAB = 157;
const DOUBLE_WOOD_SLABS = 157;
const DOUBLE_WOODEN_SLABS = 157;
const WOOD_SLAB = 158;
const WOODEN_SLAB = 158;
const WOOD_SLABS = 158;
const WOODEN_SLABS = 158;
const HAY_BALE = 170;
const CARPET = 171;
const COAL_BLOCK = 173;
const BEETROOT_BLOCK = 244;
const STONECUTTER = 245;
const GLOWING_OBSIDIAN = 246;
const NETHER_REACTOR = 247;

View File

@ -1,169 +0,0 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace PocketMine;
const IRON_SHOVEL = 256; //Implemented
const IRON_PICKAXE = 257; //Implemented
const IRON_AXE = 258; //Implemented
const FLINT_STEEL = 259;
const FLINT_AND_STEEL = 259;
const APPLE = 260; //Implemented
const BOW = 261;
const ARROW = 262;
const COAL = 263; //Implemented
const DIAMOND = 264; //Implemented
const IRON_INGOT = 265; //Implemented
const GOLD_INGOT = 266; //Implemented
const IRON_SWORD = 267;
const WOODEN_SWORD = 268; //Implemented
const WOODEN_SHOVEL = 269; //Implemented
const WOODEN_PICKAXE = 270; //Implemented
const WOODEN_AXE = 271; //Implemented
const STONE_SWORD = 272;
const STONE_SHOVEL = 273;
const STONE_PICKAXE = 274;
const STONE_AXE = 275;
const DIAMOND_SWORD = 276;
const DIAMOND_SHOVEL = 277;
const DIAMOND_PICKAXE = 278;
const DIAMOND_AXE = 279;
const STICK = 280; //Implemented
const STICKS = 280;
const BOWL = 281; //Implemented
const MUSHROOM_STEW = 282;
const GOLD_SWORD = 283;
const GOLD_SHOVEL = 284;
const GOLD_PICKAXE = 285;
const GOLD_AXE = 286;
const GOLDEN_SWORD = 283;
const GOLDEN_SHOVEL = 284;
const GOLDEN_PICKAXE = 285;
const GOLDEN_AXE = 286;
const STRING = 287;
const FEATHER = 288; //Implemented
const GUNPOWDER = 289;
const WOODEN_HOE = 290;
const STONE_HOE = 291;
const IRON_HOE = 292; //Implemented
const DIAMOND_HOE = 293;
const GOLD_HOE = 294;
const GOLDEN_HOE = 294;
const SEEDS = 295;
const WHEAT_SEEDS = 295;
const WHEAT = 296;
const BREAD = 297;
const LEATHER_CAP = 298;
const LEATHER_TUNIC = 299;
const LEATHER_PANTS = 300;
const LEATHER_BOOTS = 301;
const CHAIN_HELMET = 302;
const CHAIN_CHESTPLATE = 303;
const CHAIN_LEGGINGS = 304;
const CHAIN_BOOTS = 305;
const IRON_HELMET = 306;
const IRON_CHESTPLATE = 307;
const IRON_LEGGINGS = 308;
const IRON_BOOTS = 309;
const DIAMOND_HELMET = 310;
const DIAMOND_CHESTPLATE = 311;
const DIAMOND_LEGGINGS = 312;
const DIAMOND_BOOTS = 313;
const GOLD_HELMET = 314;
const GOLD_CHESTPLATE = 315;
const GOLD_LEGGINGS = 316;
const GOLD_BOOTS = 317;
const FLINT = 318;
const RAW_PORKCHOP = 319;
const COOKED_PORKCHOP = 320;
const PAINTING = 321;
const GOLDEN_APPLE = 322;
const SIGN = 323;
const WOODEN_DOOR = 324;
const BUCKET = 325;
const MINECART = 329;
const IRON_DOOR = 330;
const REDSTONE = 331;
const REDSTONE_DUST = 331;
const SNOWBALL = 332;
const LEATHER = 334;
const BRICK = 336;
const CLAY = 337;
const SUGARCANE = 338;
const SUGAR_CANE = 338;
const SUGAR_CANES = 338;
const PAPER = 339;
const BOOK = 340;
const SLIMEBALL = 341;
const EGG = 344;
const COMPASS = 345;
const CLOCK = 347;
const GLOWSTONE_DUST = 348;
//const RAW_FISH = 349;
//const COOKED_FISH = 350;
const DYE = 351;
const BONE = 352;
const SUGAR = 353;
const CAKE = 354;
const BED = 355;
//const COOKIE = 357;
const SHEARS = 359;
const MELON = 360;
const MELON_SLICE = 360;
const PUMPKIN_SEEDS = 361;
const MELON_SEEDS = 362;
const RAW_BEEF = 363;
const STEAK = 364;
const COOKED_BEEF = 364;
const RAW_CHICKEN = 365;
const COOKED_CHICKEN = 366;
const SPAWN_EGG = 383;
const CARROT = 391;
const CARROTS = 391;
const POTATO = 392;
const POTATOES = 392; //@shoghicp Why the heck do we need plural redundant Item ID here????
const BAKED_POTATO = 393;
const BAKED_POTATOES = 393;
const PUMPKIN_PIE = 400;
const NETHER_BRICK = 405;
const QUARTZ = 406;
const NETHER_QUARTZ = 406;
const CAMERA = 456;
const BEETROOT = 457;
const BEETROOT_SEEDS = 458;
const BEETROOT_SEED = 458;
const BEETROOT_SOUP = 459;

View File

@ -46,19 +46,19 @@ class Human extends Creature implements ProjectileSource, InventorySource{
}
$this->hotbar = array(-1, -1, -1, -1, -1, -1, -1, -1, -1);
$this->armor = array(
0 => BlockAPI::getItem(AIR, 0, 0),
1 => BlockAPI::getItem(AIR, 0, 0),
2 => BlockAPI::getItem(AIR, 0, 0),
3 => BlockAPI::getItem(AIR, 0, 0)
0 => Item\Item::get(AIR, 0, 0),
1 => Item\Item::get(AIR, 0, 0),
2 => Item\Item::get(AIR, 0, 0),
3 => Item\Item::get(AIR, 0, 0)
);
foreach($nbt->Inventory as $item){
if($item->Slot >= 0 and $item->Slot < 9){ //Hotbar
$this->hotbar[$item->Slot] = isset($item->TrueSlot) ? $item->TrueSlot : -1;
} elseif($item->Slot >= 100 and $item->Slot < 104){ //Armor
$this->armor[$item->Slot - 100] = BlockAPI::getItem($item->id, $item->Damage, $item->Count);
$this->armor[$item->Slot - 100] = Item\Item::get($item->id, $item->Damage, $item->Count);
} else{
$this->inventory[$item->Slot - 9] = BlockAPI::getItem($item->id, $item->Damage, $item->Count);
$this->inventory[$item->Slot - 9] = Item\Item::get($item->id, $item->Damage, $item->Count);
}
}
$this->slot = $this->hotbar[0];
@ -204,7 +204,7 @@ class Human extends Creature implements ProjectileSource, InventorySource{
public function getArmorSlot($slot){
$slot = (int) $slot;
if(!isset($this->armor[$slot])){
$this->armor[$slot] = BlockAPI::getItem(AIR, 0, 0);
$this->armor[$slot] = Item\Item::get(AIR, 0, 0);
}
return $this->armor[$slot];
@ -216,7 +216,7 @@ class Human extends Creature implements ProjectileSource, InventorySource{
if(isset($this->armor[$i]) and ($this->armor[$i] instanceof Item) and $this->armor[$i]->getID() > AIR){
$slots[$i] = $this->armor[$i]->getID() !== AIR ? $this->armor[$i]->getID() - 256 : 0;
} else{
$this->armor[$i] = BlockAPI::getItem(AIR, 0, 0);
$this->armor[$i] = Item\Item::get(AIR, 0, 0);
$slots[$i] = 255;
}
}
@ -354,7 +354,7 @@ class Human extends Creature implements ProjectileSource, InventorySource{
$i->setCount($i->getCount() - $item->getCount());
$this->setSlot($s, $i);
} else{
$this->setSlot($s, BlockAPI::getItem(AIR, 0, 0));
$this->setSlot($s, Item\Item::get(AIR, 0, 0));
}
break;
}
@ -380,7 +380,7 @@ class Human extends Creature implements ProjectileSource, InventorySource{
public function getSlot($slot){
$slot = (int) $slot;
if(!isset($this->inventory[$slot])){
$this->inventory[$slot] = BlockAPI::getItem(AIR, 0, 0);
$this->inventory[$slot] = Item\Item::get(AIR, 0, 0);
}
return $this->inventory[$slot];

View File

@ -19,7 +19,10 @@
*
*/
class AppleItem extends Item{
namespace PocketMine\Item;
use PocketMine;
class Apple extends Item{
public function __construct($meta = 0, $count = 1){
parent::__construct(APPLE, 0, $count, "Apple");
}

View File

@ -19,9 +19,12 @@
*
*/
class BedItem extends Item{
namespace PocketMine\Item;
use PocketMine;
class Bed extends Item{
public function __construct($meta = 0, $count = 1){
$this->block = BlockAPI::get(BED_BLOCK);
$this->block = Block\Block::get(BED_BLOCK);
parent::__construct(BED, 0, $count, "Bed");
$this->maxStackSize = 1;
}

View File

@ -19,9 +19,12 @@
*
*/
class BeetrootSeedsItem extends Item{
namespace PocketMine\Item;
use PocketMine;
class BeetrootSeeds extends Item{
public function __construct($meta = 0, $count = 1){
$this->block = BlockAPI::get(BEETROOT_BLOCK);
$this->block = Block\Block::get(BEETROOT_BLOCK);
parent::__construct(BEETROOT_SEEDS, 0, $count, "Beetroot Seeds");
}
}

View File

@ -19,7 +19,10 @@
*
*/
class BeetrootSoupItem extends Item{
namespace PocketMine\Item;
use PocketMine;
class BeetrootSoup extends Item{
public function __construct($meta = 0, $count = 1){
parent::__construct(BEETROOT_SOUP, 0, $count, "Beetroot Soup");
$this->maxStackSize = 1;

40
src/item/Block.php Normal file
View File

@ -0,0 +1,40 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace PocketMine\Item;
use PocketMine;
class Block extends Item{
public function __construct(Block\Block $block, $meta = 0, $count = 1){
$this->block = clone $block;
parent::__construct($block->getID(), $block->getMetadata(), $count, $block->getName());
}
public function setMetadata($meta){
$this->meta = $meta & 0x0F;
$this->block->setMetadata($this->meta);
}
public function getBlock(){
return $this->block;
}
}

View File

@ -19,7 +19,10 @@
*
*/
class BowlItem extends Item{
namespace PocketMine\Item;
use PocketMine;
class Bowl extends Item{
public function __construct($meta = 0, $count = 1){
parent::__construct(BOWL, 0, $count, "Bowl");
}

View File

@ -19,7 +19,10 @@
*
*/
class BrickItem extends Item{
namespace PocketMine\Item;
use PocketMine;
class Brick extends Item{
public function __construct($meta = 0, $count = 1){
parent::__construct(BRICK, 0, $count, "Brick");
}

View File

@ -19,27 +19,30 @@
*
*/
class BucketItem extends Item{
namespace PocketMine\Item;
use PocketMine;
class Bucket extends Item{
public function __construct($meta = 0, $count = 1){
parent::__construct(BUCKET, $meta, $count, "Bucket");
$this->isActivable = true;
$this->maxStackSize = 1;
}
public function onActivate(Level $level, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz){
public function onActivate(Level\Level $level, Player $player, Block\Block $block, Block\Block $target, $face, $fx, $fy, $fz){
if($this->meta === AIR){
if($target instanceof LiquidBlock){
$level->setBlock($target, new AirBlock(), true, false, true);
if($target instanceof Block\Liquid){
$level->setBlock($target, new Block\Air(), true, false, true);
if(($player->gamemode & 0x01) === 0){
$this->meta = ($target instanceof WaterBlock) ? WATER : LAVA;
$this->meta = ($target instanceof Block\Water) ? WATER : LAVA;
}
return true;
}
} elseif($this->meta === WATER){
//Support Make Non-Support Water to Support Water
if($block->getID() === AIR || ($block instanceof WaterBlock && ($block->getMetadata() & 0x07) != 0x00)){
$water = new WaterBlock();
if($block->getID() === AIR || ($block instanceof Block\Water && ($block->getMetadata() & 0x07) != 0x00)){
$water = new Block\Water();
$level->setBlock($block, $water, true, false, true);
$water->place(clone $this, $player, $block, $target, $face, $fx, $fy, $fz);
if(($player->gamemode & 0x01) === 0){
@ -50,7 +53,7 @@ class BucketItem extends Item{
}
} elseif($this->meta === LAVA){
if($block->getID() === AIR){
$level->setBlock($block, new LavaBlock(), true, false, true);
$level->setBlock($block, new Block\Lava(), true, false, true);
if(($player->gamemode & 0x01) === 0){
$this->meta = 0;
}

View File

@ -19,9 +19,12 @@
*
*/
class CakeItem extends Item{
namespace PocketMine\Item;
use PocketMine;
class Cake extends Item{
public function __construct($meta = 0, $count = 1){
$this->block = BlockAPI::get(CAKE_BLOCK);
$this->block = Block\Block::get(CAKE_BLOCK);
$this->maxStackSize = 1;
parent::__construct(CAKE, 0, $count, "Cake");
}

View File

@ -19,9 +19,12 @@
*
*/
class CarrotItem extends Item{
namespace PocketMine\Item;
use PocketMine;
class Carrot extends Item{
public function __construct($meta = 0, $count = 1){
$this->block = BlockAPI::get(CARROT_BLOCK);
$this->block = Block\Block::get(CARROT_BLOCK);
parent::__construct(CARROT, 0, $count, "Carrot");
}
}

View File

@ -19,7 +19,10 @@
*
*/
class CoalItem extends Item{
namespace PocketMine\Item;
use PocketMine;
class Coal extends Item{
public function __construct($meta = 0, $count = 1){
parent::__construct(COAL, $meta & 0x01, $count, "Coal");
if($this->meta === 1){

View File

@ -19,7 +19,10 @@
*
*/
class DiamondItem extends Item{
namespace PocketMine\Item;
use PocketMine;
class Diamond extends Item{
public function __construct($meta = 0, $count = 1){
parent::__construct(DIAMOND, 0, $count, "Diamond");
}

View File

@ -19,7 +19,10 @@
*
*/
class FeatherItem extends Item{
namespace PocketMine\Item;
use PocketMine;
class Feather extends Item{
public function __construct($meta = 0, $count = 1){
parent::__construct(FEATHER, 0, $count, "Feather");
}

View File

@ -19,22 +19,23 @@
*
*/
class FlintSteelItem extends Item{
namespace PocketMine\Item;
use PocketMine;
class FlintSteel extends Item{
public function __construct($meta = 0, $count = 1){
parent::__construct(FLINT_STEEL, $meta, $count, "Flint and Steel");
$this->isActivable = true;
$this->maxStackSize = 1;
}
public function onActivate(Level $level, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz){
public function onActivate(Level\Level $level, Player $player, Block\Block $block, Block\Block $target, $face, $fx, $fy, $fz){
if(($player->gamemode & 0x01) === 0 and $this->useOn($block) and $this->getMetadata() >= $this->getMaxDurability()){
$player->setSlot($player->slot, new Item(AIR, 0, 0));
}
if($block->getID() === AIR and ($target instanceof SolidBlock)){
$level->setBlock($block, new FireBlock(), true, false, true);
$block->level->scheduleBlockUpdate(new Position($block, 0, 0, $block->level), Utils::getRandomUpdateTicks(), BLOCK_UPDATE_RANDOM);
if($block->getID() === AIR and ($target instanceof Block\Solid)){
$level->setBlock($block, new Block\Fire(), true, false, true);
return true;
}

View File

@ -19,7 +19,10 @@
*
*/
class GoldIngotItem extends Item{
namespace PocketMine\Item;
use PocketMine;
class GoldIngot extends Item{
public function __construct($meta = 0, $count = 1){
parent::__construct(GOLD_INGOT, 0, $count, "Gold Ingot");
}

View File

@ -19,7 +19,10 @@
*
*/
class IronAxeItem extends Item{
namespace PocketMine\Item;
use PocketMine;
class IronAxe extends Item{
public function __construct($meta = 0, $count = 1){
parent::__construct(IRON_AXE, 0, $count, "Iron Axe");
}

View File

@ -19,9 +19,12 @@
*
*/
class IronDoorItem extends Item{
namespace PocketMine\Item;
use PocketMine;
class IronDoor extends Item{
public function __construct($meta = 0, $count = 1){
$this->block = BlockAPI::get(IRON_DOOR_BLOCK);
$this->block = Block\Block::get(IRON_DOOR_BLOCK);
parent::__construct(IRON_DOOR, 0, $count, "Iron Door");
$this->maxStackSize = 1;
}

View File

@ -19,7 +19,10 @@
*
*/
class IronHoeItem extends Item{
namespace PocketMine\Item;
use PocketMine;
class IronHoe extends Item{
public function __construct($meta = 0, $count = 1){
parent::__construct(IRON_HOE, 0, $count, "Iron Hoe");
}

View File

@ -19,7 +19,10 @@
*
*/
class IronIngotItem extends Item{
namespace PocketMine\Item;
use PocketMine;
class IronIngot extends Item{
public function __construct($meta = 0, $count = 1){
parent::__construct(IRON_INGOT, 0, $count, "Iron Ingot");
}

View File

@ -19,7 +19,10 @@
*
*/
class IronPickaxeItem extends Item{
namespace PocketMine\Item;
use PocketMine;
class IronPickaxe extends Item{
public function __construct($meta = 0, $count = 1){
parent::__construct(IRON_PICKAXE, 0, $count, "Iron Pickaxe");
}

View File

@ -19,7 +19,10 @@
*
*/
class IronShovelItem extends Item{
namespace PocketMine\Item;
use PocketMine;
class IronShovel extends Item{
public function __construct($meta = 0, $count = 1){
parent::__construct(IRON_SHOVEL, 0, $count, "Iron Shovel");
}

View File

@ -15,48 +15,340 @@
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*
*/
namespace PocketMine\Item;
//All Block IDs are here too
const AIR = 0;
const STONE = 1;
const GRASS = 2;
const DIRT = 3;
const COBBLESTONE = 4;
const COBBLE = 4;
const PLANK = 5;
const PLANKS = 5;
const WOODEN_PLANK = 5;
const WOODEN_PLANKS = 5;
const SAPLING = 6;
const SAPLINGS = 6;
const BEDROCK = 7;
const WATER = 8;
const STILL_WATER = 9;
const LAVA = 10;
const STILL_LAVA = 11;
const SAND = 12;
const GRAVEL = 13;
const GOLD_ORE = 14;
const IRON_ORE = 15;
const COAL_ORE = 16;
const WOOD = 17;
const TRUNK = 17;
const LEAVES = 18;
const LEAVE = 18;
const SPONGE = 19;
const GLASS = 20;
const LAPIS_ORE = 21;
const LAPIS_BLOCK = 22;
const SANDSTONE = 24;
const BED_BLOCK = 26;
const COBWEB = 30;
const TALL_GRASS = 31;
const BUSH = 32;
const DEAD_BUSH = 32;
const WOOL = 35;
const DANDELION = 37;
const ROSE = 38;
const CYAN_FLOWER = 38;
const BROWN_MUSHROOM = 39;
const RED_MUSHROOM = 40;
const GOLD_BLOCK = 41;
const IRON_BLOCK = 42;
const DOUBLE_SLAB = 43;
const DOUBLE_SLABS = 43;
const SLAB = 44;
const SLABS = 44;
const BRICKS = 45;
const BRICKS_BLOCK = 45;
const TNT = 46;
const BOOKSHELF = 47;
const MOSS_STONE = 48;
const MOSSY_STONE = 48;
const OBSIDIAN = 49;
const TORCH = 50;
const FIRE = 51;
const WOOD_STAIRS = 53;
const WOODEN_STAIRS = 53;
const OAK_WOOD_STAIRS = 53;
const OAK_WOODEN_STAIRS = 53;
const CHEST = 54;
const DIAMOND_ORE = 56;
const DIAMOND_BLOCK = 57;
const CRAFTING_TABLE = 58;
const WORKBENCH = 58;
const WHEAT_BLOCK = 59;
const FARMLAND = 60;
const FURNACE = 61;
const BURNING_FURNACE = 62;
const LIT_FURNACE = 62;
const SIGN_POST = 63;
const DOOR_BLOCK = 64;
const WOODEN_DOOR_BLOCK = 64;
const WOOD_DOOR_BLOCK = 64;
const LADDER = 65;
const COBBLE_STAIRS = 67;
const COBBLESTONE_STAIRS = 67;
const WALL_SIGN = 68;
const IRON_DOOR_BLOCK = 71;
const REDSTONE_ORE = 73;
const GLOWING_REDSTONE_ORE = 74;
const LIT_REDSTONE_ORE = 74;
const SNOW = 78;
const SNOW_LAYER = 78;
const ICE = 79;
const SNOW_BLOCK = 80;
const CACTUS = 81;
const CLAY_BLOCK = 82;
const REEDS = 83;
const SUGARCANE_BLOCK = 83;
const FENCE = 85;
const PUMPKIN = 86;
const NETHERRACK = 87;
const SOUL_SAND = 88;
const GLOWSTONE = 89;
const GLOWSTONE_BLOCK = 89;
const LIT_PUMPKIN = 91;
const JACK_O_LANTERN = 91;
const CAKE_BLOCK = 92;
const TRAPDOOR = 96;
const STONE_BRICKS = 98;
const STONE_BRICK = 98;
const IRON_BAR = 101;
const IRON_BARS = 101;
const GLASS_PANE = 102;
const GLASS_PANEL = 102;
const MELON_BLOCK = 103;
const PUMPKIN_STEM = 104;
const MELON_STEM = 105;
const FENCE_GATE = 107;
const BRICK_STAIRS = 108;
const STONE_BRICK_STAIRS = 109;
const NETHER_BRICKS = 112;
const NETHER_BRICK_BLOCK = 112;
const NETHER_BRICKS_STAIRS = 114;
const SANDSTONE_STAIRS = 128;
const SPRUCE_WOOD_STAIRS = 134;
const SPRUCE_WOODEN_STAIRS = 134;
const BIRCH_WOOD_STAIRS = 135;
const BIRCH_WOODEN_STAIRS = 135;
const JUNGLE_WOOD_STAIRS = 136;
const JUNGLE_WOODEN_STAIRS = 136;
const COBBLE_WALL = 139;
const STONE_WALL = 139;
const COBBLESTONE_WALL = 139;
const CARROT_BLOCK = 141;
const POTATO_BLOCK = 142;
const QUARTZ_BLOCK = 155;
const QUARTZ_STAIRS = 156;
const DOUBLE_WOOD_SLAB = 157;
const DOUBLE_WOODEN_SLAB = 157;
const DOUBLE_WOOD_SLABS = 157;
const DOUBLE_WOODEN_SLABS = 157;
const WOOD_SLAB = 158;
const WOODEN_SLAB = 158;
const WOOD_SLABS = 158;
const WOODEN_SLABS = 158;
const HAY_BALE = 170;
const CARPET = 171;
const COAL_BLOCK = 173;
const BEETROOT_BLOCK = 244;
const STONECUTTER = 245;
const GLOWING_OBSIDIAN = 246;
const NETHER_REACTOR = 247;
//Normal Item IDs
const IRON_SHOVEL = 256; //Implemented
const IRON_PICKAXE = 257; //Implemented
const IRON_AXE = 258; //Implemented
const FLINT_STEEL = 259;
const FLINT_AND_STEEL = 259;
const APPLE = 260; //Implemented
const BOW = 261;
const ARROW = 262;
const COAL = 263; //Implemented
const DIAMOND = 264; //Implemented
const IRON_INGOT = 265; //Implemented
const GOLD_INGOT = 266; //Implemented
const IRON_SWORD = 267;
const WOODEN_SWORD = 268; //Implemented
const WOODEN_SHOVEL = 269; //Implemented
const WOODEN_PICKAXE = 270; //Implemented
const WOODEN_AXE = 271; //Implemented
const STONE_SWORD = 272;
const STONE_SHOVEL = 273;
const STONE_PICKAXE = 274;
const STONE_AXE = 275;
const DIAMOND_SWORD = 276;
const DIAMOND_SHOVEL = 277;
const DIAMOND_PICKAXE = 278;
const DIAMOND_AXE = 279;
const STICK = 280; //Implemented
const STICKS = 280;
const BOWL = 281; //Implemented
const MUSHROOM_STEW = 282;
const GOLD_SWORD = 283;
const GOLD_SHOVEL = 284;
const GOLD_PICKAXE = 285;
const GOLD_AXE = 286;
const GOLDEN_SWORD = 283;
const GOLDEN_SHOVEL = 284;
const GOLDEN_PICKAXE = 285;
const GOLDEN_AXE = 286;
const STRING = 287;
const FEATHER = 288; //Implemented
const GUNPOWDER = 289;
const WOODEN_HOE = 290;
const STONE_HOE = 291;
const IRON_HOE = 292; //Implemented
const DIAMOND_HOE = 293;
const GOLD_HOE = 294;
const GOLDEN_HOE = 294;
const SEEDS = 295;
const WHEAT_SEEDS = 295;
const WHEAT = 296;
const BREAD = 297;
const LEATHER_CAP = 298;
const LEATHER_TUNIC = 299;
const LEATHER_PANTS = 300;
const LEATHER_BOOTS = 301;
const CHAIN_HELMET = 302;
const CHAIN_CHESTPLATE = 303;
const CHAIN_LEGGINGS = 304;
const CHAIN_BOOTS = 305;
const IRON_HELMET = 306;
const IRON_CHESTPLATE = 307;
const IRON_LEGGINGS = 308;
const IRON_BOOTS = 309;
const DIAMOND_HELMET = 310;
const DIAMOND_CHESTPLATE = 311;
const DIAMOND_LEGGINGS = 312;
const DIAMOND_BOOTS = 313;
const GOLD_HELMET = 314;
const GOLD_CHESTPLATE = 315;
const GOLD_LEGGINGS = 316;
const GOLD_BOOTS = 317;
const FLINT = 318;
const RAW_PORKCHOP = 319;
const COOKED_PORKCHOP = 320;
const PAINTING = 321;
const GOLDEN_APPLE = 322;
const SIGN = 323;
const WOODEN_DOOR = 324;
const BUCKET = 325;
const MINECART = 329;
const IRON_DOOR = 330;
const REDSTONE = 331;
const REDSTONE_DUST = 331;
const SNOWBALL = 332;
const LEATHER = 334;
const BRICK = 336;
const CLAY = 337;
const SUGARCANE = 338;
const SUGAR_CANE = 338;
const SUGAR_CANES = 338;
const PAPER = 339;
const BOOK = 340;
const SLIMEBALL = 341;
const EGG = 344;
const COMPASS = 345;
const CLOCK = 347;
const GLOWSTONE_DUST = 348;
//const RAW_FISH = 349;
//const COOKED_FISH = 350;
const DYE = 351;
const BONE = 352;
const SUGAR = 353;
const CAKE = 354;
const BED = 355;
//const COOKIE = 357;
const SHEARS = 359;
const MELON = 360;
const MELON_SLICE = 360;
const PUMPKIN_SEEDS = 361;
const MELON_SEEDS = 362;
const RAW_BEEF = 363;
const STEAK = 364;
const COOKED_BEEF = 364;
const RAW_CHICKEN = 365;
const COOKED_CHICKEN = 366;
const SPAWN_EGG = 383;
const CARROT = 391;
const CARROTS = 391;
const POTATO = 392;
const POTATOES = 392; //@shoghicp Why the heck do we need plural redundant Item ID here????
const BAKED_POTATO = 393;
const BAKED_POTATOES = 393;
const PUMPKIN_PIE = 400;
const NETHER_BRICK = 405;
const QUARTZ = 406;
const NETHER_QUARTZ = 406;
const CAMERA = 456;
const BEETROOT = 457;
const BEETROOT_SEEDS = 458;
const BEETROOT_SEED = 458;
const BEETROOT_SOUP = 459;
use PocketMine;
class Item{
public static $class = array(
SUGARCANE => "SugarcaneItem",
WHEAT_SEEDS => "WheatSeedsItem",
PUMPKIN_SEEDS => "PumpkinSeedsItem",
MELON_SEEDS => "MelonSeedsItem",
MUSHROOM_STEW => "MushroomStewItem",
BEETROOT_SOUP => "BeetrootSoupItem",
CARROT => "CarrotItem",
POTATO => "PotatoItem",
BEETROOT_SEEDS => "BeetrootSeedsItem",
SIGN => "SignItem",
WOODEN_DOOR => "WoodenDoorItem",
BUCKET => "BucketItem",
IRON_DOOR => "IronDoorItem",
CAKE => "CakeItem",
BED => "BedItem",
PAINTING => "PaintingItem",
COAL => "CoalItem",
APPLE => "AppleItem",
SPAWN_EGG => "SpawnEggItem",
DIAMOND => "DiamondItem",
STICK => "StickItem",
BOWL => "BowlItem",
FEATHER => "FeatherItem",
BRICK => "BrickItem",
IRON_INGOT => "IronIngotItem",
GOLD_INGOT => "GoldIngotItem",
IRON_SHOVEL => "IronShovelItem",
IRON_PICKAXE => "IronPickaxeItem",
IRON_AXE => "IronAxeItem",
IRON_HOE => "IronHoeItem",
WOODEN_SWORD => "WoodenSwordItem",
WOODEN_SHOVEL => "WoodenShovelItem",
WOODEN_PICKAXE => "WoodenPickaxeItem",
WOODEN_AXE => "WoodenAxeItem",
FLINT_STEEL => "FlintSteelItem",
);
public static $list = array();
protected $block;
protected $id;
protected $meta;
@ -66,13 +358,70 @@ class Item{
protected $name;
public $isActivable = false;
public static function init(){
if(count(self::$init) === 0){
self::$init = array(
SUGARCANE => new Sugarcane(),
WHEAT_SEEDS => new WheatSeeds(),
PUMPKIN_SEEDS => new PumpkinSeeds(),
MELON_SEEDS => new MelonSeeds(),
MUSHROOM_STEW => new MushroomStew(),
BEETROOT_SOUP => new BeetrootSoup(),
CARROT => new Carrot(),
POTATO => new Potato(),
BEETROOT_SEEDS => new BeetrootSeeds(),
SIGN => new Sign(),
WOODEN_DOOR => new WoodenDoor(),
BUCKET => new Bucket(),
IRON_DOOR => new IronDoor(),
CAKE => new Cake(),
BED => new Bed(),
PAINTING => new Painting(),
COAL => new Coal(),
APPLE => new Apple(),
SPAWN_EGG => new SpawnEgg(),
DIAMOND => new Diamond(),
STICK => new Stick(),
BOWL => new Bowl(),
FEATHER => new Feather(),
BRICK => new Brick(),
IRON_INGOT => new IronIngot(),
GOLD_INGOT => new GoldIngot(),
IRON_SHOVEL => new IronShovel(),
IRON_PICKAXE => new IronPickaxe(),
IRON_AXE => new IronAxe(),
IRON_HOE => new IronHoe(),
WOODEN_SWORD => new WoodenSword(),
WOODEN_SHOVEL => new WoodenShovel(),
WOODEN_PICKAXE => new WoodenPickaxe(),
WOODEN_AXE => new WoodenAxe(),
FLINT_STEEL => new FlintSteel(),
);
foreach(Block\Block::$list as $id => $class){
self::$list[$id] = new Item\Block($class);
}
}
}
public static function get($id, $meta = 0, $count = 1){
if(isset(self::$list[$id])){
$item = clone self::$list[$id];
$item->setMetadata($meta);
$item->setCount($count);
}else{
$item = new Item($id, $meta, $count);
}
return $item;
}
public function __construct($id, $meta = 0, $count = 1, $name = "Unknown"){
$this->id = (int) $id;
$this->meta = (int) $meta;
$this->count = (int) $count;
$this->name = $name;
if(!isset($this->block) and $this->id <= 0xff and isset(Block::$class[$this->id])){
$this->block = BlockAPI::get($this->id, $this->meta);
$this->block = Block\Block::get($this->id, $this->meta);
$this->name = $this->block->getName();
}
if($this->isTool() !== false){
@ -80,6 +429,7 @@ class Item{
}
}
public function getCount(){
return $this->count;
}
@ -93,14 +443,14 @@ class Item{
}
final public function isPlaceable(){
return (($this->block instanceof Block) and $this->block->isPlaceable === true);
return (($this->block instanceof Block\Block) and $this->block->isPlaceable === true);
}
final public function getBlock(){
if($this->block instanceof Block){
public function getBlock(){
if($this->block instanceof Block\Block){
return $this->block;
} else{
return BlockAPI::get(AIR);
return Block\Block::get(AIR);
}
}
@ -112,6 +462,10 @@ class Item{
return $this->meta;
}
public function setMetadata($meta){
$this->meta = $meta & 0xFFFF;
}
final public function getMaxStackSize(){
return $this->maxStackSize;
}
@ -133,20 +487,20 @@ class Item{
}
if(isset(Recipes\Smelt::$product[$this->id][0]) and !is_array(Recipes\Smelt::$product[$this->id][0])){
return BlockAPI::getItem(Recipes\Smelt::$product[$this->id][0], Recipes\Smelt::$product[$this->id][1]);
return Item\Item::get(Recipes\Smelt::$product[$this->id][0], Recipes\Smelt::$product[$this->id][1]);
}
if(!isset(Recipes\Smelt::$product[$this->id][$this->meta])){
return false;
}
return BlockAPI::getItem(Recipes\Smelt::$product[$this->id][$this->meta][0], Recipes\Smelt::$product[$this->id][$this->meta][1]);
return Item\Item::get(Recipes\Smelt::$product[$this->id][$this->meta][0], Recipes\Smelt::$product[$this->id][$this->meta][1]);
}
public function useOn($object, $force = false){
if($this->isTool() or $force === true){
if(($object instanceof Entity) and !$this->isSword()){
if(($object instanceof Entity\Entity) and !$this->isSword()){
$this->meta += 2;
} else{
$this->meta++;
@ -154,7 +508,7 @@ class Item{
return true;
} elseif($this->isHoe()){
if(($object instanceof Block) and ($object->getID() === GRASS or $object->getID() === DIRT)){
if(($object instanceof Block\Block) and ($object->getID() === Block\GRASS or $object->getID() === Block\DIRT)){
$this->meta++;
}
}
@ -290,7 +644,7 @@ class Item{
return 1;
}
public function onActivate(Level $level, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz){
public function onActivate(Level\Level $level, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz){
return false;
}

View File

@ -19,9 +19,12 @@
*
*/
class MelonSeedsItem extends Item{
namespace PocketMine\Item;
use PocketMine;
class MelonSeeds extends Item{
public function __construct($meta = 0, $count = 1){
$this->block = BlockAPI::get(MELON_STEM);
$this->block = Block\Block::get(MELON_STEM);
parent::__construct(MELON_SEEDS, 0, $count, "Melon Seeds");
}
}

View File

@ -19,7 +19,10 @@
*
*/
class MushroomStewItem extends Item{
namespace PocketMine\Item;
use PocketMine;
class MushroomStew extends Item{
public function __construct($meta = 0, $count = 1){
parent::__construct(MUSHROOM_STEW, 0, $count, "Mushroom Stew");
$this->maxStackSize = 1;

View File

@ -19,13 +19,16 @@
*
*/
class PaintingItem extends Item{
namespace PocketMine\Item;
use PocketMine;
class Painting extends Item{
public function __construct($meta = 0, $count = 1){
parent::__construct(PAINTING, 0, $count, "Painting");
$this->isActivable = true;
}
public function onActivate(Level $level, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz){
public function onActivate(Level\Level $level, Player $player, Block\Block $block, Block\Block $target, $face, $fx, $fy, $fz){
if($target->isTransparent === false and $face > 1 and $block->isSolid === false){
$server = ServerAPI::request();
$faces = array(
@ -73,10 +76,10 @@ class PaintingItem extends Item{
"Motive" => $motive[0],
);
//TODO
$e = $server->api->entity->add($level, ENTITY_OBJECT, OBJECT_PAINTING, $data);
$e->spawnToAll();
//$e = $server->api->entity->add($level, ENTITY_OBJECT, OBJECT_PAINTING, $data);
//$e->spawnToAll();
if(($player->gamemode & 0x01) === 0x00){
$player->removeItem(BlockAPI::getItem($this->getID(), $this->getMetadata(), 1));
$player->removeItem(Item::get($this->getID(), $this->getMetadata(), 1));
}
return true;

View File

@ -19,9 +19,12 @@
*
*/
class PotatoItem extends Item{
namespace PocketMine\Item;
use PocketMine;
class Potato extends Item{
public function __construct($meta = 0, $count = 1){
$this->block = BlockAPI::get(POTATO_BLOCK);
$this->block = Block\Block::get(POTATO_BLOCK);
parent::__construct(POTATO, 0, $count, "Potato");
}
}

View File

@ -19,9 +19,12 @@
*
*/
class PumpkinSeedsItem extends Item{
namespace PocketMine\Item;
use PocketMine;
class PumpkinSeeds extends Item{
public function __construct($meta = 0, $count = 1){
$this->block = BlockAPI::get(PUMPKIN_STEM);
$this->block = Block\Block::get(PUMPKIN_STEM);
parent::__construct(PUMPKIN_SEEDS, 0, $count, "Pumpkin Seeds");
}
}

View File

@ -19,9 +19,12 @@
*
*/
class SignItem extends Item{
namespace PocketMine\Item;
use PocketMine;
class Sign extends Item{
public function __construct($meta = 0, $count = 1){
$this->block = BlockAPI::get(SIGN_POST);
$this->block = Block\Block::get(SIGN_POST);
$this->maxStackSize = 16;
parent::__construct(SIGN, 0, $count, "Sign");
}

View File

@ -19,26 +19,29 @@
*
*/
class SpawnEggItem extends Item{
namespace PocketMine\Item;
use PocketMine;
class SpawnEgg extends Item{
public function __construct($meta = 0, $count = 1){
parent::__construct(SPAWN_EGG, 0, $count, "Spawn Egg");
$this->meta = $meta;
$this->isActivable = true;
}
public function onActivate(Level $level, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz){
public function onActivate(Level\Level $level, Player $player, Block\Block $block, Block\Block $target, $face, $fx, $fy, $fz){
switch($this->meta){
case MOB_CHICKEN:
case MOB_SHEEP:
case MOB_COW:
case MOB_PIG:
case Entity\CHICKEN:
case Entity\SHEEP:
case Entity\COW:
case Entity\PIG:
$data = array(
"x" => $block->x + 0.5,
"y" => $block->y,
"z" => $block->z + 0.5,
);
$e = ServerAPI::request()->api->entity->add($block->level, ENTITY_MOB, $this->meta, $data);
ServerAPI::request()->api->entity->spawnToAll($e);
//$e = ServerAPI::request()->api->entity->add($block->level, ENTITY_MOB, $this->meta, $data);
//ServerAPI::request()->api->entity->spawnToAll($e);
if(($player->gamemode & 0x01) === 0){
--$this->count;
}

View File

@ -19,7 +19,10 @@
*
*/
class StickItem extends Item{
namespace PocketMine\Item;
use PocketMine;
class Stick extends Item{
public function __construct($meta = 0, $count = 1){
parent::__construct(STICK, 0, $count, "Stick");
}

View File

@ -19,9 +19,12 @@
*
*/
class SugarcaneItem extends Item{
namespace PocketMine\Item;
use PocketMine;
class Sugarcane extends Item{
public function __construct($meta = 0, $count = 1){
$this->block = BlockAPI::get(SUGARCANE_BLOCK);
$this->block = Block\Block::get(SUGARCANE_BLOCK);
parent::__construct(SUGARCANE, 0, $count, "Sugar Cane");
}
}

View File

@ -19,9 +19,12 @@
*
*/
class WheatSeedsItem extends Item{
namespace PocketMine\Item;
use PocketMine;
class WheatSeeds extends Item{
public function __construct($meta = 0, $count = 1){
$this->block = BlockAPI::get(WHEAT_BLOCK);
$this->block = Block\Block::get(WHEAT_BLOCK);
parent::__construct(WHEAT_SEEDS, 0, $count, "Wheat Seeds");
}
}

View File

@ -19,7 +19,10 @@
*
*/
class WoodenAxeItem extends Item{
namespace PocketMine\Item;
use PocketMine;
class WoodenAxe extends Item{
public function __construct($meta = 0, $count = 1){
parent::__construct(WOODEN_AXE, 0, $count, "Wooden Axe");
}

View File

@ -19,9 +19,12 @@
*
*/
class WoodenDoorItem extends Item{
namespace PocketMine\Item;
use PocketMine;
class WoodenDoor extends Item{
public function __construct($meta = 0, $count = 1){
$this->block = BlockAPI::get(WOODEN_DOOR_BLOCK);
$this->block = Block\Block::get(WOODEN_DOOR_BLOCK);
parent::__construct(WOODEN_DOOR, 0, $count, "Wooden Door");
$this->maxStackSize = 1;
}

View File

@ -19,7 +19,10 @@
*
*/
class WoodenPickaxeItem extends Item{
namespace PocketMine\Item;
use PocketMine;
class WoodenPickaxe extends Item{
public function __construct($meta = 0, $count = 1){
parent::__construct(WOODEN_PICKAXE, 0, $count, "Wooden Pickaxe");
}

View File

@ -19,7 +19,10 @@
*
*/
class WoodenShovelItem extends Item{
namespace PocketMine\Item;
use PocketMine;
class WoodenShovel extends Item{
public function __construct($meta = 0, $count = 1){
parent::__construct(WOODEN_SHOVEL, 0, $count, "Wooden Shovel");
}

View File

@ -19,7 +19,10 @@
*
*/
class WoodenSwordItem extends Item{
namespace PocketMine\Item;
use PocketMine;
class WoodenSword extends Item{
public function __construct($meta = 0, $count = 1){
parent::__construct(WOODEN_SWORD, 0, $count, "Wooden Sword");
}

View File

@ -75,7 +75,7 @@ class Explosion{
$blockID = $this->level->level->getBlockID($vBlock->x, $vBlock->y, $vBlock->z);
if($blockID > 0){
$block = BlockAPI::get($blockID, 0);
$block = Block\Block::get($blockID, 0);
$block->x = $vBlock->x;
$block->y = $vBlock->y;
$block->z = $vBlock->z;
@ -120,10 +120,10 @@ class Explosion{
} elseif(mt_rand(0, 10000) < ((1 / $this->size) * 10000)){
if(isset(self::$specialDrops[$block->getID()])){
//TODO
//$server->api->entity->drop(new Position($block->x + 0.5, $block->y, $block->z + 0.5, $this->level), BlockAPI::getItem(self::$specialDrops[$block->getID()], 0));
//$server->api->entity->drop(new Position($block->x + 0.5, $block->y, $block->z + 0.5, $this->level), Item\Item::get(self::$specialDrops[$block->getID()], 0));
} else{
//TODO
//$server->api->entity->drop(new Position($block->x + 0.5, $block->y, $block->z + 0.5, $this->level), BlockAPI::getItem($block->getID(), $this->level->level->getBlockDamage($block->x, $block->y, $block->z)));
//$server->api->entity->drop(new Position($block->x + 0.5, $block->y, $block->z + 0.5, $this->level), Item\Item::get($block->getID(), $this->level->level->getBlockDamage($block->x, $block->y, $block->z)));
}
}
$this->level->level->setBlockID($block->x, $block->y, $block->z, 0);

View File

@ -276,7 +276,7 @@ class Level{
public function getBlockRaw(Vector3 $pos){
$b = $this->level->getBlock($pos->x, $pos->y, $pos->z);
return BlockAPI::get($b[0], $b[1], new Position($pos->x, $pos->y, $pos->z, $this));
return Block\Block::get($b[0], $b[1], new Position($pos->x, $pos->y, $pos->z, $this));
}
public function getBlock(Vector3 $pos){
@ -285,7 +285,7 @@ class Level{
}
$b = $this->level->getBlock($pos->x, $pos->y, $pos->z);
return BlockAPI::get($b[0], $b[1], new Position($pos->x, $pos->y, $pos->z, $this));
return Block\Block::get($b[0], $b[1], new Position($pos->x, $pos->y, $pos->z, $this));
}
public function setBlockRaw(Vector3 $pos, Block $block, $direct = true, $send = true){

View File

@ -30,7 +30,9 @@ use PocketMine\Utils\Utils as Utils;
*
*/
class PocketChunkParser{
private $location, $raw = b"", $file;
private $location
private $raw = b""
private $file;
public $sectorLength = 4096; //16 * 16 * 16
public $chunkLength = 86016; //21 * $sectorLength
public $map = array();
@ -144,6 +146,7 @@ class PocketChunkParser{
}
$this->raw = b"";
console("[DEBUG] Chunks loaded!", true, true, 2);
return true;
}
public function saveMap($final = false){

View File

@ -29,12 +29,12 @@ use PocketMine\BlockAPI as BlockAPI;
class TallGrass{
public static function growGrass(Level $level, Vector3 $pos, Random $random, $count = 15, $radius = 10){
$arr = array(
BlockAPI::get(DANDELION, 0),
BlockAPI::get(CYAN_FLOWER, 0),
BlockAPI::get(TALL_GRASS, 1),
BlockAPI::get(TALL_GRASS, 1),
BlockAPI::get(TALL_GRASS, 1),
BlockAPI::get(TALL_GRASS, 1)
Block\Block::get(DANDELION, 0),
Block\Block::get(CYAN_FLOWER, 0),
Block\Block::get(TALL_GRASS, 1),
Block\Block::get(TALL_GRASS, 1),
Block\Block::get(TALL_GRASS, 1),
Block\Block::get(TALL_GRASS, 1)
);
$arrC = count($arr) - 1;
for($c = 0; $c < $count; ++$c){

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@ -155,7 +155,7 @@ abstract class DataPacket{
$id = $this->getShort();
$cnt = $this->getByte();
return BlockAPI::getItem(
return Item\Item::get(
$id,
$this->getShort(),
$cnt

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@ -80,7 +80,7 @@ trait Container{
if($slot->getID() > AIR and $slot->getCount() > 0){
$slots[] = $slot;
} else{
$slots[] = BlockAPI::getItem(AIR, 0, 0);
$slots[] = Item\Item::get(AIR, 0, 0);
}
}
}
@ -97,7 +97,7 @@ trait Container{
if($slot->getID() > AIR and $slot->getCount() > 0){
$slots[] = $slot;
} else{
$slots[] = BlockAPI::getItem(AIR, 0, 0);
$slots[] = Item\Item::get(AIR, 0, 0);
}
}
}
@ -128,7 +128,7 @@ trait Container{
if($slot->getID() > AIR and $slot->getCount() > 0){
$slots[] = $slot;
} else{
$slots[] = BlockAPI::getItem(AIR, 0, 0);
$slots[] = Item\Item::get(AIR, 0, 0);
}
}
$pk = new ContainerSetContentPacket;
@ -153,9 +153,9 @@ trait Container{
public function getSlot($s){
$i = $this->getSlotIndex($s);
if($i === false or $i < 0){
return BlockAPI::getItem(AIR, 0, 0);
return Item\Item::get(AIR, 0, 0);
} else{
return BlockAPI::getItem($this->namedtag->Items[$i]->id, $this->namedtag->Items[$i]->Damage, $this->namedtag->Items[$i]->Count);
return Item\Item::get($this->namedtag->Items[$i]->id, $this->namedtag->Items[$i]->Damage, $this->namedtag->Items[$i]->Count);
}
}

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@ -68,12 +68,12 @@ class Furnace extends Tile{
$this->namedtag->BurnTicks = 0;
$fuel->setCount($fuel->getCount() - 1);
if($fuel->getCount() === 0){
$fuel = BlockAPI::getItem(AIR, 0, 0);
$fuel = Item\Item::get(AIR, 0, 0);
}
$this->setSlot(1, $fuel, false);
$current = $this->level->getBlock($this);
if($current->getID() === FURNACE){
$this->level->setBlock($this, BlockAPI::get(BURNING_FURNACE, $current->getMetadata()), true, false, true);
$this->level->setBlock($this, Block\Block::get(BURNING_FURNACE, $current->getMetadata()), true, false, true);
}
}
if($this->namedtag->BurnTime > 0){
@ -83,11 +83,11 @@ class Furnace extends Tile{
if($smelt !== false and $canSmelt){
$this->namedtag->CookTime += $ticks;
if($this->namedtag->CookTime >= 200){ //10 seconds
$product = BlockAPI::getItem($smelt->getID(), $smelt->getMetadata(), $product->getCount() + 1);
$product = Item\Item::get($smelt->getID(), $smelt->getMetadata(), $product->getCount() + 1);
$this->setSlot(2, $product, false);
$raw->setCount($raw->getCount() - 1);
if($raw->getCount() === 0){
$raw = BlockAPI::getItem(AIR, 0, 0);
$raw = Item\Item::get(AIR, 0, 0);
}
$this->setSlot(0, $raw, false);
$this->namedtag->CookTime -= 200;
@ -103,7 +103,7 @@ class Furnace extends Tile{
} else{
$current = $this->level->getBlock($this);
if($current->getID() === BURNING_FURNACE){
$this->level->setBlock($this, BlockAPI::get(FURNACE, $current->getMetadata()), true, false, true);
$this->level->setBlock($this, Block\Block::get(FURNACE, $current->getMetadata()), true, false, true);
}
$this->namedtag->CookTime = 0;
$this->namedtag->BurnTime = 0;

View File

@ -203,7 +203,7 @@ class Utils{
$id = Utils::readShort($ob->get(2));
$cnt = ord($ob->get(1));
return BlockAPI::getItem(
return Item\Item::get(
$id,
Utils::readShort($ob->get(2)),
$cnt